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StillDre Productions Group: Members
Joined: Jul 5, 2011
QUOTE (Frank.s @ Tuesday, Mar 20 2012, 21:18)
@Dre, as i said on msn, i like this map. But i also agree with what 69_black_69 and TriplePenetration are saying, but use the feedback to improve.
Agreed, but don't expect miricales just don't get why some people can whine/be jealous ( i don't know ) at same time?!
If they like to speak nothing but the truth, they should visit church more for that or judge.. I evolving by every map a bit, if someone don't like the speed of my progress they shouldn't bother at all looking up in my topic's. But personaly i like this map, it turned out better than everything i did before
@SpoonTheMan: The cave is pretty big inside, it goes from top to water level
This post has been edited by stilldre on Tuesday, Mar 20 2012, 21:38
as i can see you learned to model in max.. But dont stick with CS' tiled uv mapping. try to improve them a bit in max. For example that garage next to the gas station(has a nice UV) look awfull(no offense) because of badly mapped textures and the textures itself(including the houses in the last Screenshot) so yeah the textures are from alan wake but that dosent mean it will make stuff look good. it only fitted some parts of your map like the cave and the rock cliffs. Maybe you should try using textures from IV.( from alderney because in my opinion Alderney is the nicest part of IV's map).
PS I thought you were gonna use alpha blending? and I know its hard(because your using CS mesh) but try to use the layer blending material for IV. its pretty simple. its just gonna take some time(like steel89ita's map) CS meshes is damn high poly thats why I decided to stick to pure scratch made map.(I aint even a quarter done with my map lmao) so I can control the poly count
This post has been edited by noelgamo on Wednesday, Mar 21 2012, 00:37
Look, modeling means you must learn texturing too. If you're just use another game texture, you practically stealing other people content. So, it's still count as conversions. (But admin kind of doesn't give a f*ck) I ain't whine, i ain't jealous. I could do something like you did myself, scratch made, no other program needed. Takes a lot of time, but it was worth it. You'll always learn something new on the way there.
Check that seamy texture between that dirt and rock textures, rock and snow textures (which looks like a white blanket covering the top of the mountain). And the most noticeable is seamy textures between high res and low res textures.
If you can't take my advice, i'll leave this topic.
@leod: Well, i'm planning on TC for SA. Changing every game aspect like character, map, weapon, and much more. I have experience on modeling, you know.
EDIT: For newfags, TC stands for Total Conversion. I wonder why new member doesnt even know what a TC is
This post has been edited by 69_black_69 on Wednesday, Mar 21 2012, 11:57
StillDre Productions Group: Members
Joined: Jul 5, 2011
Now i really like Noelgamo post, it's more detailed and clear to hear/read I wanted to do alpha blending, but selecting so many vertex is taking so mutch time.. Also the new material is weird, if i didn't want to stick with new one i probably never imported this map to game if it was all simpler like painting a brush i would sure blend the terrain. I'll look what i can do about some buildings and their uv's, but they all are kinda high poly. So it's really frustrating doing them all verry detailed, eventhough i know how to do it
@Black, if u trying to help from first time? This words don't, just remember.. > damn unrealistic, Can't take criticism, i see? Like u know me! But you really don't, you should really do more time in your post to make it sound like human.
This post has been edited by stilldre on Wednesday, Mar 21 2012, 15:16
@Stilldre.. you can paint the vertexes aswell(forgot what its called. Im not at home Ill check it when I get home). yeah I know ive seen CS' mesh and dang its so highpoly it has polys where its not needed.
QUOTE (SpoonTheMan @ Wednesday, Mar 21 2012, 21:31)
Will this map cover the position of the RDD or will we be able to use both at once?
No, its completly on other side of LC so actually you'll can play them together.
Great! I thought so. I just hope my copy of the game will be able to handle the two together, because when I tried to put Maple Valley Raceway 1.1 in while I had RDD, the game crashed on loading screen...
StillDre Productions Group: Members
Joined: Jul 5, 2011
QUOTE (SpoonTheMan @ Thursday, Mar 22 2012, 15:26)
Great! I thought so. I just hope my copy of the game will be able to handle the two together, because when I tried to put Maple Valley Raceway 1.1 in while I had RDD, the game crashed on loading screen...
I don't have Red Dead mod's now on pc, but i have MV 1.1 just removed mv_veg lines in gta.dat and images.txt Works good with them though, but not all vegetation spwns on this mod.. There is missing 900 trees of one mid type to match big pine trees with smaller. Will have to look on that aswell later..
Oh yeah, after this map is done, why not update the RDD to around the same size? That would be awesome having one of your custom maps covering each of the 2 long sides of LC, it would be like 3 maps/environments in one! Also, if possible, it would be cool to see a snow-covered map mod at some point, too. Just some ideas for later on.
This post has been edited by SpoonTheMan on Thursday, Mar 22 2012, 19:00
And I know this map is only in beta, but there are some textures that could use some work, like the snow at the top of the mountains, it looks more like untextured landscape.
@Stilldre the map looks good in parts. I think I see the problem the tiling of the textures are the same(basing on carrytxd's video top view) but its alright. now you need to make a transition between the rocks and the snow. its the only parts that looks unnatural
Hope on this map you can edit LC so the road connects realistically. Not really needed but it would improve it a little. It would feel like it was apart of the map rather than being placed next to the map that's already made. Also I wouldn't make the tunnel's so tall. But do you think you may add MLO to the caves so their darker?
Bit nice map. When do you think you may release this?
This post has been edited by nkjellman on Friday, Mar 23 2012, 01:18
StillDre Productions Group: Members
Joined: Jul 5, 2011
QUOTE (nkjellman @ Friday, Mar 23 2012, 02:06)
This map will fit nicer next to LC for sure.
Hope on this map you can edit LC so the road connects realistically. Not really needed but it would improve it a little. It would feel like it was apart of the map rather than being placed next to the map that's already made. Also I wouldn't make the tunnel's so tall. But do you think you may add MLO to the caves so their darker?
Bit nice map. When do you think you may release this?
Thx, the roads are will be more close to each other at old casino, Jersey. Traffic will make it more alive.. About that cave, i used MLO but nothing happend. I guess i need to look at some original ide's with MLO.
Hm, release date ( i don't know ) maybe in a week or two
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