ok, thanks for the code, im still must have a misunderstanding though
i put this at the "put your create threads here"
| CODE |
004F: create_thread @PED1
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then in the thread section i put this
| CODE |
:PED1 03A4: name_thread "PED1" 0247: load_model #BFORI 04ED: load_animation "MISC" :PED2 0001: wait 0 ms 00D6: if and 0248: model #BFORI available 04EE: animation "MISC" loaded 004D: jump_if_false @CheckAnim 009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0 0605: actor 0@ perform_animation_sequence "BMX_COMEON" IFP_file "MISC" 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1 0249: release_model #BFORI 04EF: release_animation "MISC" 004E: end_thread
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im sure i have a part messed up, but i have no clue which part i did wrong
i also try putting it in the Mission 0 Section without the create threads, but sannybuilder changes it into
| CODE |
:MAIN_297 0001: wait $DEFAULT_WAIT_TIME ms 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 0002: jump @MAIN_297 0247: load_model #BFORI 04ED: load_animation "MISC"
:MAIN_329 0001: wait 0 ms 00D6: if and 0248: model #BFORI available 04EE: animation "MISC" loaded 004D: jump_if_false @MAIN_329 009A: 0@ = create_actor_pedtype 5 model #BFORI at 0.0 0.0 0.0 0605: actor 0@ perform_animation_sequence "BMX_COMEON" IFP_file "MISC" 4.0 loop 0 0 0 0 time -1 // versionA 0249: release_model #BFORI 04EF: release_animation "MISC" 004E: end_thread
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and gtasa still crashes
This post has been edited by hellya2011 on Tuesday, Feb 21 2012, 10:47