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 Textures won't map when importing into 3ds max!

 
ITBTD  
Posted: Tuesday, Apr 10 2012, 07:00
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I'm quite aware; my screen name SUCKS...
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For some reason all of the textures I exported to TGA or BMP won't map onto the dffs I import using KAM's scripts. What can I do to solve this? Everything just shows up white and I cannot figure out how to make it work. Can anyone explain to me why this is happening and what I can do to make it work?
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ZAZ  
Posted: Tuesday, Apr 10 2012, 19:26
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Kernlochbohrer
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QUOTE (ITBTD @ Tuesday, Apr 10 2012, 07:00)
For some reason all of the textures I exported to TGA or BMP won't map onto the dffs I import using KAM's scripts. What can I do to solve this? Everything just shows up white and I cannot figure out how to make it work. Can anyone explain to me why this is happening and what I can do to make it work?

use DFF IO of Kam's GTA Scripts to import a dff
press M to show Materialeditor
use "picker"tool of Materialeditor and click on your model
then the materials will be listed (should be GTA_Mtl (GTA Material))

click on first material button to show GTA Parameters

in field "main" are 2 buttons:
color for mainmaterial and maintextur
Alpha for alphamaterial and alphatextures

with buttons for textur assignement
both could be empty or just the maintextur is set or both have an assignemet

click on button for textur assignement
then it shows Bitmap-Parameter
click there on Bitmap button to load a texture

if you have loaded the texture, then click on the toolbutton "BLUE/WHITE CUBE" to show the the texturig in 3dMax

if you wanna assigne a new material, then click on "assigne material to selection" "BLUE BALL WITH ARROW TO WHITE CUBE"
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ITBTD  
Posted: Tuesday, Apr 10 2012, 23:00
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I'm quite aware; my screen name SUCKS...
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QUOTE (ZAZ @ Tuesday, Apr 10 2012, 13:26)
QUOTE (ITBTD @ Tuesday, Apr 10 2012, 07:00)
For some reason all of the textures I exported to TGA or BMP won't map onto the dffs I import using KAM's scripts. What can I do to solve this? Everything just shows up white and I cannot figure out how to make it work. Can anyone explain to me why this is happening and what I can do to make it work?

use DFF IO of Kam's GTA Scripts to import a dff
press M to show Materialeditor
use "picker"tool of Materialeditor and click on your model
then the materials will be listed (should be GTA_Mtl (GTA Material))

click on first material button to show GTA Parameters

in field "main" are 2 buttons:
color for mainmaterial and maintextur
Alpha for alphamaterial and alphatextures

with buttons for textur assignement
both could be empty or just the maintextur is set or both have an assignemet

click on button for textur assignement
then it shows Bitmap-Parameter
click there on Bitmap button to load a texture

if you have loaded the texture, then click on the toolbutton "BLUE/WHITE CUBE" to show the the texturig in 3dMax

if you wanna assigne a new material, then click on "assigne material to selection" "BLUE BALL WITH ARROW TO WHITE CUBE"

Thanks for the reply. I think I would understand it a bit more if i know where I could find the "Picker" tool. Everything else I could probably do. If you could direct me on it because i even made a google search and couldnt find it, it would really help smile.gif Thanks so much.
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ZAZ  
Posted: Wednesday, Apr 11 2012, 01:21
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Kernlochbohrer
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QUOTE (ITBTD @ Tuesday, Apr 10 2012, 23:00)

Thanks for the reply. I think I would understand it a bit more if i know where I could find the "Picker" tool. Everything else I could probably do. If you could direct me on it because i even made a google search and couldnt find it, it would really help smile.gif Thanks so much.

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NewportByChrysler  
Posted: Wednesday, Apr 11 2012, 20:32
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LC R29
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ITBTD has a new prob. For some reason, the textures come out black.
http://i.imgur.com/TOYui.jpg
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