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GTA Modification Forums
Manhunt's Carcer City in SanAndreas
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Frank.s  |
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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Alright. 1) Save your .max scene. 2) Save another copy of it on your desktop so that it can be deleted when you've finished exporting the cols (make sure the col .max is open before continuing). 3) Select all objects and convert to poly then press M to open material editor and click an unused material sphere thingy. 4) Click the word Standard and Change it to GTA COL Surface then click the button which assigns that material to all selected objects (which should be all of 'em) 5) Open X col helper and set brightness to about 200 (that's what i use), 6) Set the first Material ID box to 1 and the COL Type to Default then click Update. 7) Export CST button. 
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cj2000  |
Posted: Tuesday, May 14 2013, 12:37
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Rat

Group: Members
Joined: Jun 17, 2008


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| QUOTE (jaky2008 @ Monday, May 13 2013, 22:29) | | QUOTE (cj2000 @ Monday, May 13 2013, 15:41) | I donīt think than Carcer City on GTA 4 engine is better than on gta 3 engine. OK the graphics is better on the GTA 4 engine, but graphics are not all. Manhunt belongs into GTA 3 era. I would realy like to see manhunts Carcer City on SA engine. Is this mod complete dead now? |
Thank you for the interest, as a matter of fact we are booting the mod off a second time, we being me and a member called Deagle195. I hope that it goes better than last time | So the mod is not dead? If itīs not dead, may be I can help. I got some converting, modeling and texturing skils.
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