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 Working with Rockstar...

 
Dragonjack  
Posted: Wednesday, Mar 21 2012, 09:30
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...In the Future every kid's dream Job is to Be a Docter Army Police I really like these but.... What about Working with Rockstar? showing your creativity and your ideas to them making a REEL cool game Such as Working on New titles or Grand theft auto (I've been thinking about it )colgate.gif Have your say at this... Didn't meant to say I work with Rockstar LOL

This post has been edited by Dragonjack on Wednesday, Mar 21 2012, 09:39
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Frank.s  
Posted: Wednesday, Mar 21 2012, 10:24
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IV Scripter, Modeler.
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I think i've heard an expression along the lines of : "If you want get into the games industry because you like playing games; you won't get far" or something.
Don't wanna stop your discussion about this topic, just want to give that nugget of info.

Edit: @Oak Ah, thanks.

This post has been edited by Frank.s on Wednesday, Mar 21 2012, 11:02
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Oakshaft  
Posted: Wednesday, Mar 21 2012, 10:34
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Ive heard that quote too, but I think the last part was something like "... you have to want to make them too" or something like that
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Triple Penetration  
Posted: Wednesday, Mar 21 2012, 10:39
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Showing your ideas and creativity.

This is what Rockstar actually doesn't need.

They need programmers and Environment artists.

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Greenline  
Posted: Wednesday, Mar 21 2012, 10:47
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I don't know what a 'reel game' is, but I'm sure it must be a popular genre.

One of the most important things you need to see if you want to get into the game-making industry, is the fact that there isn't only one way to help create a game. You can go from voice acting to bringing the developers tea and from script writing to programming, you could also be some sort of trespasser and look for Dan Houser's pubes in the toilet, sell them for a ton of money on ebay, rinse and repeat, you'll be rich in no time. If you are a good writer, you can write a good script for the game. The script and story are one of the main things that make a story-driven game interesting.

If you want to get into programming, you should be able to.. well.. program. Not DYOM-11-year-old-style programming, but real programming.

You could be a game tester, the ones who point out the bugs to the programming and other guys in every stage; I see that as a viable option for someone who likes to play games, but just can't and/or doesn't want to learn/do anything else. One of the most important things I think in that area is that you should be able to know what bug could be caused by which mistake, although I'm not sure.

One of the members I know who worked in the Game-industry is trip, he might be able to help you out.

Good luck making 'reel games'! Who knows? Maybe we might play one of your games some day.

Although that's not possible because you suck, LOSER LOSER LOSER!!!!!


SARCASM, IT WAS SARCASM, IT. WAS. SARCASM. DO NOT FLAME ME. SARCASM ALERT. DO YOU UNDERSTAND? SARCASM. SAR. CAS. M. RHYMES WITH ORGASM. SARCASM.

This post has been edited by Greenline on Wednesday, Mar 21 2012, 10:54
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Dragonjack  
Posted: Wednesday, Mar 21 2012, 10:48
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QUOTE (Triple Penetration @ Wednesday, Mar 21 2012, 10:39)
Showing your ideas and creativity.

This is what Rockstar actually doesn't need.

They need programmers and Environment artists.

Thanks for bringing that up.. Rockstar doesn't really need people to show creativity and ideas to them I was wrong sad.gif
Environment artists is what I'm looking for confused.gif
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Dragonjack  
Posted: Wednesday, Mar 21 2012, 10:52
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QUOTE (Greenline @ Wednesday, Mar 21 2012, 10:47)
I don't know what a 'reel game' is, but I'm sure it must be a popular genre.

One of the most important things you need to see if you want to get into the game-making industry, is the fact that there isn't only one way to help create a game. You can go from voice acting to bringing the developers tea and from script writing to programming. If you are a good writer, you can write a good script for the game. The script and story are one of the main things that make a story-driven game interesting.

If you want to get into programming, you should be able to.. well.. program. Not DYOM-11-year-old-style programming, but real programming.

You could be a game tester, the ones who point out the bugs to the programming and other guys in every stage; I see that as a viable option for someone who likes to play games, but just can't and/or doesn't want to learn/do anything else. One of the most important things I think in that area is that you should be able to know what bug could be caused by which mistake, although I'm not sure.

One of the members I know who worked in the Game-industry is trip, he might be able to help you out.

Good luck making 'reel games'! Who knows? Maybe we might play one of your games some day.

Although that's not possible because you suck, LOSER LOSER LOSER!!!!!


SARCASM, IT WAS SARCASM, IT. WAS. SARCASM. DO NOT FLAME ME. SARCASM ALERT. DO YOU UNDERSTAND? SARCASM. SAR. CAS. M. RHYMES WITH ORGASM. SARCASM.

Greenline that's a interesting reply there! (game tester, the ones who point out the bugs to the programming) I'm good at finding things actually confused.gif
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locolow2011  
Posted: Wednesday, Mar 21 2012, 10:57
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Rock on
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Myself being a musician, i'd love to make a soundtrack for one of their games RDR 2 or something.
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lil weasel  
Posted: Wednesday, Mar 21 2012, 11:03
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Shoot Looters, Hang Pirates!
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So your Dreams could be just a couple of clicks away. Presuming you have the tech training desired:
https://www.rockstargames.com/jobs
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finn4life  
Posted: Wednesday, Mar 21 2012, 11:11
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See how i go, one day maybe if it sparks my interest a little more i may consider doing some courses at Uni and getting into the business, working for Rockstar would be a dream,but i wouldn't say at this point in time that would be an ideal job, since i don't really know, but perhaps one day.
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Barguast  
Posted: Wednesday, Mar 21 2012, 11:24
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QUOTE (lil weasel @ Wednesday, Mar 21 2012, 12:03)
So your Dreams could be just a couple of clicks away.

