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Grand Theft Auto V
Gritty realism like IV, or fun mayhem like SA Which party do you support?
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AceRay  |
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Dissapointment implies that you were somewhat respected before

Group: Members
Joined: Oct 5, 2010


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| QUOTE (Racecarlock @ Tuesday, Mar 6 2012, 20:21) | | QUOTE (AceRay @ Tuesday, Mar 6 2012, 06:22) | This thread has restored some faith in GTA forums, glad to see some people enjoying IV's side missions.
I loved Vigilante missions most of all, I actually felt like someone taking the law into their own hands. I also like Brucie's car thefts, it was fun to try and steal the car without any deaths. For example, one time I got into the fistfight with some Chinese guys next to a car wash but then a cop came and saw them trying to attack me so they got arrested while I jumped in the Sabre GT and rode away. It was awesome.
Its a classic example of Quality over Quantity. |
Except that the activities were all kind of botched. You ever try using after touch in bowling? It's so sensitive that a slight nudge could turn a sure strike into a gutter ball. I hear the pool physics are also messed up. Darts, well darts is kind of boring. And the strip club won't let you watch the pole dancers for 1 minute before having one of the private dancers hijack the camera for 30 seconds. The thefts and assassinations would be ok, but I was essentially doing those through the whole story already. To top it off, the two show clubs have only about 5 acts each, which does lead to a lot of repeated acts, which do get boring after a bit. Not to mention the exploration value of the city itself was a bit diminished when you knew that all you would find is more gray city or industrial areas. It wasn't a very diverse map. To top that off, what were the beaches populated with? Not beautiful women in bikinis, no, that would be slightly upbeat. Instead, they're filled with homeless people and generic pedestrians. The game was just one mood, depression. Previous games had more moods because there was more locational variety, therefore there could still be depressing areas while still having upbeat and shiny ones.
But I digress. A lot. My main point is that assassinations and car thefts seem a little redundant when that's what you've been doing the whole game, and while that may satisfy some people, others might want to, say, enter in a demolition derby or something. | Maybe you're just not very good at bowling. I find if I move to the very right, then role the analogue stick in a circular motion to the right. Darts is little boring once you learn the trick but you can play it drunk, making it much harder. Your complaint about the private dancers barely seem relevant compared the SA era where they'd dance for like 10 seconds. Personally, its easy to just click the camera button a couple of times back to the same position. Is it really something to complain about? About the assassinations; weren't you doing the side missions in SA during the storyline too? The shows repeating is a fair point but how many shows do you think they would jam into the game? Twenty? Frankly, five is an alright amount and a nice diversion from the rest of the game. And how many times do you see women in bikinis on a beach in NYC in AUTUMN? Because its cold, that's why. Its not because its depressing or to make it a downer, its because its common f*cking sense. Its almost winter by the end of the game. Not to mention beaches and sh*t is more of a Miami/Los Santos kinda thing to do, unlike NYC where the waters are grey as f*ck. I don't agree with your diverse map argument either. Alderney is more of the suburbs, Algonquin was tall buildings, Bohan was a massive sh*thole and Dukes/Broker had this kind of rundown feel to it. I suppose some people just aren't satisfied by that. And if you're complaining about no countryside, which I guess is fair, its definitely going to be in V. I do agree about demolition derby, they'd be awesome with the car damage as it is.
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Honest Bill  |
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Soldier

Group: Members
Joined: Sep 14, 2010

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I like 'gritty realism' or a slightly more serious tone, whatever you wish to call it. However i don't really think it was the crazy stupid stuff which made SA more fun. I think it was the wealth of activities and variety. That is to say 'gritty realism' does not necessarily mean lack of fun or variety, which i felt was much more damaging to IV than anything to do with it's tone, which wasn't vastly different from the other GTAs anyway.
realism and variety are not mutually exclusive. I would like all the variety and content of SA, but with a gritty and realistic edge, perhaps even more so than IV.
IV wasn't more boring because of it's slightly more serious tone, it was more boring because of it's lean features and activities.
Saints row 1-2 however, were pretty whacky.. however neither game was anywhere near as fun as IV in my opinion, even though they had more content and activities, the reason for this is that they lack any sort of grounding in reality, or at least the hollywood reality of the criminal underworld that we have all come to know, and what draws us to these games in the first place.
Basically what i'm saying is, that i feel the issue is far more complex than your poll suggests, but if i were forced to vote either way, i would say 'gritty realism' is my personal choice, but to note that does not mean boring as f*ck.
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Dick Valor  |
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Cold Ass Honky

