How to edit CJ Clothes for your DYOM mission Tutorial
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Fable11  |
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Crackhead

Group: Members
Joined: Jun 16, 2009


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Hi there This is my first post here , so i hope that this tutorial will be clear So , people that are making DYOM missions must have known a common problem , and that is the CJ voice that comes out when using a different model , and some people wishing a clothing function for CJ in DYOM , so here is a little CLEO script that you can put it along your mission to give your hero a unique style : | CODE | thread 'CLOTHES' :CLOTHES_2 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @CLOTHES_2 Player.SetClothes($PLAYER_CHAR, "WORKTRGREY", "WORKTR", Legs) Player.SetClothes($PLAYER_CHAR, "AFROTASH", "AFRO", Head) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "HAWAIIWHT", "HAWAII", Torso) Player.SetClothes($PLAYER_CHAR, "NECKSILVER", "NECK2", 13) Player.Build($PLAYER_CHAR) 0793: save_player_clothes wait 1E38 |
 Here is another example , CJ the gentleman: | CODE | thread 'CLOTHES' :CLOTHES_2 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @CLOTHES_2 Player.SetClothes($PLAYER_CHAR, "suit1trblk2", "suit1tr", Legs) Player.SetClothes($PLAYER_CHAR, "BALD", "HEAD", Head) Player.SetClothes($PLAYER_CHAR, "shoedressbrn", "shoe", Shoes) Player.SetClothes($PLAYER_CHAR, "tuxedo", "suit2", Torso) Player.Build($PLAYER_CHAR) 0793: save_player_clothes wait 1E38
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 Download link for the two examples : CLICK HERE This post has been edited by Fable11 on Saturday, Mar 31 2012, 11:26
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AnDReJ98  |
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Ex Yu!

Group: Members
Joined: Oct 18, 2011


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Nice work! Now,could you start making missions please! I love when see new DYOM-er!
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