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 Headlights or taillights problem

 Texture problem
 
jm220  
Posted: Wednesday, Mar 14 2012, 07:01
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I'm modding original SA cars to looks a bit better..

But, when I import DFF to 3ds max, and I export it back, it will bug somehow..

Anyways, there's a pic

user posted image

Could someone help me, how to fix that. Thanks.

Yeah my english is not perfect..
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Ashwin the new boy  
Posted: Thursday, Mar 15 2012, 17:11
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do you made any changes to it ?
check the material of Lights,

(this problem also comes in vc with MVL)
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jm220  
Posted: Thursday, Mar 15 2012, 20:58
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I moved some "vertex" of the rearlights.. nothing more. This happens if I just Import and then Export without any changes. I watched a Youtube video how to do it, but it'll bug still.

Also this happens (but I know how to fix these):
user posted image

"Alkuperäinen" = Original
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jm220  
Posted: Friday, Apr 27 2012, 14:39
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I still have this problem...

Problem is when I import cars to 3DS Max, it brokes them. When I export them, they are "broken" (like in a pic of the blue ZR350)
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GTASanAndreas12345  
Posted: Thursday, May 10 2012, 09:16
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Seems like a materials issue. Compare your modded car's materials with the original's and see if they're the same.
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jm220  
Posted: Sunday, Aug 26 2012, 10:36
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Edit: Nothing, sorry.

This post has been edited by jm220 on Sunday, Aug 26 2012, 10:57
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