Ever noticed how a c and an l next to each other looks like a d? On first glance, that looked like very strange advice.

The good thing about the games industry is that there are many ways you can contribute towards a game. Of course it takes a lot of skill, commitment, and dare I say luck to train yourself and eventually land a job. I don't know what the situation is in Oz (where I usual you hail from), but some parts of the world have much more successful games industries than others.
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Greenline  
Posted: Wednesday, Mar 21 2012, 11:35
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QUOTE (Barguast @ Wednesday, Mar 21 2012, 14:54)
QUOTE (lil weasel @ Wednesday, Mar 21 2012, 12:03)
So your Dreams could be just a couple of clicks away.

Ever noticed how a c and an l next to each other looks like a d? On first glance, that looked like very strange advice.

If my stay on GTAForums taught me anything, it's that the best advice takes a lot of sucking. So no, it's not strange at all.

One thing I'd like to ask the OP is, where do you plan on working for them? Assuming you really follow your dream? Will you fly to the UK or to the US? Have you even thought about the location? Because as far as I know they don't have studios in Australia.
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Dragonjack  
Posted: Wednesday, Mar 21 2012, 11:49
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Not many game studios in my country, the only game studio I know is Team bondi
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Morsaw  
Posted: Friday, Mar 23 2012, 17:53
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Have any of you ever thought about the Money factor? I mean sure doing what you love is great, but most people who work in the game industry dont really make alot of money. Michael Hollick (Voice of Niko Bellic) only got payed $100,000 for all his work in GTA IV. Which isnt little, but considering how much work he made, and how important it was, he deserved ALOT MORE! Especially considering the fact that GTA IV grossed more than 500 million dollars, ON THER FIRST WEEK!
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lil weasel  
Posted: Friday, Mar 23 2012, 18:02
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Grossed, fine. But, what did they net, after expenses.
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Waddy  
Posted: Friday, Mar 23 2012, 18:10
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Gods foster son.
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QUOTE (lil weasel @ Friday, Mar 23 2012, 18:02)
Grossed, fine. But, what did they net, after expenses.

I remember reading that the game was 100m to produce. I would imagine they made a lot of money on the back of IV.
I am unsure who picks up the ticket for logistics, I would imagine a lot of that would be included in the sales price.
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Morsaw  
Posted: Friday, Mar 23 2012, 18:16
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QUOTE (lil weasel @ Friday, Mar 23 2012, 18:02)
Grossed, fine.  But, what did they net, after expenses.

Well they spent over $100 Million on Developing GTA IV, plus a little more on Advertising and some other stuff. They easily doubled or maybe even trippled they're money on the first week! But who got most of that money? Certainly no the people who helped make it, have you seen Dan Houser's new 12.5 Million Dollar Mansion? ITS BEAUTIFUL! These guys are the ones making the big bucks. The programmers only make like 70-90G's a Year. These guys swim in the money, along with the TK2 Inverstors/Big-Shots.

This post has been edited by Morsaw on Friday, Mar 23 2012, 18:19
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Tchuck  
Posted: Friday, Mar 23 2012, 19:07
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QUOTE (Waddy @ Friday, Mar 23 2012, 10:10)
QUOTE (lil weasel @ Friday, Mar 23 2012, 18:02)
Grossed, fine.  But, what did they net, after expenses.

I remember reading that the game was 100m to produce. I would imagine they made a lot of money on the back of IV.
I am unsure who picks up the ticket for logistics, I would imagine a lot of that would be included in the sales price.

It is included in the sale price and usually, of the retail price of a console game, the distribution works like this:
- 20% for the console manufacturer
- 40% for the developer and publisher (depends on their relation and such)
- 12% for the distributor
- 28% for the retailer

@ontopic: Studios are usually full of people with good ideas. "Having good ideas" is not a career in the game industry.
If you'd like to know more about what I takes to enter the game industry, I point you to Tom Sloper's website. He has a lot of useful advice.
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Mockage  
Posted: Friday, Mar 23 2012, 19:13
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QUOTE (Triple Penetration @ Wednesday, Mar 21 2012, 05:39)
Showing your ideas and creativity.

This is what Rockstar actually doesn't need.

They need programmers and Environment artists.

I'm sure if I owned Rockstar I'd love if people showed their ideas and creativity.
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Indi  
Posted: Friday, Mar 23 2012, 19:19
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You're gonna need some experience to get to R* smile.gif, and I'm not just talking about coming up with ideas from your head just like that. You're gonna need qualifications to get there.

It's always best when a company had started out small, because then they would hire more people to come work at their company, but since R* is now one of the most influential and richest game companies in the world; and there is lots of competition of getting a job at R*. Then it's a little harder now.

My suggestion to you is go to school, take a course in game design or computing, 3D Design, or whatever you feel is the correct path of making a game to you is. Get the degrees, make some of your own standalone projects outside of school. Set up a portfolio and gradually build that portfolio up.

Best advice anyone will give you I think.

Edit: Oh oh, another thing to get in the games industry is becoming a games tester. That would be good for you, the pay is minimum wage but I guess you'll be fine with that. Build your way up like that.

This post has been edited by Indi on Friday, Mar 23 2012, 19:25
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