IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

Post mod/code requests in the Mod Requests topic

Post mod releases in the Mod Showroom

Read the Modding Rules BEFORE posting!

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


  Reply to this topicStart new topicStart Poll

 How to use the native "CREATE_CAR"?

 
n4sxp  
Posted: Wednesday, Apr 4 2012, 05:06
Quote Post


Noob
Group Icon
Group: Members
Joined: Aug 30, 2011

gr.gif

XXXXX



Hey mates,

could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?

CREATE_CAR(uint nameHash, float x, float y, float z, Vehicle *pVehicle, boolean unknownTrue);

What do I need to put into:
- uint nameHash
- float x,
- float y,
- float z,
- Vehicle*pVehicle, boolean unknownTrue

Could somebody help me, please? Thanks in advance!
Users WebsitePMMSNICQXbox Live
  Top
 

 
Fantaseb  
Posted: Thursday, Apr 5 2012, 11:23
Quote Post


One Nation, One Love, But Who? ;)
Group Icon
Group: BUSTED!
Joined: Oct 17, 2011

uk.gif

XXXXX



QUOTE (n4sxp @ Wednesday, Apr 4 2012, 05:06)
Hey mates,

could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?

CREATE_CAR(uint nameHash, float x, float y, float z, Vehicle *pVehicle, boolean unknownTrue);

What do I need to put into:
- uint nameHash
- float x,
- float y,
- float z,
- Vehicle*pVehicle, boolean unknownTrue

Could somebody help me, please? Thanks in advance!

Seems how I got banned on Se7enSins, for several resons, I will try to explain this my best.


CREATE_CAR(//Define the car hex, X Co-ordinates, Y Co-ordinates, Z Co-ordinates, Vechile name I believe, TRUE);


So just remove my:

//Define the car hex, and add the hex for the vechile
X, Y, Z - Just add the co-ordinates of where you want the car to spawn, and the direction how high etc
Vechile name - Add the name of the car or the hex again.
And just leave the TRUE); at the end, as that means, that everything which you have defined is true, and will spawn with no issues.


This is not that great, this is how R* define there car spawns in certain places I think. You need to learn C like I am.

This post has been edited by Fantaseb on Thursday, Apr 5 2012, 11:26
PM
  Top
 

 
Skorpro  
Posted: Sunday, Apr 8 2012, 13:36
Quote Post


GTAholiker
Group Icon
Group: Members
Joined: Jul 19, 2009

eu.gif

XXXXX



QUOTE (n4sxp @ Wednesday, Apr 4 2012, 05:06)
could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?


Hi,
you have forget to tell us which language you want to use...
(C++ = C++ ScriptHook, LUA = Alice, VB or C# = .Net Script Hook)

For explanation read the post by Fantaseb!

Example: C++ (ScriptHook 0.5.1)
CODE

void CustomFiberThread::RunScript()
{
Vehicle car_var;
eModel carHash = MODEL_ORACLE;

RequestModel(carHash);
while(!HasModelLoaded(carHash))
{
 Wait(10);
}

CreateCar(carHash, 131.02f, 845.29f, 14.51f, &car_var, true);
SetCarOnGroundProperly(car_var);
MarkModelAsNoLongerNeeded(carHash);

// Ende
Wait(100);
}


Example: LUA (Alice 0.9)
CODE

function main()

 local CarHash = GET_HASH_KEY("oracle")   -- spawns a ORACLE (BMW 7)
 REQUEST_MODEL(CarHash)
 while HAS_MODEL_LOADED(CarHash) == 0 do Wait(100) end
 local CarVar = {}

 CREATE_CAR(CarHash, itof(131.02), itof(845.29), itof(14.51), CarVar, true)
 SET_CAR_ON_GROUND_PROPERLY(CarVar.a)
 
 MARK_MODEL_AS_NO_LONGER_NEEDED(CarHash)
 
WAIT(1000)
end

-- start
main();


I recommend to learn C++. With C++ you can make mods for GTA IV 1.0.7.0, EFLC 1.1.2.0 and Multiplayer!

Users WebsitePM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG