|
 |
|
|
|
|
|
GTA: San Andreas
Stealth in GTA San Andreas?
 |
|
 |
| |
Rerxelend  |
Posted: Tuesday, Apr 10 2012, 08:27
|
Hater Player

Group: Members
Joined: Dec 5, 2010


|
| QUOTE (lil weasel @ Monday, Apr 9 2012, 11:25) | Gang Wars are best done with the M4, Desert Eagle, and Molotov Cocktails when CJ is fireproof. Crouching in shadows can help CJ to lose Wanted Stars. This also a Lesson that just because the Game says to do something in certain way you can use alternate means (weapons/vehicles) to complete many of them. The Game Lies, so don't believe 'everything' it suggests. Like takeing the Silenced-Pistol in Rhymes. I found the Desert Eagle early in the game down by docks/bearch and use it except when the game Forces other pistols on me. (With skill raised One Shot One Kill is much more efective at range.) | I know all this. I just said that it would be great to be able to tackle gang wars using stealth, as I have already played the hell out of Manhunt and I'm not touching that Splinter Cell crap. And yeah, GTA games do lie sometimes
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Rerxelend  |
Posted: Saturday, Apr 14 2012, 08:23
|
Hater Player

Group: Members
Joined: Dec 5, 2010


|
| QUOTE (lil weasel @ Saturday, Apr 14 2012, 08:14) | I don't expect realistic action. My query is how does stealth take on a mob attack? Are we using different definations of 'stealth'? I use it as meaning: to sneak in and steal something without detection. Or to quietly and quickly dispatch a foe, again without detection. Do I understand you want something akin to "Kill Bob" 'ninja' ability? | The way I see stealth, is hiding in shadows, hitting walls to lure in enemies, silently taking them out, hiding the bodies, etc etc. Pretty much what Manhunt is like.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Rerxelend  |
Posted: Saturday, Apr 14 2012, 09:15
|
Hater Player

Group: Members
Joined: Dec 5, 2010


|
| QUOTE (lil weasel @ Saturday, Apr 14 2012, 08:47) | The tone and theme of the games appear to be at odds. The playability of SA would be compromised if it had too much 'stealth' of that nature. I do find that what little stealth in the SA doesn't appear consistent even within the SA parameters. The Silenced pistol only appears to be 'silenced' during the 'required' missions. On the street it attracts just as much attention (police) as any other weapon. By-the-way for those who have never used one: It doesn't go ‘Phist’. It makes the metallic clatter of 'jacking' a round into the chamber. It also requires using 'sub-sonic' ammunition.
Still I would suppose a Mod could be created for a DYOM to exploit the 'stealth', but the lack of shadows in the Open terrain San Andreas would be a hinderence. | Yeah. I mean, it would be nice to be able use stealth for more than the few missions which actually require it. The silenced pistol thing is just lazy though. They might as well have removed it and only keep the 9mm and the desert eagle, as outside of missions, the silenced pistol is simply a cheaper alternative to the desert eagle, with a bit less damage. And I do agree that too much stealth would compromise SA, but as you said, a little consistency with the stealth game mechanic would have been good.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
lil weasel  |
Posted: Saturday, Apr 14 2012, 14:10
|
Shoot Looters, Hang Pirates!

Group: Members
Joined: Dec 25, 2006



|
Please, it isn't necessary to Quote unanswered postings immediately previous to yours, especially large ones. Please, use the Add-Reply or Fast-reply buttons at the bottom of the page.
It would have been a little better if the Silenced Pistol would, on auto-aim, select the head as target.
This post has been edited by lil weasel on Saturday, Apr 14 2012, 14:15
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|