GTA Modification Forums
How to use the native "CREATE_CAR"?
 |
|
 |
| |
n4sxp  |
Posted: Wednesday, Apr 4 2012, 05:06
|
Noob

Group: Members
Joined: Aug 30, 2011


|
Hey mates,
could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?
CREATE_CAR(uint nameHash, float x, float y, float z, Vehicle *pVehicle, boolean unknownTrue);
What do I need to put into: - uint nameHash - float x, - float y, - float z, - Vehicle*pVehicle, boolean unknownTrue
Could somebody help me, please? Thanks in advance!
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Fantaseb  |
Posted: Thursday, Apr 5 2012, 11:23
|
One Nation, One Love, But Who? ;)

Group: BUSTED!
Joined: Oct 17, 2011


|
| QUOTE (n4sxp @ Wednesday, Apr 4 2012, 05:06) | Hey mates,
could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?
CREATE_CAR(uint nameHash, float x, float y, float z, Vehicle *pVehicle, boolean unknownTrue);
What do I need to put into: - uint nameHash - float x, - float y, - float z, - Vehicle*pVehicle, boolean unknownTrue
Could somebody help me, please? Thanks in advance! |
Seems how I got banned on Se7enSins, for several resons, I will try to explain this my best. CREATE_CAR(//Define the car hex, X Co-ordinates, Y Co-ordinates, Z Co-ordinates, Vechile name I believe, TRUE); So just remove my: //Define the car hex, and add the hex for the vechile X, Y, Z - Just add the co-ordinates of where you want the car to spawn, and the direction how high etc Vechile name - Add the name of the car or the hex again. And just leave the TRUE); at the end, as that means, that everything which you have defined is true, and will spawn with no issues. This is not that great, this is how R* define there car spawns in certain places I think. You need to learn C like I am. This post has been edited by Fantaseb on Thursday, Apr 5 2012, 11:26
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Skorpro  |
|
GTAholiker

Group: Members
Joined: Jul 19, 2009


|
| QUOTE (n4sxp @ Wednesday, Apr 4 2012, 05:06) | could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?
|
Hi, you have forget to tell us which language you want to use... (C++ = C++ ScriptHook, LUA = Alice, VB or C# = .Net Script Hook)For explanation read the post by Fantaseb! Example: C++ ( ScriptHook 0.5.1) | CODE | void CustomFiberThread::RunScript() { Vehicle car_var; eModel carHash = MODEL_ORACLE;
RequestModel(carHash); while(!HasModelLoaded(carHash)) { Wait(10); }
CreateCar(carHash, 131.02f, 845.29f, 14.51f, &car_var, true); SetCarOnGroundProperly(car_var); MarkModelAsNoLongerNeeded(carHash);
// Ende Wait(100); }
| Example: LUA ( Alice 0.9) | CODE | function main() local CarHash = GET_HASH_KEY("oracle") -- spawns a ORACLE (BMW 7) REQUEST_MODEL(CarHash) while HAS_MODEL_LOADED(CarHash) == 0 do Wait(100) end local CarVar = {}
CREATE_CAR(CarHash, itof(131.02), itof(845.29), itof(14.51), CarVar, true) SET_CAR_ON_GROUND_PROPERLY(CarVar.a) MARK_MODEL_AS_NO_LONGER_NEEDED(CarHash) WAIT(1000) end
-- start main();
|
I recommend to learn C++. With C++ you can make mods for GTA IV 1.0.7.0, EFLC 1.1.2.0 and Multiplayer!
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|