Group: Members
Joined: Nov 30, 2011


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If anything, I want V gritty and realistic like RDR... Like IV, RDR was very grounded (the exception would be the explosive rifle), but it had a great deal of variety when it cam to weapons, features, minigames, and environments. TBOGT did seem like it was trying a little hard--all I really want from it are tanks and parachutes. By introducing planes, animals, and the military, R* already seems to be on the right track. The story needs to gritty and immersive like IV though--I want to choose to kill or spare even more characters with even more realistic consequences for my choices. I don't want purple dildos, tanks that automatically blow up anything they touch, or any of those "over-the-top" features from SA.
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ThEtRuThSANANDREAS69  |
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7-8 LIONS4LIFE

Group: Members
Joined: Nov 17, 2011


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| QUOTE (Honest Bill @ Tuesday, Mar 6 2012, 17:23) | I like 'gritty realism' or a slightly more serious tone, whatever you wish to call it. However i don't really think it was the crazy stupid stuff which made SA more fun. I think it was the wealth of activities and variety. That is to say 'gritty realism' does not necessarily mean lack of fun or variety, which i felt was much more damaging to IV than anything to do with it's tone, which wasn't vastly different from the other GTAs anyway.
realism and variety are not mutually exclusive. I would like all the variety and content of SA, but with a gritty and realistic edge, perhaps even more so than IV.
IV wasn't more boring because of it's slightly more serious tone, it was more boring because of it's lean features and activities.
Saints row 1-2 however, were pretty whacky.. however neither game was anywhere near as fun as IV in my opinion, even though they had more content and activities, the reason for this is that they lack any sort of grounding in reality, or at least the hollywood reality of the criminal underworld that we have all come to know, and what draws us to these games in the first place.
Basically what i'm saying is, that i feel the issue is far more complex than your poll suggests, but if i were forced to vote either way, i would say 'gritty realism' is my personal choice, but to note that does not mean boring as f*ck. | This
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JBanton  |
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Mr. Nice-Guy...

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Joined: Nov 28, 2011


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Good times these were
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IBrahemoX1X  |
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Waiting GTAV .

Group: Members
Joined: Nov 7, 2011


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| QUOTE (Linki @ Monday, Mar 5 2012, 07:39) | | QUOTE (AceRay @ Monday, Mar 5 2012, 07:34) | Mafia 2 was not a sandbox game.
And frankly, there were actually a fair amount of side missions: friends activities, assassinations, vigilante, taxi missions, Stevie's cars, Bruicie's cars, LJ's drug runs. Yeah, there weren't all those endless side missions like Pizza delivery and whatever the f*ck else there is but did anyone really find those fun? I mean, aren't they a bit tedious? IV had a good variety, people need to get their heads out of the sand and actually look at the game's side missions. There was a bigger focus on story but it improved the sidemissions and cut out the crap ones. |
EXACTLY! This man speaks the truth.
GTAIV is the only GTA I've completed to 100% for this reason. Previous GTA side missions were tedious and repetitive, really boring. I'm glad GTAIV was fun unlike SA, VC and III |
ME too i found GTAIV , more fun than previous GTA'S .. and it's the ONLY GTA i've completed to the end ,,, but ,, adding more FUN features will make GTAV . AWESOME .
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thatstupidbug  |
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Trick

Group: Members
Joined: Sep 24, 2011


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over-the-top realism!!! you have to manually breath, you have to take pills every six-seven hours, you have to urinate, you have to do a diet... it will be super-fun!!!!!! seriously, i want a game that let me do wathever i want. I'm not talking about "balance", i'm talking about "do what you want, the game will NOT force you to choose". for me, the perfect game must be divided in two parts: Story: the story must be realistic (no space rangers, laser pistols, mega-pirana, zombies etc...), but the characters shouldn't take it too seriously. the story must be a good balance, but the focus must be on the missions!!! sometimes they forgot this, and after a long and intense cut-scene the real mission is some short chase of shoot-out... add more variety, please! and, sorry for the little of-topic, but i'm sick about overly-long cut-scenes where NOTHING happens... 30 second of john marston watching a man that is counting money is too long and pointless (that's only an example). I don't mind a slow-paced cutscenes if it shows emotions, or an important moment, but sometimes it's just silly Gameplay: ok, back on topic, so the story must be a good balance with a lot of funny moments (funny, NOT trash!!!), but the world itself should allow you to do everything, WITHOUT forcing me to do anything. put in the game dildos, flying car, tank, robot-suit, funny costumes, as long as i can choise not to use them. If i want to make my game silly, i'll play with a clown costume on my character's face, (and that can add a lot of re-play value...re-play the game with the golf costume in VC or pink hair and underwears in SA make a totally different story  ). If i want to play a straight mafia/crime film, i'll dress like a perfect wiseguy, and i'll not touch the funny stuff. so, to sum-up, i want a game in a "normal" world (and that's a things i hate in SR3: even if i play as a normal guy, the world is totally insane at the point to be unfunny), with a normal and FUNNY storyline, but with tons of stuffs that i can choose to use or not.
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finn4life  |
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OG

