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Working with Rockstar...
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RearNaked  |
Posted: Tuesday, Jul 10 2012, 18:47
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Square Civilian

Group: Members
Joined: Mar 4, 2012

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A lot of people with degrees in game design start out as game testers. It's probably the best way to get your foot in the door, so to speak, when you're just out of University.
Game design courses are full of fags too. I don't know why any 'reel' human being would want to spend their working career with them.
I kid you not, one day I asked this guy if he wanted to play Fight Night with me. He replied "I prefer games with a purpose". Few days later I was watching him kick Super Mario's ass with Pikachu!
Also, to the guy who said Rockstar spent $100m on production and a little more on marketing - You are insane. Marketing costs a lot of money, and it works too. Should have seen the que for Gullivar's Travells because they marketed it so well - And I was in that que!
Working on GTA would be something of a poisoned chalice, anyway, I think.
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finn4life  |
Posted: Tuesday, Jul 10 2012, 23:56
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OG

Group: Members
Joined: Jan 31, 2010


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Eagles  |
Posted: Wednesday, Jul 11 2012, 04:02
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Bounce... We're bouncing now.

Group: Members
Joined: Feb 22, 2012


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| QUOTE (Dragonjack @ Wednesday, Jul 11 2012, 00:48) | | QUOTE (finn4life @ Wednesday, Jul 11 2012, 09:56) | This guy is a developer, he has begun a video series talking about how to get into game development, it will help a little, he was project manager for Blacklight Retribution i think. Also he is going to start doing interviews with other developers and youtubers and journalists so maybe if you don't like development you would like making videos or write and critic games. |
If i don't like "developement" you say? then maybe this sounds perfect to me doing videos, writing, critic games..
Thanks for the videos as well this is great. 
I shouldn't have double posted... | So you just discarded the option of working for Rockstar, right? If you want to work with anything inside any game company, you have yo be adapted to the development of the game. "Development" means every process in the game creation, starting from the idea until the art for the cover. Being a critic, a journalist or just a reviewer is not that hard nowadays. There are a lot of YouTube channels earning lots of money just for making commented videos about games - and it's not an easy and simple thing. If that's what you want - or what you think you want -, you will have to please a very diversified public. But it would be much harder to get a job in a game developer.
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K^2  |
Posted: Wednesday, Jul 11 2012, 05:44
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Vidi Vici Veni

Group: Zaibatsu
Joined: Apr 14, 2004



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| QUOTE (Frank.s @ Wednesday, Mar 21 2012, 06:24) | | I think i've heard an expression along the lines of : "If you want get into the games industry because you like playing games; you won't get far" or something. | Neither will you make it very far if you don't. Ideal future game developer is a person who play a game, gets a feeling that "it'd be so much more fun if only..." and starts messing with it. It's a great way to learn about game development as well. Get involved in modding. If you like GTA, get involved in GTA modding. Or modding of any other game. Formal education in design, 3D art, or programming is also invaluable. So you should consider this if you are serious about getting into game development. Figure out where your strengths are, what you'd be able to and enjoy doing in game development process, and pursue education in a related field. If you put together love for games, desire to make them better, and good amount of education into it, you can be a good game developer with a real chance of being hired by one of the AAA studios. But yes, if you just like games, and you never bothered to learn first thing on how they work, it's not an industry for you. You might still be able to make it as a tester, or something, but it's not a particularly glorious work with few benefits.
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