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Attention:
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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
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Hell on Wheels 50 new missions, new gangs, bikes, ect.
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Big_Mitch_Baker  |
Posted: Saturday, Aug 4 2012, 10:32
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=Å= Angels of Death - Founder

Group: Members
Joined: Feb 23, 2005


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@ Saint Burak: Funny you should mention DLC, I am actually working on something right now for HoW (I'll add details to the front page when it's time  ) The DLC will see the return of external scripts (gambling, Ammunation, ect) as well as new features including Gang Hideouts, Drug Dealing, and setting up your own Heists  Sorry to hear about your game troubles, I assume you don't have CLEO installed ( cleo and the mod don't mix lol). Although the game does crash sometimes, it should be very few and far between, if your game is crashing often then there is something else causing a problem or compatibilty issue. As for Grove St. Families crashing your game, is it at a specific point/mission, or just when your walking around? Does it happen every time, or just randomly? Any details you can give may help determine the problem/fix
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Big_Mitch_Baker  |
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=Å= Angels of Death - Founder

Group: Members
Joined: Feb 23, 2005


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@ SilentPL: If only I knew lol, as far as I can tell there's nothing in the code that should mess with CLEO I made the mod with just regular scm coding in Sannybuilder, I never had CLEO installed when making it, however I don't see why that would effect anyone who did have CLEO, so it's a mystery for the ages. I've created a HoW Debug Team here on the forums, but not much activity there as of late. Arijitsen has also offered to help debug, so maybe he can spot something I didn't see. @ Arijitsen: I've been a bit busy lately but I'm working on getting you a copy of the scm script to look over (if you're still interested in helping, I appreciate it). If I'm taking too long, you can also check it out using Sannybuilder on my modded scm. The major issue is incompatibility with CLEO, and the inability to add External Scripts without constant crashes. Minor issues are a couple of spheres that refuse to dissapear, trailer park save doesn't work, ect... otherwise the game seems to work fine as long as people don't have CLEO installed @ Saint Burak: Man that's awesome, you're quite ingenuitive Glad to hear ya got it sorted out, although you're the first to have that error, I'll add the "fix" to the front page just in case it can help someone else
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Big_Mitch_Baker  |
Posted: Wednesday, Aug 8 2012, 10:25
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=Å= Angels of Death - Founder

Group: Members
Joined: Feb 23, 2005


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@ SilentPL: heh, well yes and no...I didn't actually use MPACKS (you don't have to go into the menu and pick an scm or anything), instead to install you just copy the main.scm and various .img files and replace the originals in the San Andreas folder. So essentially it's like an MPACK, but I didn't follow the actual method of making MPACKs. Probably still the reason for the incompatibility, but if you try the mod out you'll see what I mean  Here's hoping someone comes up with a fix. @ Bondergomme: Right on, thanks man I appreciate it...And glad someone caught that reference, usually outside Canada people are unaware. I live right near the Six Nations reserve so we still get our fair share of protests and road blocks  @ arijitsen: I'm glad you're still on board to help, as you can probably tell I'm a little too busy to get it done all by my lonesome...Anytime you feel like it take a look at the script and see what you can find, but I warn you it was my first forray in .scm coding so it's probably a little messy. As for the errors you're encountering, it's quite a mystery...you sure you don't have CLEO installed?  Seems to me you're getting a lot of errors that I've never encountered or heard of before (with the exception of the second dealer in that last Shiekh mission, I've had someone report that once before.) Gotta say it boggles my mind why some people can play all the way through no problem but others get crashes all the time
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Big_Mitch_Baker  |
Posted: Thursday, Aug 9 2012, 08:51
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=Å= Angels of Death - Founder

Group: Members
Joined: Feb 23, 2005


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@ SilentPL: Any theory you have is still better than the Nothing I got lol If you do find a solution (which would be awesome) ya might as well post it here, the debug topic has been dead a while, and everyone posts their bug issues here anyway  @ Arijitsen: Well the mission "White boy in the hood" isn't necessary to complete the main storyline, however "Nobody f*cks with us" is... I could try uploading a savegame at that point, but it's really just a temporary solution. Seems that some people can play all the way through, but if you encounter a crash you're bound to see more. Any solution to the CLEO problem is welcome, I look forward to seeing what you've come up with. We still need to get to the bottom of why you're game is crashing even without CLEO, the randomness of it bothers me  @ ThirteenAG: The mod is playable with CLEO, but you will eventually run into bugs that don't appear if have a clean install (unless you're one of the unlucky few like Arij there  ). Seems to be random too, so there's a small chance that even someone with CLEO could make it to the end of the game, but if you keep running into bugs I suggest the no-cleo method  @ SilentPL & Arijitsen: You two are my official debug team now  If you an get my mod working (nearly)bug-free for everyone, I could send ya some cash over Paypal for your trouble (like $20 each or somethin', I ain't rich lol)
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