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 Construction workers carry planks, other things.

 
NewportByChrysler  
Posted: Thursday, Feb 23 2012, 04:49
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Would anybody know how to re enable construction workers carrying wooden planks, along with certain peds selling stolen goods, and increase the frequency of the mailman spawning? Thanks.
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NewportByChrysler  
Posted: Thursday, Feb 23 2012, 21:47
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Nobody knows? Or is this in the incorrect forum?
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ZBNYNC  
Posted: Friday, Feb 24 2012, 01:37
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This is in the correct forum but sometimes it takes people awhile to offer support, just be patient.
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NewportByChrysler  
Posted: Saturday, Feb 25 2012, 05:23
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Yep, sorry.
I checked the script img, but there was no amb file related to construction workers, plus I don't have coding skills.
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jdmalex2  
Posted: Sunday, Feb 26 2012, 17:44
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maybe
CODE


replace plank hash with the actual hash
may need to add this to ped spawner

void plankme(void)
{

Object plank;
Ped somepedyouspawned;

float x,y,z;

REQUEST_MODEL(theplankshash);
while HAS_MODEL_LOADED(theplankshash) == 0 do Wait(100);

GET_CHAR_COORDINATES(somepedyouspawned, x, y, z);

CREATE_OBJECT(theplankshash, 0.0, 0.0, 0.0, plank, 1);
ATTACH_OBJECT_TO_PED(plank, somepedyouspawned, 0, x, y, z, 0.0, 0.0, 0.0, 0);
}

//then place in main like this

void main(void)
{
plankme();
}



I havent tested it myself but its done in c++ for scocl


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NewportByChrysler  
Posted: Sunday, Feb 26 2012, 19:43
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So wait.....to me, it looks like i'd have to spawn a ped first, like with Native Trainer. Correct me if i'm wrong.

This post has been edited by NewportByChrysler on Sunday, Feb 26 2012, 20:12
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jdmalex2  
Posted: Monday, Feb 27 2012, 03:41
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QUOTE (NewportByChrysler @ Sunday, Feb 26 2012, 19:43)
So wait.....to me, it looks like i'd have to spawn a ped first, like with Native Trainer. Correct me if i'm wrong.

yeh the way I have it .. I re read your post

maybe there is a way but its probably more involved than what I posted

I think maybe you could delete all existing peds and re-create your own to spawn in rand areas with attached objects

or you could just use a ped spawner but I don't understand how script hook coding works ... haven't tried


but it seems like a pain in the .. for something so small
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