IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules ...


Pages: (8) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Story Board - Mission Creation

 Ideas for the mod's story.
 
X-Seti  
Posted: Friday, Feb 17 2012, 19:25
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award





user posted image


Welcome to the Coding & Scripts modding thread

Any updates and news regarding the Coding & Scripts will be posted in there.

This post has been edited by X-Seti on Tuesday, Dec 25 2012, 15:07
Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
SilentPL  
Posted: Friday, Feb 17 2012, 21:22
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




Not sure if it's a good thread, but I actually can donate the mod with my PS2 loadscreens mod. It really deserves the loadscreens, considering the amount of stuff to load (I have played SOL a couple of years ago and the loading took really long then)

sh*t, I wanted to post it in "Coding" topic. Silly me, delete the post please.

This post has been edited by X-Seti on Friday, Feb 17 2012, 21:45
Users WebsitePMMSNXbox Live
  Top
 

 
Stentrion  
Posted: Saturday, Feb 18 2012, 01:15
Quote Post


The Phoenix Aviation
Group Icon
Group: BUSTED!
Joined: Feb 11, 2012

uk.gif

XXXXX



We need a few more splash screens actually. Maybe you could create a plugin that helps to load them, in game. With texts Like:
Welcome to Portland Island, Welcome to San Fierro.
Users WebsitePMMSNPlayStation Network
  Top
 

 
SilentPL  
Posted: Saturday, Feb 18 2012, 12:00
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




It shouldn't be hard, I think. The hardest thing would be to make the game actually recognize stuff as separate islands.

Edit:
After very quick research, it looks like current island ID is get from CZoneInfo. I think the very last param in info.zon may be it (haven't test it though). Want me to try to mess with it?

Edit2, offtopic:
How much disk space does SOL require? I'm low on disk space, but I'd like to install it.

This post has been edited by SilentPL on Saturday, Feb 18 2012, 12:10
Users WebsitePMMSNXbox Live
  Top
 

 
X-Seti  
Posted: Saturday, Feb 18 2012, 12:17
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award




2.5 Gig at least for the exe version

Welcome m8, lets see what you can do
Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
rmws.  
Posted: Saturday, Feb 18 2012, 12:32
Quote Post


sup
Group Icon
Group: Members
Joined: Sep 14, 2008

XXXXX



I suggest fixing the loading bar, because it doesn't fit the screen. At 0x68E70C change the float to 270.0 to fit the screen perfectly.

Here are some useful memory addresses:
CODE
0x4A6B77 - unfilled loading bar alpha
0x4A6B7C - unfilled loading bar color (B)
0x4A6B7E - unfilled loading bar color (G)
0x4A6B80 - unfilled loading bar color (R)

0x4A6C24 - filled loading bar alpha
0x4A6C29 - filled loading bar alpha (B)
0x4A6C2E - filled loading bar alpha (G)
0x4A6C33 - filled loading bar alpha (R)


We could also make San Andreas style loading bar.
Share your thoughts smile.gif
PMMSNYahoo
  Top
 

 
X-Seti  
Posted: Saturday, Feb 18 2012, 12:34
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award




I like that idea.

Could we shift the position or the size of the bar?
Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
rmws.  
Posted: Saturday, Feb 18 2012, 12:41
Quote Post


sup
Group Icon
Group: Members
Joined: Sep 14, 2008

XXXXX



We have all the stuff we need:

CODE
0x68E704 - float - loading bar distance from left
0x68E708 - float - loading bar distance from bottom
0x68E710 - float - loading bar bar height
PMMSNYahoo
  Top
 

 
SilentPL  
Posted: Saturday, Feb 18 2012, 13:29
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




Okay, figured it out. Last param at map.zon is island ID. So, if you guys would want more island splashes, it would be the best to assign an unique sphere to every town/island. Then, I can easily tweak some functions to make extra splashes work.
Users WebsitePMMSNXbox Live
  Top
 

 
Swoorup  
Posted: Saturday, Feb 18 2012, 14:37
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



Silent could you please take a look at Launcher section?

SOL is still having random crashes I believe (well maybe not the SOLO version but the single player version).
X-Seti I would like to cleanup everything and repack the SOL. But could you please make a changelog of RandyBull,
What vehicles, weapons and especially the exe have been added/changed.
PMMSNYahoo
  Top
 

 
X-Seti  
Posted: Saturday, Feb 18 2012, 16:39
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award




We all have to remember that we are starting from scratch with the exe I mocked up.

What we have is not perfect, for now this will have to do until we can find a way to get regex's code working.

