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Pages: (5) [1] 2 3 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 IMG Manager 2.0 [III | VC | SA | IV]

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xmen  
Posted: Monday, Feb 20 2012, 03:04
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I was writing Archive library for X Mod Installer 2, thought to write IMGM 2 too. So if any of you guys has any suggestion, you can post here.
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mascotefera  
Posted: Monday, Feb 20 2012, 03:28
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QUOTE (xmen @ Monday, Feb 20 2012, 03:04)
I was writing Archive library for X Mod Installer 2, thought to write IMGM 2 too. So if any of you guys has any suggestion, you can post here.

could make type Spark SAN =D

a question because IV also? is not necessary to have Open IV GOD =D


This post has been edited by mascotefera on Monday, Feb 20 2012, 03:32
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Gforce  
Posted: Monday, Feb 20 2012, 10:29
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good to know you're making a new Img tool icon14.gif

i have plenty of idea's for new features, but too lazy to type right now.
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lpgunit  
Posted: Monday, Feb 20 2012, 13:06
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In what language is it coded? I was thinking maybe we can write a native Mac application for editing GTA .img archives or something, well since the three GTA3 era games are now available on OSX, and while the existing tools can be run on Wine/Cider, something that's more or less native to the platform might be 'swell enough.
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xmen  
Posted: Monday, Feb 20 2012, 15:38
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Using C# with DNF 2(easily available in all PCs)
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lpgunit  
Posted: Tuesday, Feb 21 2012, 00:27
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QUOTE (xmen @ Monday, Feb 20 2012, 15:38)
Using C# with DNF 2(easily available in all PCs)

DNF2?
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xmen  
Posted: Tuesday, Feb 21 2012, 02:28
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QUOTE (lpgunit @ Tuesday, Feb 21 2012, 05:57)
QUOTE (xmen @ Monday, Feb 20 2012, 15:38)
Using C# with DNF 2(easily available in all PCs)

DNF2?

.net framework smile.gif
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Gforce  
Posted: Tuesday, Feb 21 2012, 03:53
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some feature ideas for you, hopefully you can see how useful they truly could be for total conversion map modders who want to keep their Img's nice and tidy and also reduce the amount of troubleshooting needed if they come across problems.

Validate Img by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Validate Button would check the IMG for missing or duplicate models and texture archives.

Export by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Export Button create folders named the same as selected ide files in a user chosen location, then would check the IMG for missing or duplicate models and texture archives then export them to the created folders for each ide.

Import by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Import Button would also ask the user to select the folders to use for importing models from, and then add the files to the img in selected ide order and add dff's then TXD's then colfiles the ifp files for each ide from each folder.

Validate Collfile by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Validate Button would check the Collision files for missing or duplicate collfiles for the models defined within the selected ide files.



Export by Ide is pretty much the same as a feature i requested and REspawn included in G-Img, and "Validate Collfile by IDE" is also similar to the feature i requested called "Sort by IDE" and Steve-M included with his CollEditor2.

one other idea for a feature was for testing texture archives for missing textures against the textures defined in selected model files but that could be a little more complex to include.

i have a few more ideas but i can't remember them atm.

good luck with this one xmen icon14.gif

This post has been edited by Gforce on Tuesday, Feb 21 2012, 03:55
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xmen  
Posted: Tuesday, Feb 21 2012, 04:05
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QUOTE
Validate Img by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Validate Button would check the IMG for missing or duplicate models and texture archives.

Export by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Export Button create folders named the same as selected ide files in a user chosen location, then would check the IMG for missing or duplicate models and texture archives then export them to the created folders for each ide.

Import by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Import Button would also ask the user to select the folders to use for importing models from, and then add the files to the img in selected ide order and add dff's then TXD's then colfiles the ifp files for each ide from each folder.

Validate Collfile by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Validate Button would check the Collision files for missing or duplicate collfiles for the models defined within the selected ide files.


Will be added


QUOTE
one other idea for a feature was for testing texture archives for missing textures against the textures defined in selected model files but that could be a little more complex to include.


Indeed, that feature will require me to write 2 new libraries, sorry this cant be done. I'm just finishing off what I started. smile.gif
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Gforce  
Posted: Tuesday, Feb 21 2012, 04:09
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QUOTE (xmen @ Tuesday, Feb 21 2012, 04:05)
QUOTE
Validate Img by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Validate Button would check the IMG for missing or duplicate models and texture archives.

Export by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Export Button create folders named the same as selected ide files in a user chosen location, then would check the IMG for missing or duplicate models and texture archives then export them to the created folders for each ide.

