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 Health status

 
JACK JONES  
Posted: Tuesday, Apr 3 2012, 11:25
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firearms and adrenaline
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Hey guys can anyone tell me how much health some actor or a car have before I define their health with an opcode and how much health they will lose if I hit them with some of the assault riffles (m4, ruger, tec9, uzi, ingramsl, mp5lng, m60...) or rocket launcher? Also I need all this for peds and traffic cars. So where can I find info about all this?
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Ashwin the new boy  
Posted: Tuesday, Apr 3 2012, 13:04
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QUOTE
how much health some actor or a car have before I define their health with an opcode

Actors = 100
Vehicles = 1000
QUOTE
how much health they will lose if I hit them with some of the assault riffles (m4, ruger, tec9, uzi, ingramsl, mp5lng, m60...) or rocket launcher?

Depends on the Value of Damage in Weapon.dat for Weapons & That of Damage multiplier in Handling.cfg for Vehicles,
QUOTE
Also I need all this for peds and traffic cars. So where can I find info about all this?

Handling & Weapons
you will find Info in files too, just open them with NotePad & start reading

This post has been edited by Ashwin the new boy on Tuesday, Apr 3 2012, 13:17
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JACK JONES  
Posted: Tuesday, Apr 3 2012, 14:40
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firearms and adrenaline
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Okay thanks Ashwin.
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Frank.s  
Posted: Tuesday, Apr 3 2012, 14:42
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QUOTE (Ashwin the new boy @ Tuesday, Apr 3 2012, 13:04)
Depends on the Value of Damage in Weapon.dat for Weapons & That of Damage multiplier in Handling.cfg for Vehicles

Just thought i'd add a little info: The damage multiplier on cars is for how easily cars get damaged when hit, not how easily cars damage actors. icon14.gif
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