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 [REL|WIP] Gangsta Rides

 Tuning for the IV stock cars
 
NaidRaida  
Posted: Monday, Apr 30 2012, 17:20
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What you said about the poly count is simply true. There won't be any lag with these cars, they're almost original when it comes to poly count. You know, I love the stock traffic. Much more classic flair! wink.gif

But the Schafter 'Bullet' doesn't have new rims. I thought the original rims have enough potential to look great. I only resized/scaled the wheels, put in a different brake disc and re-configured the wheels
positions, including appropriate handling. And I separated the wheels materials so that you can edit the inner rim color. Small changes, but looks way better than original.
I would prefer a decent tuning also in real life. Sometimes, less is better than more, isn't it? Like I said, it's not my goal to re-model the cars, only some finishing. You can see it's a Schafter but a special one!

Head post updated! 05/01

This post has been edited by NaidRaida on Tuesday, May 1 2012, 02:31
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PacketOVerload_x64Bit  
Posted: Tuesday, May 1 2012, 06:56
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QUOTE (NaidRaida @ Monday, Apr 30 2012, 10:20)
What you said about the poly count is simply true. There won't be any lag with these cars, they're almost original when it comes to poly count. You know, I love the stock traffic. Much more classic flair! wink.gif

But the Schafter 'Bullet' doesn't have new rims. I thought the original rims have enough potential to look great. I only resized/scaled the wheels, put in a different brake disc and re-configured the wheels
positions, including appropriate handling.  And I separated the wheels materials so that you can edit the inner rim color. Small changes, but looks way better than original.
I would prefer a decent tuning also in real life. Sometimes, less is better than more, isn't it? Like I said, it's not my goal to re-model the cars, only some finishing. You can see it's a Schafter but a special one!

Head post updated! 05/01

BAH! 920KB! BLASPHEMY! NO WAY. tounge.gif Nice job Naid. I always knew you were a ninja ph34r.gif and I've been wishing someone who had the time and skill set to do this, would for a long time. Your direction is a good one - and you've started flawlessly. Keep it up homie. Are we allowed to post screens of your re-works here, or do we post 'em in the screenshot thread?
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NaidRaida  
Posted: Tuesday, May 1 2012, 21:07
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Should be okay to post some screens here but not constantly, not too many and not too big please. Nevertheless I'm interested in how it's looking! A small amount of pics is okay I think. smile.gif

Head post updated! ---> Tampa GT exhaust re-designed (05/01/12)
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Triple Penetration  
Posted: Wednesday, May 2 2012, 10:47
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I'm always for the lesser the better, and the exausts were too much on the schafter (GTA IV one), and these on Tampa fit Sabre more.

I just have a thing for a single exhaust-only cars. And when's the oracle with two colour body?

user posted image
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I have seen many of them like that, like Blue outer and White inside colour combinations.

And you gotta make the Rebla into gangster car.

user posted image
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It already has 2 versions, modding it shouldn't be hard at all. icon14.gif

P.S. Sorry for flooding with pictures, they're to show what I mean. I'll take 'em down if you say so.
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pez2k  
Posted: Wednesday, May 2 2012, 20:39
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Nice work on all five cars, I much prefer mods that fit with the original content like this. The Tampa especially is great, a lot more purposeful than the original car.
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NaidRaida  
Posted: Thursday, May 3 2012, 16:00
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Thanks guys. If you want to proof something with pictures I have no problem with posting them, if it is no flood. I will move back to the Oracle next. The Rebla? Maybe... Still having much more plans.
To the exhausts: Single exhausts can be nice too, I was thinking a four pipe version is good for the Schafter cause this reminds of the AMG versions from Mercedes Benz which mostly have big four pipe
exhaust systems. But maybe I return to the Schafter again, I was temporarily thinking it's exhausts may be just a bit too big, I mean the pipes could need a slightly smaller diameter.
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Alwintheboy  
Posted: Thursday, May 3 2012, 20:19
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Outstanding!! I've been waiting for these kind of vehicle mod a long long time! Many thanks! biggrin.gif
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NaidRaida  
Posted: Saturday, May 5 2012, 22:16
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Head post updated! ---> Schafter exhaust resized, other fixes (05/06/12)

Head post updated! ---> Oracle exhaust new adjusted, second body color enabled, other fixes (05/06/12)

This post has been edited by NaidRaida on Sunday, May 6 2012, 02:03
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Triple Penetration  
Posted: Sunday, May 6 2012, 10:40
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Mother of gods that is so good!

I knew it would be an instant download, but when I saw the picture, I wasn't expecting that.

I think you forgot to edit the whole trunk to be coloured in the secondary colour, but I like it this way too.

Here, have a cookie. cookie.gif

Edit:

Doesn't it remind you of this car - Hey, the link is here? ph34r.gif

This post has been edited by Triple Penetration on Sunday, May 6 2012, 10:42
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ozybain  
Posted: Sunday, May 6 2012, 10:57
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bro, your a genius.
i want to do stuff like this. but i'm not sure how to go about it. i have some ideas tho. Ama put some down if u dont mind.

http://img.photobucket.com/albums/v234/JAM86/bmwm3.jpg - sentinel with a high spoiler.

and also in your next realse could you put the uv layout so that people can start doing custom paint jobs for your amazing work.
p.s ama make a car pack with your cars and build up as the come out.. name (w.i.p) naidraida's ultimate make ova stock pack. smile.gif
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NaidRaida  
Posted: Monday, May 7 2012, 16:40
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Thanks for your comments!