Import by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Import Button would also ask the user to select the folders to use for importing models from, and then add the files to the img in selected ide order and add dff's then TXD's then colfiles the ifp files for each ide from each folder.

Validate Collfile by IDE: this feature would bring up a Gui for the user to locate and select single or multiple ide files and on pressing Validate Button would check the Collision files for missing or duplicate collfiles for the models defined within the selected ide files.


Will be added


Great News for all modders i think biggrin.gif

thanks icon14.gif

PS: you know how to get hold of me should you need a beta tester wink.gif
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xmen  
Posted: Tuesday, Feb 21 2012, 04:17
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QUOTE
PS: you know how to get hold of me should you need a beta tester

sure
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lpgunit  
Posted: Tuesday, Feb 21 2012, 05:36
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QUOTE (xmen @ Tuesday, Feb 21 2012, 02:28)
QUOTE (lpgunit @ Tuesday, Feb 21 2012, 05:57)
QUOTE (xmen @ Monday, Feb 20 2012, 15:38)
Using C# with DNF 2(easily available in all PCs)

DNF2?

.net framework smile.gif

Ahh, understood. I think we can deal with that via Mono or something, since your IMG Manager's coded in C#.
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xmen  
Posted: Tuesday, Feb 21 2012, 06:05
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QUOTE (lpgunit @ Tuesday, Feb 21 2012, 11:06)
QUOTE (xmen @ Tuesday, Feb 21 2012, 02:28)
QUOTE (lpgunit @ Tuesday, Feb 21 2012, 05:57)
QUOTE (xmen @ Monday, Feb 20 2012, 15:38)
Using C# with DNF 2(easily available in all PCs)

DNF2?

.net framework smile.gif

Ahh, understood. I think we can deal with that via Mono or something, since your IMG Manager's coded in C#.

Cant, using P/Invoke everywhere and there are too many restrictions.
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lpgunit  
Posted: Tuesday, Feb 21 2012, 07:18
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QUOTE (xmen @ Tuesday, Feb 21 2012, 06:05)
QUOTE (lpgunit @ Tuesday, Feb 21 2012, 11:06)
QUOTE (xmen @ Tuesday, Feb 21 2012, 02:28)
QUOTE (lpgunit @ Tuesday, Feb 21 2012, 05:57)
QUOTE (xmen @ Monday, Feb 20 2012, 15:38)
Using C# with DNF 2(easily available in all PCs)

DNF2?

.net framework smile.gif

Ahh, understood. I think we can deal with that via Mono or something, since your IMG Manager's coded in C#.

Cant, using P/Invoke everywhere and there are too many restrictions.

Ouch.
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SilentPL  
Posted: Tuesday, Feb 21 2012, 13:27
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Apparently 1.5 version lacked "Import (remove if exists)" option, like Alci's IMG Editor has. It was the only reason that I didn't use your IMG Editor (but now I don't use them at all, now doing it natively).
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xmen  
Posted: Tuesday, Feb 21 2012, 14:50
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QUOTE
Import (remove if exists)

you mean "Import or Replace if exists"?
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SilentPL  
Posted: Tuesday, Feb 21 2012, 16:20
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Yes.
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ALMOST610  
Posted: Thursday, Feb 23 2012, 22:42
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Any news on how this is going, as a fellow modder I would love to see the features that GForce mentioned as it would make Mapping a hell of a lot easier, I hope this tool does not die and gets completed I would love those new things as would many other modders.


Also how about some sort of feature that allows us to create an Install Script, as in there is a folder with DFF,TXD's etc.. and we have a txt file with all the DFFs & TXDs listed in it and then all you have to do is when the tool is opened hit a button 'Install By Script' and then we select the txt file and it will install all the Files.
I am making this suggestion as an IMG Tool that can replace GTA Mod Installer would be great, or even a similar feature that allows people to install a Mod's files to an IMG Easier.
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fastman92  
Posted: Thursday, Feb 23 2012, 22:55
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I would prefer command tool with abillity to load script comands from file such as
open, import, export, delete, rename, rebuild, save, close.

It would be good if sequence of files on list past the header 8 bytes wasn't changed if file will be replaced. File can be added at the ending, old file removed, but name order should staty as is. These are simple calculations of offsets and file writing for ya.
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Swoorup  
Posted: Friday, Feb 24 2012, 04:36
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Here's are my few request:

-Automatic Replace files
-texture viewer/editor inside the img tool (if possible?)
-Batch script that could be used with the tool like Almost said. (Mass renaming, deleting, adding, extract with automatic replacing)
-check for duplicate entries

I cant remember anything more than that.
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