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GTA Modification Forums
IMG Manager 2.0 [III | VC | SA | IV] > LOCKED: Topic Author Request
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xmen  |
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Foot Soldier

Group: Members
Joined: Jun 2, 2005



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@fastman92 | QUOTE | | It'd be best if changes were kept in memory until -save option is used. |
why ? IMGM will validate every command before executing. So its quite secure. @JF-Mir2 : Its already been done @methodunderg : - I dont know what IDE harvest is, but I've added what G-Force asked(export/import by IDE, COL/DFF existence check by IDE) - Yes - The limit of files in IMGM is 100 if you Import through Dialog(to avoid silly windows max paths' lengths limit) . But if you want to add more than 100, then you should use drag and drop which has no limit. @fastman92 | QUOTE | | possibility to open default.dat and gta.dat, load list of archives |
thats already in todo list  | QUOTE | | import files to proper archive, (the first one that contains file with name of imported file) |
thats a very nice idea, will be added.
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Swoorup  |
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innovator

Group: Members
Joined: Oct 28, 2008


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Hey, xmen
I think I found a possible way to edit txd, cols, other items while in IMGManager.
When the user double clicks a file inside the img, extract that file to a temporary place and let a suitable software open it, TXD workshop, Steve-m's col editor, etc, etc.
And when they are done, if changes are detected on the file, Prompt to replace the file, And if the user clicks yes, then replace the file in the img
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xmen  |
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Foot Soldier

Group: Members
Joined: Jun 2, 2005



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| QUOTE (Swoorup @ Monday, Mar 5 2012, 09:30) | Hey, xmen
I think I found a possible way to edit txd, cols, other items while in IMGManager.
When the user double clicks a file inside the img, extract that file to a temporary place and let a suitable software open it, TXD workshop, Steve-m's col editor, etc, etc.
And when they are done, if changes are detected on the file, Prompt to replace the file, And if the user clicks yes, then replace the file in the img | check here
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