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 Free ID's

 
direstraits  
Posted: Wednesday, Mar 28 2012, 16:15
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Can anyone tell me a list of free id's to I add objects in game?
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fastman92  
Posted: Wednesday, Mar 28 2012, 16:18
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фастман92 | ف
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Free ID List Generator
I also included list of free IDs generated on standard unmodded GTA SA:

CODE
Free IDs in standard unmodified  GTA San Andreas (generated by Free ID list generator on unmodified GTA SA, made by fastman92.tk):

2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,

612-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179-3186, 3188-3192,

3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974,

4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481, 10311-10314,

10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899,

14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18631-19999
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direstraits  
Posted: Thursday, Mar 29 2012, 10:01
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thanks fastman92. This works on map objets?
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fastman92  
Posted: Thursday, Mar 29 2012, 10:13
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Model IDs (0...19999) are used to declare models inside of IDE files.
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direstraits  
Posted: Friday, Mar 30 2012, 09:02
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I tried add a object with id 18634 and the game crashed.

levelmap.ide

CODE
18634, iten_singbuild02, Italynrth, 105, 0


levelmap.ipl

CODE
18634, iten_singbuild02, 1, -745.68, 568.889, 1389.91, 0, 0, 0, 1, -1


My free id's

CODE
Free IDs (generated by Free ID list generator, made by fastman92.tk):

2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,

612-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179-3186, 3188-3192,

3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974,

4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6611, 6613-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481,

10311-10314, 10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884,

14899, 14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18634-19999


This post has been edited by direstraits on Friday, Mar 30 2012, 09:05
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direstraits  
Posted: Monday, Apr 9 2012, 19:17
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BUMP

I still need help.
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BnB  
Posted: Monday, Apr 9 2012, 19:28
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sh*t Happens
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I think there is a limit of objects, so despite the fact that there are so free IDs you have to use SA Limit Adjuster. I am not sure though.
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Revolution-Designes  
Posted: Monday, Apr 9 2012, 19:34
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There is indeed a limit to additional objects. Also note that a model can have a maximum of 5000 polys in San Andreas. You can adjust with the Limit Adjuster.
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direstraits  
Posted: Monday, Apr 9 2012, 19:38
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so how can i activate limit adjuster for extra objets?
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TurkGtasan1  
Posted: Friday, Apr 27 2012, 19:29
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Limit Adjuster is not crack limits. sad.gif But you can use map cleaner and make your 0 map. smile.gif
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