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Pages: (7) « First ... 4 5 [6] 7   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [IV/EFLC] Ghost Peak Mountain

 Horror map based on AW for LC
 
acc.amir  
Posted: Friday, Apr 6 2012, 17:44
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stilldre  
Posted: Friday, Apr 6 2012, 20:46
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QUOTE (acc.amir @ Friday, Apr 6 2012, 18:44)
new screenshots from alan wake mod.i converted this mod for Ghost Peak Mountain

Great, verry well done, i like it icon14.gif does the animation in cutscenes works to?
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ShakingASS  
Posted: Saturday, Apr 7 2012, 06:48
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Make a patch reduce ploys and fix your mod with new openiv i got texture disappearings on city and map.Just some feed back here hope you can fix it.Also notice there's no lods you may want to do that in patch.Also convert objects.ini to wpl.
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acc.amir  
Posted: Saturday, Apr 7 2012, 10:50
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nkjellman  
Posted: Saturday, Apr 7 2012, 23:47
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Your maps are great, but they hate the DLC version of TBOGT. IDK why but the same problem is with this as with Red Dead Desert. They simply don't work on the DLC version of TBOGT. I haven't tested TLAD, but are you playing on the DLC version of TBOGT or EFLC TBOGT?

Edit: TLAD DLC doesn't work. I'd like to save space on my HD, ad I don't want to copy EFLC.

Edit 2: This map's look does fit the country side around New York. Makes it go great with LC for the North Eastern country look.

This post has been edited by nkjellman on Sunday, Apr 8 2012, 06:28
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stilldre  
Posted: Sunday, Apr 8 2012, 15:54
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@Acc.Amir:
Really good job icon14.gif

@ShakingAss:
I'm not going to make any patch for this mod unfourtenly, doesn't have that mutch time anymore..

@Nkjellman:
Thx, and i only play on EFLC not DLC's smile.gif
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kristjannuus  
Posted: Sunday, Apr 8 2012, 18:56
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This mod is for me the BEST map mod for GTA IV. Mainly because of the creepiness and desertness factor, but also because I love the forest nature in free-roam games and I also love Twin Peaks tounge.gif
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ShakingASS  
Posted: Sunday, Apr 8 2012, 23:37
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QUOTE (stilldre @ Sunday, Apr 8 2012, 15:54)
@Acc.Amir:
Really good job icon14.gif

@ShakingAss:
I'm not going to make any patch for this mod unfourtenly, doesn't have that mutch time anymore..

@Nkjellman:
Thx, and i only play on EFLC not DLC's smile.gif

Well maybe when you have time no rush.
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nkjellman  
Posted: Monday, Apr 9 2012, 01:40
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QUOTE (stilldre @ Sunday, Apr 8 2012, 15:54)
@Acc.Amir:
Really good job icon14.gif

@ShakingAss:
I'm not going to make any patch for this mod unfourtenly, doesn't have that mutch time anymore..

@Nkjellman:
Thx, and i only play on EFLC not DLC's smile.gif

Yea, maybe that is the problem. But it is still unclear as to why it doesn't work on TLAD and TBOGT DLC for 1.0.7.0, but works on EFLC, as its only being added.
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kristjannuus  
Posted: Monday, Apr 9 2012, 18:45
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Hey, I am having this bug, that the mountain doesn't always load properly and other map files also start failing to load. Any mods to fix that?
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ShakingASS  
Posted: Monday, Apr 9 2012, 19:04
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QUOTE (kristjannuus @ Monday, Apr 9 2012, 18:45)
Hey, I am having this bug, that the mountain doesn't always load properly and other map files also start failing to load. Any mods to fix that?