Swoorup, Please do not PM me all the source like you did.

Post it here, we have this forum so lets use this to talk on.

Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
SilentPL  
Posted: Saturday, Feb 18 2012, 16:39
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




I've noticed that map.zon is unchanged from vanilla VC. Means that SOL does a "no splashes" hack somewhere. We'd need to trace it and delete it at first.
Users WebsitePMMSNXbox Live
  Top
 

 
X-Seti  
Posted: Saturday, Feb 18 2012, 16:40
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award




QUOTE (Swoorup @ Saturday, Feb 18 2012, 15:37)
Silent could you please take a look at Launcher section?

SOL is still having random crashes I believe (well maybe not the SOLO version but the single player version).
X-Seti I would like to cleanup everything and repack the SOL. But could you please make a changelog of RandyBull,
What vehicles, weapons and especially the exe have been added/changed.

If there are any file releases to be done, I will do this.

I know I released alot of tools in with the mod, but I can also release just the mod files too.

I had to change some of the modding tools so they would work with that setup.
Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
Swoorup  
Posted: Saturday, Feb 18 2012, 16:55
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



Yeah, please release a one thats clean, has only one gta-vc.dat in its data directory.Remove All the unnecessary files in the mod. Then it will be easier to keep track of it

Too much stuffs makes it confusing. Also please do document what things have been changed in the exe file itself.
PMMSNYahoo
  Top
 

 
SilentPL  
Posted: Saturday, Feb 18 2012, 16:56
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




QUOTE (Swoorup @ Saturday, Feb 18 2012, 17:55)
Too much stuffs makes it confusing. Also please do document what things have been changed in the exe file itself.

+1. Current data folder is a bit messy (+ having to put it on original VC folder makes it even worse). For instance, I wanted to fix that "swimming" SCM code, as it's buggy (had been working all the time, even after I got back on the ground), but I even have no clue which of the thousand SCMs is loaded by the game sad.gif

This post has been edited by SilentPL on Saturday, Feb 18 2012, 16:59
Users WebsitePMMSNXbox Live
  Top
 

 
X-Seti  
Posted: Saturday, Feb 18 2012, 17:18
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award




main.scm in the data folder.

Everything in the scm folder are just beta - stuff tested years ago.
Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
X-Seti  
Posted: Saturday, Feb 18 2012, 17:20
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award




QUOTE (Swoorup @ Saturday, Feb 18 2012, 17:55)
Yeah, please release a one thats clean, has only one gta-vc.dat in its data directory.Remove All the unnecessary files in the mod. Then it will be easier to keep track of it

Too much stuffs makes it confusing. Also please do document what things have been changed in the exe file itself.

I will do that no, but I will keep ked in the data folder becuase that is the only version that works for SOL
Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
Swoorup  
Posted: Saturday, Feb 18 2012, 17:38
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



Ok sir,

You should also revert the strings in the exe back to their original VC. Like for the User Files directory, gta-vc.dat. main.scm.
We should rely less on a raw exe patch. Every hacks, patches in the future should be done by the library itself or dll file. That way we could be able to make a config file that would be very much editable by the user.

PMMSNYahoo
  Top
 

 
X-Seti  
Posted: Saturday, Feb 18 2012, 18:06
Quote Post


Ahhi!!
Group Icon
Group: Members
Joined: Jun 28, 2005

en.gif

Member Award




The paths have nothing to do with your hacks.

I need the game.img, gtasol.dat as it is

The game.img, gta3.img files worked with GTASOL Online, and their optimized in file order with the gta3.img file to speed the engine up.

We was going to put each city in its own img file.

KED uses the gta3.dat file, so the gta_vc.dat can not exist

the gtasol.exe uses the gtasol.dat, and i have my reasons for this.

This has nothing to do with the hacks that need to be done.

The main scm is the same as the original gta-vc.exe.

The User Files directory is unchanged.

As you learn more about the engine your see why i have done all the above.

This post has been edited by X-Seti on Saturday, Feb 18 2012, 18:10
Users WebsitePMMSNYahooXbox LivePlayStation Network
  Top
 

 
Swoorup  
Posted: Saturday, Feb 18 2012, 18:30
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



Yup, I know they have nothing to with the hacks. But Wouldn't you want to rely less on the patcher, so people would have rely less on a different exe. We could instead make up an asi file that would carry out the necessary renamings later on.

Anyways sir, What was done for the exe in the online version? Were the hacks carried out from a dll code or things were still patched?
PMMSNYahoo
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (8) [1] 2 3 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG