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 high quality remodeling of GTA San Andreas

 
BioBot69  
Posted: Friday, Apr 6 2012, 15:36
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wanted to try to improve the overall detail of the game - that is, increase the number of polygons on all models. I think to start with the buildings, because in contrast to the models of cars, characters and weapons, especially moders usually pay little attention. Perhaps I'll start with the house of CJ and its environs. When will the first fruits of the work - I'll show screenshots

I need your help a bit. I can not work with 3d max, but I can work with google sketchup. somebody answer: how to import maps of San Andreas with the textures in google sketchup?

This post has been edited by BioBot69 on Friday, Apr 6 2012, 15:41
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dragonofdark  
Posted: Tuesday, Apr 10 2012, 19:14
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Avoids to work with Sketchup, it adds a lot of unecessary polies and it's too difficult to make texture with it.
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BioBot69  
Posted: Thursday, Apr 12 2012, 20:34
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not able to close the topic in this forum. Admins, if you can, please close this topic. I decided not to increase the detail map of San Andreas. Instead, I would like to make a new map. inspired by the game NFS: The Run, I would like to create a map of a one long track for SAMP
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