|
 |
|
|
|
|
|
Working with Rockstar...
 |
|
 |
| |
Greenline  |
Posted: Wednesday, Mar 21 2012, 10:47
|
Page 3 Girl

Group: Members
Joined: Nov 1, 2011


|
I don't know what a 'reel game' is, but I'm sure it must be a popular genre.
One of the most important things you need to see if you want to get into the game-making industry, is the fact that there isn't only one way to help create a game. You can go from voice acting to bringing the developers tea and from script writing to programming, you could also be some sort of trespasser and look for Dan Houser's pubes in the toilet, sell them for a ton of money on ebay, rinse and repeat, you'll be rich in no time. If you are a good writer, you can write a good script for the game. The script and story are one of the main things that make a story-driven game interesting.
If you want to get into programming, you should be able to.. well.. program. Not DYOM-11-year-old-style programming, but real programming.
You could be a game tester, the ones who point out the bugs to the programming and other guys in every stage; I see that as a viable option for someone who likes to play games, but just can't and/or doesn't want to learn/do anything else. One of the most important things I think in that area is that you should be able to know what bug could be caused by which mistake, although I'm not sure.
One of the members I know who worked in the Game-industry is trip, he might be able to help you out.
Good luck making 'reel games'! Who knows? Maybe we might play one of your games some day.
Although that's not possible because you suck, LOSER LOSER LOSER!!!!!
SARCASM, IT WAS SARCASM, IT. WAS. SARCASM. DO NOT FLAME ME. SARCASM ALERT. DO YOU UNDERSTAND? SARCASM. SAR. CAS. M. RHYMES WITH ORGASM. SARCASM.
This post has been edited by Greenline on Wednesday, Mar 21 2012, 10:54
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Dragonjack  |
Posted: Wednesday, Mar 21 2012, 10:52
|
Moving on to a new account.

Group: BUSTED!
Joined: Mar 18, 2012

|
| QUOTE (Greenline @ Wednesday, Mar 21 2012, 10:47) | I don't know what a 'reel game' is, but I'm sure it must be a popular genre.
One of the most important things you need to see if you want to get into the game-making industry, is the fact that there isn't only one way to help create a game. You can go from voice acting to bringing the developers tea and from script writing to programming. If you are a good writer, you can write a good script for the game. The script and story are one of the main things that make a story-driven game interesting.
If you want to get into programming, you should be able to.. well.. program. Not DYOM-11-year-old-style programming, but real programming.
You could be a game tester, the ones who point out the bugs to the programming and other guys in every stage; I see that as a viable option for someone who likes to play games, but just can't and/or doesn't want to learn/do anything else. One of the most important things I think in that area is that you should be able to know what bug could be caused by which mistake, although I'm not sure.
One of the members I know who worked in the Game-industry is trip, he might be able to help you out.
Good luck making 'reel games'! Who knows? Maybe we might play one of your games some day.
Although that's not possible because you suck, LOSER LOSER LOSER!!!!!
SARCASM, IT WAS SARCASM, IT. WAS. SARCASM. DO NOT FLAME ME. SARCASM ALERT. DO YOU UNDERSTAND? SARCASM. SAR. CAS. M. RHYMES WITH ORGASM. SARCASM. | Greenline that's a interesting reply there! (game tester, the ones who point out the bugs to the programming) I'm good at finding things actually
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Greenline  |
Posted: Wednesday, Mar 21 2012, 11:35
|
Page 3 Girl

Group: Members
Joined: Nov 1, 2011


|
| QUOTE (Barguast @ Wednesday, Mar 21 2012, 14:54) | | QUOTE (lil weasel @ Wednesday, Mar 21 2012, 12:03) | | So your Dreams could be just a couple of clicks away. |
Ever noticed how a c and an l next to each other looks like a d? On first glance, that looked like very strange advice. | If my stay on GTAForums taught me anything, it's that the best advice takes a lot of sucking. So no, it's not strange at all. One thing I'd like to ask the OP is, where do you plan on working for them? Assuming you really follow your dream? Will you fly to the UK or to the US? Have you even thought about the location? Because as far as I know they don't have studios in Australia.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Morsaw  |
|
Thug

Group: Members
Joined: Oct 23, 2010

|
| QUOTE (lil weasel @ Friday, Mar 23 2012, 18:02) | | Grossed, fine. But, what did they net, after expenses. |
Well they spent over $100 Million on Developing GTA IV, plus a little more on Advertising and some other stuff. They easily doubled or maybe even trippled they're money on the first week! But who got most of that money? Certainly no the people who helped make it, have you seen Dan Houser's new 12.5 Million Dollar Mansion? ITS BEAUTIFUL! These guys are the ones making the big bucks. The programmers only make like 70-90G's a Year. These guys swim in the money, along with the TK2 Inverstors/Big-Shots. This post has been edited by Morsaw on Friday, Mar 23 2012, 18:19
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Tchuck  |
|
Grey Gaming

Group: Zaibatsu
Joined: Dec 20, 2002


|
| QUOTE (Waddy @ Friday, Mar 23 2012, 10:10) | | QUOTE (lil weasel @ Friday, Mar 23 2012, 18:02) | | Grossed, fine. But, what did they net, after expenses. |
I remember reading that the game was 100m to produce. I would imagine they made a lot of money on the back of IV. I am unsure who picks up the ticket for logistics, I would imagine a lot of that would be included in the sales price. | It is included in the sale price and usually, of the retail price of a console game, the distribution works like this: - 20% for the console manufacturer - 40% for the developer and publisher (depends on their relation and such) - 12% for the distributor - 28% for the retailer @ontopic: Studios are usually full of people with good ideas. "Having good ideas" is not a career in the game industry. If you'd like to know more about what I takes to enter the game industry, I point you to Tom Sloper's website. He has a lot of useful advice.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Indi  |
|
Cinemafique

Group: Andolini Mafia Family
Joined: Nov 22, 2008



|
You're gonna need some experience to get to R*  , and I'm not just talking about coming up with ideas from your head just like that. You're gonna need qualifications to get there. It's always best when a company had started out small, because then they would hire more people to come work at their company, but since R* is now one of the most influential and richest game companies in the world; and there is lots of competition of getting a job at R*. Then it's a little harder now. My suggestion to you is go to school, take a course in game design or computing, 3D Design, or whatever you feel is the correct path of making a game to you is. Get the degrees, make some of your own standalone projects outside of school. Set up a portfolio and gradually build that portfolio up. Best advice anyone will give you I think. Edit: Oh oh, another thing to get in the games industry is becoming a games tester. That would be good for you, the pay is minimum wage but I guess you'll be fine with that. Build your way up like that. This post has been edited by Indi on Friday, Mar 23 2012, 19:25
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(3) [1] 2 3
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|