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X-Seti  
Posted: Sunday, Oct 25 2009, 13:52
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Ahhi!!
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QUOTE (The FireStarteR @ Oct 25 2009, 12:01)
X-Seti, as I see, you use princesiva's Restyled cars... that's very good! HD Palms too.
but did you have permission to use it?
PS - too bad you didn't fix this bug when Tommy fall in water and makes superjumps instead of running... and too bad that you broke VC's paths, now peds' cars goes through walls and they flying in some places.

Yep I have, I asked the Auther long ago about his original VC textures.

As far as I know these textures are not HD, and HD isn't the right term for them anyway, more like high quality textures.

I also asked TonyM, about his textures but found out later that the ones he gave me wasn't his, so I removed them but forgot about the generic.txd in models, the tree textures shown are from SOL beta 47.5, upto beta 50.0

Still I would like to know who created those textures if TonyM didnt?.

I am looking for the ones I had originally, but they look much the same as the ones I got from TonyM?

I will pull the mod and fix the problem if needs be.

I am working on the paths and I stated this on the first page, thats to come unless you know something about paths and maybe could help me?

This post has been edited by X-Seti on Sunday, Oct 25 2009, 13:55
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junox  
Posted: Sunday, Oct 25 2009, 14:12
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watch out for gimps
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thanks X-seti i download this mod and will install and try later for you icon14.gif
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X-Seti  
Posted: Sunday, Oct 25 2009, 14:17
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QUOTE (junox @ Oct 25 2009, 15:12)
thanks X-seti i download this mod and will install and try later for you  icon14.gif

Your one of the top modders, I'd be interested in your feedback mate.

I am going to fix the path stuff now and release a quick update, I cant fix the scm becuase I suck at that, however I can restore the scm back to its original black file.

however I would lose all the spawn points.

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The FireStarteR  
Posted: Sunday, Oct 25 2009, 14:49
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Keep dreaming, T'Soni.
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QUOTE (X-Seti @ Oct 25 2009, 13:52)
Still I would like to know who created those textures if TonyM didnt?.

as I know, this textures from SRT3... but I'm not exactly sure.

about helping with paths: sorry, don't know much about it confused.gif but i'm sure you'll find very competent man who will do it for you biggrin.gif
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X-Seti  
Posted: Sunday, Oct 25 2009, 15:09
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QUOTE (The FireStarteR @ Oct 25 2009, 15:49)
QUOTE (X-Seti @ Oct 25 2009, 13:52)
Still I would like to know who created those textures if TonyM didnt?.

as I know, this textures from SRT3... but I'm not exactly sure.

about helping with paths: sorry, don't know much about it confused.gif but i'm sure you'll find very competent man who will do it for you biggrin.gif

Whats SRT3?

Path code is fixed. btw, VC has life in the right places.
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menny  
Posted: Sunday, Oct 25 2009, 15:14
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Peon
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I think you must add a train on that railroad...if you can... biggrin.gif

I really love your mod...I'm seeing for this from many year...and I ever loved... sly.gif
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X-Seti  
Posted: Sunday, Oct 25 2009, 15:17
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Thanks thats on the list to be sorted soon.
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The FireStarteR  
Posted: Sunday, Oct 25 2009, 16:20
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Keep dreaming, T'Soni.
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QUOTE (X-Seti @ Oct 25 2009, 15:09)
Whats SRT3?

San Andreas Retexture Mod
BTW, nice to hear about paths!
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X-Seti  
Posted: Sunday, Oct 25 2009, 16:34
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QUOTE (The FireStarteR @ Oct 25 2009, 17:20)
QUOTE (X-Seti @ Oct 25 2009, 15:09)
Whats SRT3?

San Andreas Retexture Mod
BTW, nice to hear about paths!

I know now, I've Pm'ed Paroxum.

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junox  
Posted: Sunday, Oct 25 2009, 16:54
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watch out for gimps
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QUOTE (The FireStarteR @ Oct 25 2009, 15:49)
QUOTE (X-Seti @ Oct 25 2009, 13:52)
    

biggrin.gif

Whats SRT3?

Path code is fixed. btw, VC has life in the right places.

this is very good news X-seti for modders - will paths run through the whole extension, all map sections can have life ?? - this has been frustrating me for a very long time... it was so good when the limits were first opened - now paths for car + people
have a cookie cookie.gif

dozingoff.gif

This post has been edited by junox on Sunday, Oct 25 2009, 17:00
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X-Seti  
Posted: Sunday, Oct 25 2009, 17:00
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QUOTE (junox @ Oct 25 2009, 17:54)
QUOTE (The FireStarteR @ Oct 25 2009, 15:49)
QUOTE (X-Seti @ Oct 25 2009, 13:52)
    

biggrin.gif

Whats SRT3?

Path code is fixed. btw, VC has life in the right places.

this is very good news X-seti for modders - to bring the whole of the gta engine alive all map sections can have life - this has been frustrating me for a very long time... it was so good when the limits were first opened - now paths for car + people
i wish i could give you more than a cookie cookie.gif

dozingoff.gif

Well I do need modellers and such, finish off areas that might need help or make better something i've cowboyed.

This post has been edited by X-Seti on Sunday, Oct 25 2009, 18:35
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X-Seti  
Posted: Sunday, Oct 25 2009, 17:28
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I have temp removed the mod, the generic.txd that I forgot to remove shouldn't be in there.

There was 8 textures that was given to me by TonyM who did not have the right to do so as the texture did not belong to him.

I do try and get permission where possible, but in this case the Real Auther refuses to reply.

So I'll remove the offending files anyway!

Update soon.

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rean2  
Posted: Sunday, Oct 25 2009, 17:47
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do u have a map? what game is this for?
This is awesome btw very impressed hope u get more support
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X-Seti  
Posted: Sunday, Oct 25 2009, 18:06
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Download link is back as I have the right permission from the real owner to use those files..

Ok.. small update posted soon, and this is for VC.

This post has been edited by X-Seti on Sunday, Oct 25 2009, 18:26
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rean2  
Posted: Sunday, Oct 25 2009, 18:36
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is it possible to be converted to GTASA or are u not planning on one?
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X-Seti  
Posted: Sunday, Oct 25 2009, 18:54
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SA wouldnt be able to handle the data load just yet- given todays comp specs, however this will change in time as computer hardware gets faster.

5 years ago, running the VC version would have been hard.

Only now some poeple can run this mod at a decent speed.
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X-Seti  
Posted: Sunday, Oct 25 2009, 19:15
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This is a quick update for GTASOLbeta 59.1.

Just download this update and run it in your GTA MOD folder, Some machines you may need you to choose the file path.

http://www.ukscifi.net/GTASOL_DLC/GTASOL51.9c_Update.exe

This post has been edited by X-Seti on Wednesday, Oct 28 2009, 12:13
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Brandon1992  
Posted: Sunday, Oct 25 2009, 21:09
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AKA BBoldt
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downloaded, gonna play now
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Jur1zz  
Posted: Monday, Oct 26 2009, 16:21
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Casino buildings in LV is transparent
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X-Seti  
Posted: Monday, Oct 26 2009, 17:24
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QUOTE (Jur1zz @ Oct 26 2009, 17:21)
Casino buildings in LV is transparent
user posted image

AhhG! Thank you.

Nice find, what about the day time?

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