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Design Your Own Mission

Pages: (2) 1 [2]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 The Dead Souls

 Story of George Ray
 
lee_atsugai  
Posted: Friday, Apr 6 2012, 16:13
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Thanks for the feedback Arejai. But, i tell you that the enemies are not zombies. Like NS said, the bodies are still alive but their souls are dead.

QUOTE
In the 2nd mission, the part when we need to protect Rick, you forgot to hide the zombies at the market. Well, I just kill the chainsaw guy and ignored the other zombies.


It's actually Brian, not Rick

About the enemies at the market, there's actually a moment when you shot the barrels, all the not-zombies died. biggrin.gif

Anyway, thanks for playing Arejai smile.gif
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Arejai  
Posted: Friday, Apr 6 2012, 16:38
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Oh, sorry. I'm a bit sleepy right now. lol.gif I'll edit the post.
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lee_atsugai  
Posted: Friday, Apr 6 2012, 16:42
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It's okay smile.gif
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Nitesh aka AAAAAAA  
Posted: Friday, Apr 6 2012, 17:34
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Played both the missions.

The boss fight part is really creative, but I don't think you should use it in every chapters. It becomes kinda repetitive. Maybe you can use it once every two or three missions. Also you should think of different 'boss fight styles' instead of the same especially if you are going to keep boss fights in (almost) every mission, because even though it's a creative idea, it will become boring if you over use it.

Although the gameplay is good, the story is very unclear. I still don't get what's happening apart from those 'zombies' trying to kill George. You should think of a good story. These are some questions that may help ( that is, if you haven't thought about the story yet, otherwise just ignore them). How did the infection start? Is there someone or something that is causing it? If yes, how can it be stopped? How did the agents find out about the infection? Are they doing anything else, apart from killing the infected, to stop it slow down the infection? You can even use a mission or two to show why the streets are empty. Are the people dead? Have they been moved somewhere? Things like that.

There were a lot of tense mistakes, but still the English was understandable, so that was not a major problem.

Also you mentioned "Maddogs mansion". I don't know, but I don't think it's a good idea to mix GTA SA characters with DYOM mission packs which are completely unrelated to the original game. I mean, does George even know who Maddog is? smile.gif

But yeah, overall the missions are good and fun to play, though they can still be improved.

Going to play more as they are released.
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lee_atsugai  
Posted: Friday, Apr 6 2012, 17:42
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QUOTE (Nitesh aka AAAAAAA @ Friday, Apr 6 2012, 17:34)
Played both the missions.

The boss fight part is really creative, but I don't think you should use it in every chapters. It becomes kinda repetitive. Maybe you can use it once every two or three missions. Also you should think of different 'boss fight styles' instead of the same especially if you are going to keep boss fights in (almost) every mission, because even though it's a creative idea, it will become boring if you over use it.

Although the gameplay is good, the story is very unclear. I still don't get what's happening apart from those 'zombies' trying to kill George. You should think of a good story. These are some questions that may help ( that is, if you haven't thought about the story yet, otherwise just ignore them). How did the infection start? Is there someone or something that is causing it? If yes, how can it be stopped? How did the agents find out about the infection? Are they doing anything else, apart from killing the infected, to stop it slow down the infection? You can even use a mission or two to show why the streets are empty. Are the people dead? Have they been moved somewhere? Things like that.

There were a lot of tense mistakes, but still the English was understandable, so that was not a major problem.

Also you mentioned "Maddogs mansion". I don't know, but I don't think it's a good idea to mix GTA SA characters with DYOM mission packs which are completely unrelated to the original game. I mean, does George even know who Maddog is? smile.gif

But yeah, overall the missions are good and fun to play, though they can still be improved.

Going to play more as they are released.

Wow. Thanks Nitesh! biggrin.gif

Yes, i know that the story is very unclear. I'll try to make a flashback about what's really happened before the story started.
About the Madd Dogg's Mansion, Madd Dogg is a rapper. So, it's possible that he's very popular and George might know him.

Anyway, thanks for the feedback smile.gif
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Nitesh aka AAAAAAA  
Posted: Friday, Apr 6 2012, 17:55
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QUOTE
Yes, i know that the story is very unclear. I'll try to make a flashback about what's really happened before the story started.
Just wanted to say that if you already have a story in mind, don't change it just because if the feedbacks. It's always good to see what you have to offer, instead of seeing other's idea. Maybe you can make some minor changes to improve it, but don't change it completely.

QUOTE
About the Madd Dogg's Mansion, Madd Dogg is a rapper. So, it's possible that he's very popular and George might know him.
Ya, what said is true, but I don't think it's a good idea to mix characters. Just my opinion. smile.gif

Oh and btw, I just noticed that you explained how the infection came about and why the streets are empty in the mission description. Sorry for that. But you should still make it clear in the missions too.
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lee_atsugai  
Posted: Saturday, Apr 7 2012, 09:49
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I don't think i'll put Madd Dogg in this story. Because it's kinda weird if a protagonist in the real game become an antagonist in the mission pack biggrin.gif
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lee_atsugai  
Posted: Monday, Apr 9 2012, 10:32
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Sorry, but this mission pack is canceled due to lack of ideas (the third mission is screwed up)

This post has been edited by lee_atsugai on Monday, Apr 9 2012, 10:39
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NothingSpecial  
Posted: Monday, Apr 9 2012, 12:24
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RIP 1997-2012. Not with you guys for a while...
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IXMJXI  
Posted: Monday, Apr 9 2012, 12:53
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QUOTE (NothingSpecial @ Monday, Apr 9 2012, 12:24)
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I feel your pain bro..

*le me
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*le NS
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lee_atsugai  
Posted: Monday, Apr 9 2012, 13:07
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i'm sorry guys. But, i think a survival horror theme is not my style confused.gif
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NothingSpecial  
Posted: Monday, Apr 9 2012, 13:27
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RIP 1997-2012. Not with you guys for a while...
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Then how about this: I will think about the story, and you make the mission. smile.gif
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