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 Hell on Wheels

 50 new missions, new gangs, bikes, ect.
 
SilentPL  
Posted: Saturday, Aug 11 2012, 12:01
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Played a while with CLEO4 and my mods, no problems encountered. I guess that it happens only for badly scripted CLEO mods (like the ones using global variables a lot - they just overwrite SCM data and everything gets screwed up). Doubt it can be "fixed" inside SCM.

About making the SCM bug-free - that'd be a problem. Unfortunately, whole script is written pretty... poorly? It would need a major overhaul to make it bug free (not crash free - it already MAY be).
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Big_Mitch_Baker  
Posted: Friday, Aug 17 2012, 03:14
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@arijitsen: Right on, let me know when/if it turns out icon14.gif

@SilentPL: That makes sense, if anything from CLEO messes with the main.scm it would explain the issues. Also HoW is missing a lot of the external scripts and side-missions (like Caesar's yayo courier missions), so if any CLEO scripts attempt to call on them it would also cause instability. I guess for now the best bet for people is either using Arijitsens' fix or not installing CLEO at all.

As for the script, it was my first attempt at coding anything in SCM (actually I tired once before to make this very same mod when SA first came to PC, but I was even less computer savy back then and all I could do was add car spawns tounge.gif). It's messy, but it does follow a certain "logic" once you see it (like DCCUT1 is the cutscene that leads into the mission DC_1, ect...). I don't expect that every minor bug can be fixed, Crash free would be fine enough....I can honestly say my copy doesn't crash any more often than the original unmodded San Andreas, so I can only assume it should be crash free for everyone mercie_blink.gif
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SilentPL  
Posted: Friday, Aug 17 2012, 11:20
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QUOTE (Big_Mitch_Baker @ Friday, Aug 17 2012, 05:14)
As for the script, it was my first attempt at coding anything in SCM (actually I tired once before to make this very same mod when SA first came to PC, but I was even less computer savy back then and all I could do was add car spawns tounge.gif).  It's messy, but it does follow a certain "logic" once you see it (like DCCUT1 is the cutscene that leads into the mission DC_1, ect...).  I don't expect that every minor bug can be fixed, Crash free would be fine enough....I can honestly say my copy doesn't crash any more often than the original unmodded San Andreas, so I can only assume it should be crash free for everyone mercie_blink.gif

Indeed, I got no crashes yet, either with and without CLEO mods.

As for the missions - as I said, they are mostly playable and enjoyable despite them not having a proper script, but some things are noticeable - save names are not set when mission is complete (this way, you don't increase "Mission Passed" stat, thus making legit 100% impossible), some onscreen glitches like guys being locked yet trying to run in the 1st mission (when the guys start to attack Snake and his friends).
I like the idea of 'convoy ride' in TLAD style, but it would work better if the goons actually respawned when they get too far away (and are not onscreen).

@About CLEO issue
As I said, it's mostly unfixable and is a fault of badly scipted CLEOs. For example, when somone uses a global variable $2000 (which is evil), he may succeed in vanilla SA and never get a crash, because the var may be used once/unused/used only in one mission. However, the same var in HoW may be used for something very important, thus making it crash (notice that vars are being saved by ID, NOT by name - that's why so many people think they are safe to use in CLEO!). PROPERLY scripted CLEOs shouldn't crash. There are some exceptions from 'not use global vars' rule, like $PLAYER_CHAR, $PLAYER_ACTOR, $ONMISSION etc. However, all of them go on right IDs in HoW, so they don't make problems icon14.gif

@Coding tip
Cutscenes could go into mission code aswell turn.gif


QUOTE (Big_Mitch_Baker @ Friday, Aug 17 2012, 05:14)
I guess for now the best bet for people is either using Arijitsens' fix or not installing CLEO at all.


The problem is, such "fix" doesn't "fix" nothing. You ship whole SA dir (with lots of garbage in it - tons of decompiled and compiled main.scms!), so it's quite logical that you have to overwrite your stock DLL files with ASI Loader in order to get CLEO to work again. Without it, ASI plugins will never load, and that's not even a bug.

This post has been edited by SilentPL on Friday, Aug 17 2012, 11:27
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Big_Mitch_Baker  
Posted: Saturday, Aug 18 2012, 02:38
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I'm glad it works for you, I think you hit the nail on the head with CLEO being the problem for the minority of players with major issues.

I would love to have the mission names with the saves, I can easily replace them in the gxt (I think I already might have) however I'm not sure what opcode to use to increment missions...is it 0318? For some reason I remember having trouble with it but I can't remember why suicidal.gif

And I was hoping nobody would notice the extra files lol, I forgot to remove them in v 1.2 (that's why it's slightly bigger than v. 1.1, in which I remembered to remove them before compiling the .rar file). When I release v1.3 I'll remember to remove that extra crap again. Luckily it only adds a few mb to the overall file size.

I must say you've really enlightened me somewhat on CLEO and how it works, I appreciate the info icon14.gif
And next time I'll be sure to combine the cutscene and mission into one thread, much easier to keep track of smile.gif

This post has been edited by Big_Mitch_Baker on Sunday, Aug 19 2012, 04:10
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arijitsen  
Posted: Wednesday, Aug 22 2012, 15:03
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I don't know how you guys didn't encountered crashes ?? Because I am still unable to complete those two missions because whenever I try to complete it crashes . I opened your SCM and I agree with silent that it is a bit messy but I can gather some infos from it most probably I may get a complete fix soon.
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Big_Mitch_Baker  
Posted: Monday, Aug 27 2012, 07:30
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@arijitsen: That would be awesome if you can find anything, if you have any questions about something in the coding just let me know. I would really appreciate it if someone could fix it, or at least figure out why it happens. I've had theories that the problem might be with the removal of the external scripts, or perhaps some of the "open ended" threads like Bikefest, but if that was the case I can't explain why it only crashes for some confused.gif

I'll see what I can do about uploading another savegame around your progress level, but I can only expect it'll happen again until we find a fix sad.gif


Everybody Else: Glad the mod is working for most of you, keep up the reviews biggrin.gif
And don't forget to check out the Strategy Guide/Video Playthrough
I'll keep working on the DLC, hopefully I'll have it out before V is released icon14.gif

This post has been edited by Big_Mitch_Baker on Monday, Aug 27 2012, 07:34
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arijitsen  
Posted: Monday, Aug 27 2012, 11:08
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What is an DLC lol !!
Anyways I ll surely try to fix all the stuffs which are creating the cause ..
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ManDog  
Posted: Monday, Aug 27 2012, 11:10
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Wow, you don't know what DLC stands for? lol, practically every game has one.
It stands for "Downloadable Content", if you know of Red Dead Redemption, shortly after it was released Rockstar Games made the zombie version of it. That's a Downloadable Content.
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arijitsen  
Posted: Monday, Aug 27 2012, 11:35
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Thanks I didn't knew that ....No one is perfect..
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SatournFan  
Posted: Wednesday, Aug 29 2012, 14:38
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I've got a problem with completing this mod. In the mission "Thunder Run", where you need to destroy the trucks the game crashes after the third truck is destroyed and sometimes freezes. I tried everything, but no effect.
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Big_Mitch_Baker  
Posted: Monday, Sep 3 2012, 19:44
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@SatournFan: Sorry to hear that, it's a shame too 'cause you're only 2 missions away from the end...So I've gone ahead and played through the mod and completed the mission "Thunder Run" and I've uploaded the savegame for you smile.gif

Just visit the page linked below, and download the corresponding mission save, then replace your existing one in your GTA User files. Hope that helps, thanks again for playing icon14.gif

GTA HOW Savegames


@Arijitsen: I've done the same for you, click the linked page above and there's a savegame for you with "Nobody f*cks with us" already complete. Also keep in mind the savegame will only work with the original Hell on Wheels SCM, if you've made any changes to the script you'll have to replace it with the original before the savegame will work. If you haven't changed anything in the SCM, then just replace the savegame file in your GTA User files with the one in the .rar file. I hope it helps you enjoy the mod further smile.gif

Also, you can check out anything you've missed in the mission (storyline, ect...) by watching the mission playthrough here: GTA HOW Guide with Videos
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arijitsen  
Posted: Tuesday, Sep 4 2012, 00:46
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Thanks a lot I was waiting for it & yep I have changed some stuff in the SCM but I have a backup Thanks a lot....
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nodwsp  
Posted: Wednesday, Sep 12 2012, 20:17
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Cant enter the Adolf marker, and the Elvis (? marker) wont go away after completion

and got no where else to go (no more main mission markers on the map)

If cant find a fix, i'll have to download a savefile xD
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Big_Mitch_Baker  
Posted: Sunday, Sep 16 2012, 12:39
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@nodwsp: Sorry to hear that, I've seen that bug reported once before but hoped it was an isolated incident. I assume there are no Steel Roses missions left at Hilltop Farm either?

If you're willing to bear with me, I am going to include a savegame for every mission in v1.3 release. Bit of a pain in the ass though with the variables based on the players choices during the storyline. Hopefully won't be much longer though icon14.gif

And here's some screenshots of the upcoming HoW DLC for the rest of ya smile.gif

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This post has been edited by Big_Mitch_Baker on Sunday, Sep 16 2012, 12:44
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nodwsp  
Posted: Wednesday, Sep 26 2012, 19:09
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ok now I cant finish the infiltrator mission, at the end after stealing the suitcase when I get close to the goal marker next to the driving school the game crashes.

no other missions left on the map, except for that elvis (?) marker that wont go away
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ThirteenAG  
Posted: Sunday, Sep 30 2012, 19:29
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Is anyone has a save game before or after mission The Amazing Disg-race? I need it because i can't start this mission, the game stuck in the cutscene after it's finish.
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nodwsp  
Posted: Friday, Oct 5 2012, 20:39
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QUOTE (nodwsp @ Wednesday, Sep 26 2012, 19:09)
ok now I cant finish the infiltrator mission, at the end after stealing the suitcase when I get close to the goal marker next to the driving school the game crashes.

no other missions left on the map, except for that elvis (?) marker that wont go away

Im stuck, so if you got a savestate right after completing the infiltrator mission that would be great!
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Big_Mitch_Baker  
Posted: Wednesday, Oct 17 2012, 19:40
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Here it is (finally)!

GTA Hell on Wheels Savegames!

Just click the link above to find the download for every (major) mission, each savegame is titled with the last mission completed. Hope this helps anyone who's stuck... Enjoy icon14.gif

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ThirteenAG  
Posted: Wednesday, Oct 17 2012, 20:56
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QUOTE (Big_Mitch_Baker @ Wednesday, Oct 17 2012, 19:40)
Here it is (finally)!

Thanks, will continue my game later with this sigh.gif
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Big_Mitch_Baker  
Posted: Wednesday, Nov 14 2012, 16:22
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Right on, let me know what you think of the ending icon14.gif
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