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Pages: (8) « First ... 4 5 [6] 7 8   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 The Walking Dead

 by: IXMJXI
 
IXMJXI  
Posted: Sunday, Apr 22 2012, 13:50
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Wow! Thanks Arejai! The detailed feedback, sorry Review! Everything, I gladly thank you for this, this will be on the front page! Thank you so much again bro.. icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif
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Arejai  
Posted: Sunday, Apr 22 2012, 13:52
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Welcome. biggrin.gif Glad you like it.
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IXMJXI  
Posted: Sunday, Apr 22 2012, 14:10
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QUOTE (Arejai @ Sunday, Apr 22 2012, 13:52)
Welcome. biggrin.gif Glad you like it.

I don't like it, I LOVE it! icon14.gif icon14.gif
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IXMJXI  
Posted: Monday, Apr 23 2012, 10:14
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First of all, I want to thank all of you (you know who you guys are) for the overwhelming support you gave to me and to this Mission-Pack. You play, rate and gave honest and great feedback, which is so much for me to be thankful about. This won't be much for a "return" or "appreciation" to you all, but I hope you will enjoy this. biggrin.gif icon14.gif icon14.gif icon14.gif

LINK: http://dyom.gtagames.nl/?act=show&id=18639

• This mini-missionpack is like an expansion pack to my 2nd mission. Again guys, thank you for everything, play, rate, feedback, and most of all, ENJOY!
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Skander Blade  
Posted: Monday, Apr 23 2012, 20:20
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QUOTE (IXMJXI @ Monday, Apr 23 2012, 10:14)
First of all, I want to thank all of you (you know who you guys are) for the overwhelming support you gave to me and to this Mission-Pack. You play, rate and gave honest and great feedback, which is so much for me to be thankful about. This won't be much for a "return" or "appreciation" to you all, but I hope you will enjoy this. biggrin.gif icon14.gif icon14.gif icon14.gif

LINK: http://dyom.gtagames.nl/?act=show&id=18639

• This mini-missionpack is like an expansion pack to my 2nd mission. Again guys, thank you for everything, play, rate, feedback, and most of all, ENJOY!

Wow dude, its even better than the first DS
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IXMJXI  
Posted: Tuesday, Apr 24 2012, 00:21
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QUOTE (Skander Blade @ Monday, Apr 23 2012, 20:20)
Wow dude, its even better than the first DS

Thanks Skander, I really appreciate it. Anyway, when will you make another mission? I'm kinda waiting for some. confused.gif
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IXMJXI  
Posted: Monday, Aug 6 2012, 07:06
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Been a while... I decided to finish this one, since I have alot of free time.. I'll just comment here to keep you guys posted on things about The Walking Dead missionpack.
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xGhostx  
Posted: Monday, Aug 6 2012, 07:09
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QUOTE (IXMJXI @ Monday, Aug 6 2012, 07:06)
Been a while... I decided to finish this one, since I have alot of free time.. I'll just comment here to keep you guys posted on things about The Walking Dead missionpack.

F*CKING...YEAH!!! Shifty41s_beerhatsmilie2.gif

I KNEW IT!!!!!!!! \m/

And welcome back!

(Happy tears)
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This post has been edited by xGhostx on Monday, Aug 6 2012, 08:39
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-S-hark21  
Posted: Monday, Aug 6 2012, 07:57
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QUOTE (IXMJXI @ Monday, Aug 6 2012, 15:06)
Been a while... I decided to finish this one, since I have alot of free time.. I'll just comment here to keep you guys posted on things about The Walking Dead missionpack.

Still need the trailer ? tounge.gif I can make another one , since I'm so bored .

I've deleted the old one . confused.gif
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xGhostx  
Posted: Monday, Aug 6 2012, 08:02
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QUOTE (-S-hark21 @ Monday, Aug 6 2012, 07:57)
QUOTE (IXMJXI @ Monday, Aug 6 2012, 15:06)
Been a while... I decided to finish this one, since I have alot of free time.. I'll just comment here to keep you guys posted on things about The Walking Dead missionpack.

Still need the trailer ? tounge.gif I can make another one , since I'm so bored .

I've deleted the old one . confused.gif

Let me make the trailer. tounge2.gif
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lee_atsugai  
Posted: Monday, Aug 6 2012, 08:36
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Glad you're back! icon14.gif
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tinu09  
Posted: Tuesday, Aug 7 2012, 10:05
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Oh, awesome I like all your Mission-Packs and Mini-Mission-Packs, DS, DS:Dead Waves, and The Walking Dead, you're the best horror Mission-Designer of this community!

This is a rating for all the missions including DS and DS:Dead Waves:
Rating:10

And this post don't was a BUMP!
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IXMJXI  
Posted: Friday, Aug 10 2012, 09:31
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New Missions Uploaded:
-Torn Fate
-A New Pair of Shoes
-Deadly Blow
•Thanks for the comments guys.
•These missions are new chapter, with new protagonists and story, but don't worry, we will see more of Chris's journey.
Play, rate and give Feedback!
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lee_atsugai  
Posted: Friday, Aug 10 2012, 10:58
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Alright, played the latest 3 missions. These are awesome! You designed the city pretty well, feels like a true apocalypse. The cutscenes angles are awesome, nothing more to say. Even though it's not that scary as in Chapter 1, but the missions are really enjoyable and fun icon14.gif . Keep it up!

You inspired me to make "Dead Souls 2" lol.gif
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xGhostx  
Posted: Friday, Aug 10 2012, 11:27
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Niceeeee. I've changed since you're gone, so my feedback will be completely different from the one I've done before. So...:

Torn Fate: The first cutscene have perfect angle with really good timing, with a lot of animation that really fit the situation, but sometimes I just feel like the cutscene are too long, but most of them were perfect. And yeah, I see you got your style back, but I think the MP5 is too powerful, and the zombies health is to low, I don't see any kind of challenge instead of stand at one place and shoot. I love the iron gate with the zombies outside with their animation, perfect! In the motel was a bit better, the zombies health improved and have higher amount. But if it's your style, then don't change it, I won't say anything else. The cutscenes after the motel was f*cking awesome, but it would be cooler if the zombies were moving, not just standing for the survivor shoot, but it also great. I love the animation of the zombie when they eating or something, it fit and also look realistic.

Rating: 9.25/10

A New Pair of Shoes: The first cutscene was kind of funny and somehow creative, really like it. Love the looking out the window part, it was creative as well as the finding key part, I actually enjoy it. But I think you should have spawn all the cars before I got out of the first building. I actually tried to open all the car before I got the right one.=DD
The rest of the cutscene was great with really good timing and angle.

I think I saw a dead body in the alley that look like the guy who died in the earlier mission (cesar skin).

Rating: 8.5/10

Deadly Blow: I was really impressed when I saw the first cutscenes, the one viewing the spikes on the road and the one viewing the car lost control and stop. Love all the objects on the street as well as the car, they were well placed, and bring the atmosphere. Man I think you need to stop getting zombies on a roller skate using an spray can, I mean I have to type 6 stars cheat to get out, twice, it was f*cking annoying. Anyway, the street, it was really long and I love it, but some part of it is empty, I guess you was lazy or something idk! The last cutscene you said ''Let's go in, Raff!'', but I see no Raff, but it doesn't matter much, I mean I lost him at the beginning.

Rating: 9/10

Total: (9.25/10+8.5/10+8.75/10)/3=8.83

Overall: Good using of color text, your writing was freaking awesome, nothing to complain. I love all the cutscene as well as the timeout objectives, it was well timing. I guess shooting zombies is not the main thing of this mission pack, I mean like the movie, they're just a background, what's great is the situation, and just situation so far. The story just doesn't seem exciting, YET, there's nothing that pull me into the story so far, just survive and stuff like that, I mean it kind of don't have a story yet. But still, I really like the cutscene, you remind me of Jimmy. I love all the animation, they worked really well with the objects and the situation.

One more thing, the weapons, they keep changing all the time, I mean after the MP5, why did Clay lost it and have a silenced 9mm? Clay use to have a weapon, why after the car got popped on mission 3, he lost it and have to use the soldier weapon?? I really like it more if you make it more realistic.

So yeah, I really really enjoy the missions so far, I guess I like chapter 1 better because of the atmosphere and somethings else.

Well done, MJ.

I'm waiting for more. icon14.gif

BTW, just so you know, I will be making Dead Rising 2 soon enough, I didn't expect to keep making the series but the story just make me want to make it. I'm pretty proud of the story I have in mind, so it will have 3 more part. So I'll be needing your feedback.

This post has been edited by xGhostx on Friday, Aug 10 2012, 11:38
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IXMJXI  
Posted: Friday, Aug 10 2012, 12:22
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QUOTE (lee_atsugai @ Friday, Aug 10 2012, 10:58)
Alright, played the latest 3 missions. These are awesome! You designed the city pretty well, feels like a true apocalypse. The cutscenes angles are awesome, nothing more to say. Even though it's not that scary as in Chapter 1, but the missions are really enjoyable and fun icon14.gif . Keep it up!

You inspired me to make "Dead Souls 2" lol.gif

Thanks lee, I'm very glad you liked them. icon14.gif



QUOTE (xGhostx @ Friday, Aug 10 2012, 11:27)
Niceeeee. I've changed since you're gone, so my feedback will be completely different from the one I've done before. So...:

Torn Fate: The first cutscene have perfect angle with really good timing, with a lot of animation that really fit the situation, but sometimes I just feel like the cutscene are too long, but most of them were perfect. And yeah, I see you got your style back, but I think the MP5 is too powerful, and the zombies health is to low, I don't see any kind of challenge instead of stand at one place and shoot. I love the iron gate with the zombies outside with their animation, perfect! In the motel was a bit better, the zombies health improved and have higher amount. But if it's your style, then don't change it, I won't say anything else. The cutscenes after the motel was f*cking awesome, but it would be cooler if the zombies were moving, not just standing for the survivor shoot, but it also great. I love the animation of the zombie when they eating or something, it fit and also look realistic.

Rating: 9.25/10

A New Pair of Shoes: The first cutscene was kind of funny and somehow creative, really like it. Love the looking out the window part, it was creative as well as the finding key part, I actually enjoy it. But I think you should have spawn all the cars before I got out of the first building. I actually tried to open all the car before I got the right one.=DD
The rest of the cutscene was great with really good timing and angle.

I think I saw a dead body in the alley that look like the guy who died in the earlier mission (cesar skin).

Rating: 8.5/10

Deadly Blow: I was really impressed when I saw the first cutscenes, the one viewing the spikes on the road and the one viewing the car lost control and stop. Love all the objects on the street as well as the car, they were well placed, and bring the atmosphere. Man I think you need to stop getting zombies on a roller skate using an spray can, I mean I have to type 6 stars cheat to get out, twice, it was f*cking annoying. Anyway, the street, it was really long and I love it, but some part of it is empty, I guess you was lazy or something idk! The last cutscene you said ''Let's go in, Raff!'', but I see no Raff, but it doesn't matter much, I mean I lost him at the beginning.

Rating: 9/10

Total: (9.25/10+8.5/10+8.75/10)/3=8.83

Overall: Good using of color text, your writing was freaking awesome, nothing to complain. I love all the cutscene as well as the timeout objectives, it was well timing. I guess shooting zombies is not the main thing of this mission pack, I mean like the movie, they're just a background, what's great is the situation, and just situation so far. The story just doesn't seem exciting, YET, there's nothing that pull me into the story so far, just survive and stuff like that, I mean it kind of don't have a story yet. But still, I really like the cutscene, you remind me of Jimmy. I love all the animation, they worked really well with the objects and the situation.

One more thing, the weapons, they keep changing all the time, I mean after the MP5, why did Clay lost it and have a silenced 9mm? Clay use to have a weapon, why after the car got popped on mission 3, he lost it and have to use the soldier weapon?? I really like it more if you make it more realistic.

So yeah, I really really enjoy the missions so far, I guess I like chapter 1 better because of the atmosphere and somethings else.

Well done, MJ.

I'm waiting for more. icon14.gif

BTW, just so you know, I will be making Dead Rising 2 soon enough, I didn't expect to keep making the series but the story just make me want to make it. I'm pretty proud of the story I have in mind, so it will have 3 more part. So I'll be needing your feedback.

Well, thanks for the detailed feedback Ghost (Ezio). Now let me reply to some of your questions and reactions.
On Act 1, the cutscene at the first mission is long due of it being the intro to Chapter 2, so I humbly apologize for that, and the zombies are easy for that part 'cause it's just the beginning mission (I don't want you guys to have a hard time with the intro mission). Yeah, MP5 is quite a powerful gun, but let's be realistic, if you're a SWAT, the least weapon you could have is a submachine gun or shotgun. Well, about the last cutscenes, I couldn't find any animation that will fit for a zombie, except for the eating part, so sadly, I just made them stand there like dummies.

On Act 2, what do you mean spawn all the cars before you got out?

On Act 3, well, I've been thinking of adding different kinds of zombies to add more spice in this missionpack and difficulty, and seems like it's working. No, I wasn't lazy, it's just that, it crashed if I put more than 100 objects, and about Raff missing, well, he sometimes get lost but it's not your fault, it's maybe GTA SA AI thing. And lastly, about the weapon changing thing, Clay lost his MP5 because he don't have anymore ammo, and the silencer is the same (if you read the scene after their car tires pops), if you look at it clearly, it's realistic (in my opinion), 'cause in real life, SWAT's only carry 5-7 magazine per operation (that's maximum) and 2-4 clips for pistols (yeah, I did some kind of research). Nonetheless, thank you so much Ghost for the detailed feedback, and I will surely play Dead Rising 2 when you've released it.
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-S-hark21  
Posted: Friday, Aug 10 2012, 12:34
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Alright, I going to continue playing this . You'll get your feedbacks from me soon . But still , do you still want the trailer or not ? I would be gladly make it . smile.gif
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IXMJXI  
Posted: Friday, Aug 10 2012, 12:40
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QUOTE (-S-hark21 @ Friday, Aug 10 2012, 12:34)
Alright, I going to continue playing this . You'll get your feedbacks from me soon . But still , do you still want the trailer or not ? I would be gladly make it . smile.gif

Thanks. Well, if it's okay with you, kindly please make one for me. icon14.gif
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-S-hark21  
Posted: Friday, Aug 10 2012, 12:43
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QUOTE (IXMJXI @ Friday, Aug 10 2012, 20:40)
QUOTE (-S-hark21 @ Friday, Aug 10 2012, 12:34)
Alright, I going to continue playing this . You'll get your feedbacks from me soon . But still , do you still want the trailer or not ? I would be gladly make it . smile.gif

Thanks. Well, if it's okay with you, kindly please make one for me. icon14.gif

F*cking happy to do it. tounge.gif
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IXMJXI  
Posted: Friday, Aug 10 2012, 12:45
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QUOTE (-S-hark21 @ Friday, Aug 10 2012, 12:43)
QUOTE (IXMJXI @ Friday, Aug 10 2012, 20:40)
QUOTE (-S-hark21 @ Friday, Aug 10 2012, 12:34)
Alright, I going to continue playing this . You'll get your feedbacks from me soon . But still , do you still want the trailer or not ? I would be gladly make it . smile.gif

Thanks. Well, if it's okay with you, kindly please make one for me. icon14.gif

F*cking happy to do it. tounge.gif

Thanks biggrin.gif icon14.gif
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