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[WIP|SCR] Project "Behind Space of Realities" Not best vegetation, sorry…
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JF-Mir2  |
Posted: Thursday, Mar 15 2012, 10:48
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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^^But didn't he created these models from scratch?
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JF-Mir2  |
Posted: Thursday, Mar 15 2012, 22:23
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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It's finally out!!!! But same question as method, why different sizes?
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YourCreatedHell  |
Posted: Saturday, Mar 17 2012, 22:50
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Rat

Group: Members
Joined: Jan 21, 2012


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| QUOTE (methodunderg) | | Loving this mod YourCreatedHell; I hope you continue to replace more of SA's vegetation with yours xD ! |
Thanks, man. | QUOTE (methodunderg and JF-Mir2) | | why the different sizes? |
For file-shared more size, we know, why. In Progress "Behind Space Of Realities Full version", need to make ~350-400 objects, from scratch. More works and blasted my brain. So, we can see it my first tree. Okey...   Customize tree, textured Far Cry 2. And more, new object list for BSOR is here.
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YourCreatedHell  |
Posted: Saturday, Mar 17 2012, 23:14
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Rat

Group: Members
Joined: Jan 21, 2012


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oksa8, i corrected the texture already, but then lay out the screenshots. Added brightness +75 and contrast +50 in Photoshop. Smoothing - ~ 4600 poly. Compared with the project oblivon, very little. I saw the vegetation in the project oblivon, which crosses over 40000 poly. The truth is in the project Oblivion vegetation with details about 5000 poly, but they are terrible quality. Damn, already 3 o'clock in the morning, and I still can not sleep
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JF-Mir2  |
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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^^That was pretty fast progress. And wtf, it looks terrific! Looking forward on next release. Will this replace all the vegetation?
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Dumbass-Productions  |
Posted: Saturday, Apr 28 2012, 19:12
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Crazy Freak

Group: Members
Joined: Oct 17, 2010


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This post has been edited by Dumbass-Productions on Saturday, Apr 28 2012, 19:14
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