Same here i get same issue he needs lods and reduce polys and use newer openformats to fix bugs.But he is busy on his other mod.
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anonimu45  
Posted: Monday, Apr 9 2012, 19:13
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This post has been edited by anonimu45 on Tuesday, Apr 10 2012, 09:00
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stilldre  
Posted: Monday, Apr 9 2012, 19:49
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@Kristjannuus: Best way to not have this issues for half hour or more it's to restart pc and close unneeded programs.
@Shaking: Don't need to reduce polys, you can do it by yourself.. Just export ide and the wdr files ( with textures of the ghostpeak ) to max and export back. That should fix the disseaperings issues. I don't have max scene of it anymore.
@Anonimu45: Cool, only it calls 'mountain' not 'island' tounge.gif
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ShakingASS  
Posted: Monday, Apr 9 2012, 22:07
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QUOTE (stilldre @ Monday, Apr 9 2012, 19:49)
@Kristjannuus: Best way to not have this issues for half hour or more it's to restart pc and close unneeded programs.
@Shaking: Don't need to reduce polys, you can do it by yourself.. Just export ide and the wdr files ( with textures of the ghostpeak ) to max and export back. That should fix the disseaperings issues. I don't have max scene of it anymore.
@Anonimu45: Cool, only it calls 'mountain' not 'island' tounge.gif

Well alright.
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Vintage88  
Posted: Wednesday, Apr 18 2012, 03:57
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I've got 1 question:

Will this work with Red Dead Desert + Dead Race Island?
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Strykerwolf_HD  
Posted: Wednesday, Apr 18 2012, 16:46
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@ Vintage88: Yes it does! It's already mentioned in this topic: this map is in the north of the whole map. So it won't crash with Red Dead Desert and Dead Race Island, because they are both in the south.

@ stilldre: awesome map! icon14.gif icon14.gif icon14.gif this is so great! must have taken many time to develop this big map! just one question: how did you manage to spawn the cars on the map? can you please tell me how this could be done? I would like to spawn some vehicles on other maps, too - so maybe you can tell me what has to be done...
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stilldre  
Posted: Wednesday, Apr 18 2012, 18:39
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QUOTE (Strykerwolf_HD @ Wednesday, Apr 18 2012, 17:46)
@ stilldre: awesome map!  icon14.gif  icon14.gif  icon14.gif this is so great! must have taken many time to develop this big map! just one question: how did you manage to spawn the cars on the map? can you please tell me how this could be done? I would like to spawn some vehicles on other maps, too - so maybe you can tell me what has to be done...

Thx, glad to hear that u all like it tounge.gif this map mod has hit the scores of Red Dead mod's in shorter time.. allready +4000 downloads around the world!

About spawning vehicles if u making ur own map.. In max/gims/options there is wpl car, it allows u to put random car to places u want with help of wpl trees.
And if u want to do on existing maps, it's better to do with trainer. 'Else u need to import and export the whole map all over again smile.gif

This post has been edited by stilldre on Thursday, Apr 19 2012, 08:37
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Strykerwolf_HD  
Posted: Thursday, Apr 19 2012, 11:19
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Ahh ok - thank you so much for ur help icon14.gif
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stilldre  
Posted: Saturday, Apr 21 2012, 10:16
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Thanks alot for locking my topic of DiRTY Offroading Series smile.gif Lameass motherf*cker who did that..
Almost all the mods are convertions and base models are subjected to copyright, if you trying to be some kinda smartass than you should lock all of them! sneaky2.gif

Edit:
Just don't cry after you lose all the community here on your trollforums when you remove all the good mod's and folks confused.gif

This post has been edited by stilldre on Monday, Apr 30 2012, 21:05
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Rob.Zombie  
Posted: Saturday, Apr 21 2012, 15:32
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Could you add a little more detail to your maps, and also all the roads are insanely wide on each of your maps, also some poles seem to be oversized.
I think you should spend a bit more time in making your maps. Don't rush them, if you do, they'll look undetailed. Also use more polygons:
http://steamcommunity.com/profiles/7656119...4294?tab=public
http://steamcommunity.com/profiles/7656119...620/?tab=public
NFS games usually have awesome maps, if you make them like those (as in that detailed), then your maps will look awesome.

Ps for those who never heard of constructive criticism: Don't you try starting a flame war about how I should be glad he's making maps...
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