Group: Members
Joined: Jan 31, 2010


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| QUOTE (thatstupidbug @ Thursday, Mar 8 2012, 08:15) | over-the-top realism!!! you have to manually breath, you have to take pills every six-seven hours, you have to urinate, you have to do a diet... it will be super-fun!!!!!!
seriously, i want a game that let me do wathever i want. I'm not talking about "balance", i'm talking about "do what you want, the game will NOT force you to choose". for me, the perfect game must be divided in two parts:
Story: the story must be realistic (no space rangers, laser pistols, mega-pirana, zombies etc...), but the characters shouldn't take it too seriously. the story must be a good balance, but the focus must be on the missions!!! sometimes they forgot this, and after a long and intense cut-scene the real mission is some short chase of shoot-out... add more variety, please! and, sorry for the little of-topic, but i'm sick about overly-long cut-scenes where NOTHING happens... 30 second of john marston watching a man that is counting money is too long and pointless (that's only an example). I don't mind a slow-paced cutscenes if it shows emotions, or an important moment, but sometimes it's just silly
Gameplay: ok, back on topic, so the story must be a good balance with a lot of funny moments (funny, NOT trash!!!), but the world itself should allow you to do everything, WITHOUT forcing me to do anything. put in the game dildos, flying car, tank, robot-suit, funny costumes, as long as i can choise not to use them. If i want to make my game silly, i'll play with a clown costume on my character's face, (and that can add a lot of re-play value...re-play the game with the golf costume in VC or pink hair and underwears in SA make a totally different story ). If i want to play a straight mafia/crime film, i'll dress like a perfect wiseguy, and i'll not touch the funny stuff.
so, to sum-up, i want a game in a "normal" world (and that's a things i hate in SR3: even if i play as a normal guy, the world is totally insane at the point to be unfunny), with a normal and FUNNY storyline, but with tons of stuffs that i can choose to use or not. | I don't get people who disagree to features like dildos don't use them, simple as that, dildos do exist in real lifeao why not in gta, I agree completely with bugs quote.
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Official General  |
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Official General

Group: Members
Joined: Apr 13, 2010

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| QUOTE (Honest Bill @ Tuesday, Mar 6 2012, 17:23) | I like 'gritty realism' or a slightly more serious tone, whatever you wish to call it. However i don't really think it was the crazy stupid stuff which made SA more fun. I think it was the wealth of activities and variety. That is to say 'gritty realism' does not necessarily mean lack of fun or variety, which i felt was much more damaging to IV than anything to do with it's tone, which wasn't vastly different from the other GTAs anyway.
realism and variety are not mutually exclusive. I would like all the variety and content of SA, but with a gritty and realistic edge, perhaps even more so than IV.
IV wasn't more boring because of it's slightly more serious tone, it was more boring because of it's lean features and activities.
Saints row 1-2 however, were pretty whacky.. however neither game was anywhere near as fun as IV in my opinion, even though they had more content and activities, the reason for this is that they lack any sort of grounding in reality, or at least the hollywood reality of the criminal underworld that we have all come to know, and what draws us to these games in the first place.
Basically what i'm saying is, that i feel the issue is far more complex than your poll suggests, but if i were forced to vote either way, i would say 'gritty realism' is my personal choice, but to note that does not mean boring as f*ck. |
I totally agree with this, I have been saying this all along I will say though I took time to play GTA IV again and do the side activities like drug running for Little Jacob, Brucies' car missions and the Vigilante missions, and I called up Dwayne's boys to help me while doing them, I must admit, it was great fun that took a while for me to find. This post has been edited by Official General on Thursday, Mar 8 2012, 03:29
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interpolfan11  |
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Lions 7-8 NG

Group: Members
Joined: Dec 4, 2011

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| QUOTE (Honest Bill @ Tuesday, Mar 6 2012, 09:23) | I like 'gritty realism' or a slightly more serious tone, whatever you wish to call it. However i don't really think it was the crazy stupid stuff which made SA more fun. I think it was the wealth of activities and variety. That is to say 'gritty realism' does not necessarily mean lack of fun or variety, which i felt was much more damaging to IV than anything to do with it's tone, which wasn't vastly different from the other GTAs anyway.
realism and variety are not mutually exclusive. I would like all the variety and content of SA, but with a gritty and realistic edge, perhaps even more so than IV.
IV wasn't more boring because of it's slightly more serious tone, it was more boring because of it's lean features and activities.
Saints row 1-2 however, were pretty whacky.. however neither game was anywhere near as fun as IV in my opinion, even though they had more content and activities, the reason for this is that they lack any sort of grounding in reality, or at least the hollywood reality of the criminal underworld that we have all come to know, and what draws us to these games in the first place.
Basically what i'm saying is, that i feel the issue is far more complex than your poll suggests, but if i were forced to vote either way, i would say 'gritty realism' is my personal choice, but to note that does not mean boring as f*ck. | ^ Such a great post, summarizes everything I was trying to say
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