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 [REL] carcols.dat unlim

 10000 color IDs
 
DK22Pac  
Posted: Thursday, Mar 15 2012, 23:38
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Assembly!
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Plugin gives you ability to add more than 128 color IDs to carcols.dat. Works only with gta_sa.exe 1.0 US (14 383 616 bytes).

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oksa8  
Posted: Friday, Mar 16 2012, 11:30
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Sounds nice! How about same kind of plug-in for cargrp.dat?
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Frank.s  
Posted: Friday, Mar 16 2012, 12:12
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IV Scripter, Modeler.
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Good job.

Any chance of making a tool that allows more car mod objects? I heard that only the id numbers areound 1000 can be made into car mod components, is this true?
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methodunderg  
Posted: Friday, Mar 16 2012, 12:25
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DK22 does it again ! Excellent mod as always ^

Rules/Limits are always meant to be broken xD

Car.grp would also be awesome if that limit was broken. AFAIK only 23 cars per car group can be loaded. If this could be broken, a more diverse and broader range of vehicles could be loaded, and make the game even more realistic xD

This post has been edited by methodunderg on Friday, Mar 16 2012, 12:41
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fastman92  
Posted: Friday, Mar 16 2012, 14:57
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фастман92 | ف
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Thanks, it's useful, but why not open source.
Cargrp.dat limit is one of the hardest limits in testing. Even though you hack pointers testing is pain because you need to run GTA SA and conclude whether more random vehicles appear. I'mma to break this limit as well.
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juarez  
Posted: Saturday, Mar 17 2012, 10:23
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Rat
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<DELETED>

This post has been edited by juarez on Thursday, Apr 12 2012, 12:30
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Grove Street Boy  
Posted: Sunday, Mar 18 2012, 13:33
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Maggot for life!
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Hey man, great job! Can you also try to break the limits for added jet planes? because added jet planes do not have sound (even after using vehicle audio editor) and landing gears do not work, canopy doesnt open and if i wanna add a VTOL aircraft (vertical take off and landing) like hydra, it wont work either. weapons are not a problem as i am a cleo scripter, i can add weapons myself.

Also, do these colors work if i use them in cleo 4 and sanny builder? Because previously without this mod, I could not set a vehicle's color beyond 128, anything higher and it will just appear as black color.
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kami.  
Posted: Thursday, Apr 12 2012, 09:19
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i wanna know if it is possible to break the limit of 19999 IDE nums? or if you guys are still cracking at it?
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fastman92  
Posted: Thursday, Apr 12 2012, 14:09
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фастман92 | ف
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QUOTE (kami. @ Thursday, Apr 12 2012, 10:19)
i wanna know if it is possible to break the limit of 19999 IDE nums? or if you guys are still cracking at it?

No. It's practically impossible because you need to patch hundreds of functions.

0 - 19999 (20000) - DFF models defined within IDE files
20000 - 24999 (5000) - TXD archives.
25000 - 25254 (255) - COL collision archives.
25255 - 25510 (256) - IPL Binary IPL files.
25511 - 25574 (64) - DAT files limited to nodes*.dat files caused by sscanf(&Entry.Name[5], "%d", &CurrentObjectIndex)
25575 - 25754 (180) - IFP animation archives.
25755 - 26229 (475) - RRR car recordings, carrec*.rrr files
26230 - 26315 (86) - SCM scripts

This post has been edited by fastman92 on Sunday, Apr 29 2012, 08:11
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kami.  
Posted: Friday, Apr 13 2012, 03:01
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@fastman92

thanks

this is my dream
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