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Trashs topics, Cache, Off-topics. Bad / unused topics - Do not delete yet.
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X-Seti  |
Posted: Saturday, Oct 11 2008, 20:57
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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It wasnt really a promise, but it has been 9 months since I spoke up about it.. In some ways I kinda wish I kept it secret till its ready, not having time is one thing and I do have alot of other projects on the go as well. I have abandoned 2 projects already because of lack of interest from those who have been helping or lack of helping me, this might happen to Crymaria too, because this is not turning out to be what I expected from a game engine. Ive seen alot of impressive new game engines out there, like the next Crysis / Farcry2 engine. Edit; I have been having a lot of other problems with windows and decided to too totally go linux, I finally got MAX to run on custom Ubuntu distro  | CODE | | http://img225.imageshack.us/my.php?image=ubuntumaxmr5.png |
This post has been edited by X-Seti on Saturday, Oct 11 2008, 23:40
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X-Seti  |
Posted: Wednesday, Feb 11 2009, 10:30
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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GTASOLbeta51.0 (Stable) Released GTASOL (SA) Beta 51.0 (BlueBird) coming soon.The final release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to when that will be. A) Still awaiting missions to be added and coded into the SCM, (Trying to find a SCM coder?) B) Paths and water bounds to be fixed soon, others will be continuing on with this step as I'll be taking a short break and soon be starting '50-SOL'. C) Problems in March 2009, this will effect the gtasol forum and file hosting. Major changes to the game files:1. A new ID layout for all the IDE and IPL files where all the objects now range from 600- 15800. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug. 2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts. 3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back) 4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires. 5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod. 6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning. 7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles) 8. Respawn cords have been fixed, no more fulling in random places. 9. Updates now possible, just changing the files in the data folder. 10. All dev updates added, Some changes to the maps also. 11. Most files in the img are now RW3.4, this is work in progress towards the SA version. 12. SA support files added, Mod will work on SA version 1.0, Not all objects show up in game. Download link forGTASOL51.0(Crossover_Repack).rar Updated version (Feb 10, 2009) Game exe for version 51.0, Please do not upload this file onto any other site!. Download for the Game GTA-SOL.exeModdb, and filefront first, looking for mirrors          This post has been edited by X-Seti on Friday, Feb 17 2012, 20:23
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DeathSquad  |
Posted: Thursday, Feb 12 2009, 02:12
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CEO DeathSquad Industries

Group: Members
Joined: Aug 2, 2003


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You get all of San Andreas, Vice City, Liberty City, and a new section called Mainland Liberty all in one map, under the Vice City game engine. Its not complete work, the maps are there but I know most people take note right off that there is no vehicle or traffic in any other place except Vice City. Its a work in progress, and yes, it is a large download, the kind you might want to do while at work or sleeping.
You have bridges and some tunnels that connect all of the zones together. You will start off in Mainland Liberty's Army Base. MML will be to your north (there is also a nice selection of vehicles and the Hunter for your disposal). East of Mainland Liberty is Liberty City itself. South of Liberty City is Vice City. West of everything is San Andreas. You will need to use the 'heavy vehicle' code to use the tunnel systems.
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