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The Dead Souls Story of George Ray
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lee_atsugai  |
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Embrace Your Dreams

Group: Members
Joined: Feb 2, 2012


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Thanks for the feedback Arejai. But, i tell you that the enemies are not zombies. Like NS said, the bodies are still alive but their souls are dead. | QUOTE | | In the 2nd mission, the part when we need to protect Rick, you forgot to hide the zombies at the market. Well, I just kill the chainsaw guy and ignored the other zombies. |
It's actually Brian, not RickAbout the enemies at the market, there's actually a moment when you shot the barrels, all the not-zombies died. Anyway, thanks for playing Arejai
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Nitesh aka AAAAAAA  |
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Group: Members
Joined: Apr 17, 2011


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Played both the missions. The boss fight part is really creative, but I don't think you should use it in every chapters. It becomes kinda repetitive. Maybe you can use it once every two or three missions. Also you should think of different 'boss fight styles' instead of the same especially if you are going to keep boss fights in (almost) every mission, because even though it's a creative idea, it will become boring if you over use it. Although the gameplay is good, the story is very unclear. I still don't get what's happening apart from those 'zombies' trying to kill George. You should think of a good story. These are some questions that may help ( that is, if you haven't thought about the story yet, otherwise just ignore them). How did the infection start? Is there someone or something that is causing it? If yes, how can it be stopped? How did the agents find out about the infection? Are they doing anything else, apart from killing the infected, to stop it slow down the infection? You can even use a mission or two to show why the streets are empty. Are the people dead? Have they been moved somewhere? Things like that. There were a lot of tense mistakes, but still the English was understandable, so that was not a major problem. Also you mentioned "Maddogs mansion". I don't know, but I don't think it's a good idea to mix GTA SA characters with DYOM mission packs which are completely unrelated to the original game. I mean, does George even know who Maddog is?  But yeah, overall the missions are good and fun to play, though they can still be improved. Going to play more as they are released.
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lee_atsugai  |
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Embrace Your Dreams

Group: Members
Joined: Feb 2, 2012


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| QUOTE (Nitesh aka AAAAAAA @ Friday, Apr 6 2012, 17:34) | Played both the missions.
The boss fight part is really creative, but I don't think you should use it in every chapters. It becomes kinda repetitive. Maybe you can use it once every two or three missions. Also you should think of different 'boss fight styles' instead of the same especially if you are going to keep boss fights in (almost) every mission, because even though it's a creative idea, it will become boring if you over use it.
Although the gameplay is good, the story is very unclear. I still don't get what's happening apart from those 'zombies' trying to kill George. You should think of a good story. These are some questions that may help ( that is, if you haven't thought about the story yet, otherwise just ignore them). How did the infection start? Is there someone or something that is causing it? If yes, how can it be stopped? How did the agents find out about the infection? Are they doing anything else, apart from killing the infected, to stop it slow down the infection? You can even use a mission or two to show why the streets are empty. Are the people dead? Have they been moved somewhere? Things like that.
There were a lot of tense mistakes, but still the English was understandable, so that was not a major problem.
Also you mentioned "Maddogs mansion". I don't know, but I don't think it's a good idea to mix GTA SA characters with DYOM mission packs which are completely unrelated to the original game. I mean, does George even know who Maddog is? 
But yeah, overall the missions are good and fun to play, though they can still be improved.
Going to play more as they are released. |
Wow. Thanks Nitesh! Yes, i know that the story is very unclear. I'll try to make a flashback about what's really happened before the story started. About the Madd Dogg's Mansion, Madd Dogg is a rapper. So, it's possible that he's very popular and George might know him. Anyway, thanks for the feedback
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Nitesh aka AAAAAAA  |
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Group: Members
Joined: Apr 17, 2011


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| QUOTE | | Yes, i know that the story is very unclear. I'll try to make a flashback about what's really happened before the story started. |
Just wanted to say that if you already have a story in mind, don't change it just because if the feedbacks. It's always good to see what you have to offer, instead of seeing other's idea. Maybe you can make some minor changes to improve it, but don't change it completely. | QUOTE | | About the Madd Dogg's Mansion, Madd Dogg is a rapper. So, it's possible that he's very popular and George might know him. |
Ya, what said is true, but I don't think it's a good idea to mix characters. Just my opinion.  Oh and btw, I just noticed that you explained how the infection came about and why the streets are empty in the mission description. Sorry for that. But you should still make it clear in the missions too.
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NothingSpecial  |
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RIP 1997-2012. Not with you guys for a while...

Group: Members
Joined: Nov 22, 2009


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NothingSpecial  |
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RIP 1997-2012. Not with you guys for a while...

Group: Members
Joined: Nov 22, 2009


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Then how about this: I will think about the story, and you make the mission.
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