QUOTE (Triple Penetration @ Sunday, May 6 2012, 12:40)
to edit the whole trunk to be coloured in the secondary colour

>>> I was pretty unsure about the trunk. First I limited the 2nd color appearing only to the upper parts of the car, I wasn't sure if it looks good to put more.
The middle part of the Oracle's trunk has not the best shape for this extra color, you can only see this if you have access to the poly mesh but it's most likely that I will test different ways of this coloring.
In every way it has more potential than a second rim color. I will try to add more of this sporty coloring in future if there a enough free colors to assign.

Do you have a rear picture of the red BMW up there? I would like to know how they made the paintjob on the rear.


Doesn't it remind you of this car - Hey, the link is here?

>>> The Oracle actually doesn't remind of this car, maybe just the rude design. It's one from the 3 series, the Oracle looks like one from the 7 series.
Could be possible that I will move to the Sentinel next which looks more similar to the one in your pic. But the Sentinel M definitely will appear here someday!


QUOTE (ozybain @ Sunday, May 6 2012, 12:57)
i want to do stuff like this. but i'm not sure how to go about it.

>>> First you need some tool for modeling. Thats the only thing you have to pay for. ZModeler is pretty much enough for IV cars. Everything else is just learning by doing. No pro has fallen from the sky.

[...] could you put the uv layout so that people can start doing custom paint jobs for your amazing work.

>>> I didn't bothered the UV channels much so far and I'm really not a fan of fancy paintjobs so if I will take a look at this I don't know right now.

p.s ama make a car pack with your cars and build up as the come out.. name (w.i.p) naidraida's ultimate make ova stock pack.

>>> The idea about a car pack is nice, I should add something like that here if someone wants to download all cars in one step. Well, what you're going to do with "my" cars is up to you. Just give some credit where it's due.


Head post updated! ---> Working on new car! 05/11/12

This post has been edited by NaidRaida on Friday, May 11 2012, 14:43
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Cesar_Garcia  
Posted: Sunday, May 20 2012, 07:49
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Awesome work dude, keep it up! Can't wait for the new cars. cookie.gif
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cornflakes4u  
Posted: Sunday, May 20 2012, 07:55
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QUOTE (Cesar_Garcia @ Sunday, May 20 2012, 08:49)
Awesome work dude, keep it up! Can't wait for the new cars. cookie.gif

What he said!

I really like the Sabre GTR. The handling on it is very nice.
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NaidRaida  
Posted: Sunday, May 20 2012, 23:07
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Thank you. I was lazy these days but here's some progress.

Head post updated! ---> Sentinel M almost finished. 05/21/12

I use big single pics for previews from now on to bypass the pic limit per post.

This post has been edited by NaidRaida on Sunday, May 20 2012, 23:29
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Triple Penetration  
Posted: Monday, May 21 2012, 16:16
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On the top pictures it totally reminds me of Subaru Impreza 22B, because of the hood's shape in the left pic and foglights in the right one. Stunning resemblance I never noticed.

Apart from the awesome double-colour pattern, I don't think it's that gangsta. It's not low enough, I think.
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NaidRaida  
Posted: Monday, May 21 2012, 17:16
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It's not ready. It probably will come a bit lower and wider but not much. This is first beta testing.
I maintained original wheel dimensions, making them smaller in diameter would look ridiculous without any body mesh change. I think I will paint the front grille in the second body color too.

Head post updated ---> Sentinel M: New pics

Head post updated ---> Sentinel M ready to download!

Head post updated ---> Working on Infernus GTR

This post has been edited by NaidRaida on Tuesday, May 22 2012, 20:12
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kor0ro.k3yz  
Posted: Wednesday, May 23 2012, 00:11
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nice biggrin.gif but why do they explode so fast, even ramming pedestrians confused.gif
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NaidRaida  
Posted: Wednesday, May 23 2012, 18:53
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Damage multipliers has been increased to give a more realistic damage model including much more body deformation.
These cars are not designed for maniac driving. So, drive carefully with your pimp ride! You cannot full throttle all the time. biggrin.gif
You can edit the damage parameters easily with a handling editor or by hand if this is too excessive for your taste. Just compare my handling with a stock handling file.
I'm also using an injury mod for the passengers. This, combined with the edited damage model gives more realistic driving feeling cause one driving mistake can be your last. Makes chases much more intense!
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kor0ro.k3yz  
Posted: Thursday, May 24 2012, 00:06
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QUOTE (NaidRaida @ Wednesday, May 23 2012, 18:53)
Damage multipliers has been increased to give a more realistic damage model including much more body deformation.
These cars are not designed for maniac driving. So, drive carefully with your pimp ride! You cannot full throttle all the time. biggrin.gif
You can edit the damage parameters easily with a handling editor or by hand if this is too excessive for your taste. Just compare my handling with a stock handling file.
I'm also using an injury mod for the passengers. This, combined with the edited damage model gives more realistic driving feeling cause one driving mistake can be your last. Makes chases much more intense!

im in for realistic stuff but due to heavy traffic, im forced to drive on sidewalks ramming pedestrians causing my car breaking down or catching fire lol, thanks for the mod gonna edit its handling later biggrin.gif
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NaidRaida  
Posted: Thursday, May 24 2012, 00:56
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QUOTE
im forced to drive on sidewalks ramming pedestrians

You're maniac! I wouldn't sell you one premium gangsta ride. biggrin.gif
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