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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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GTA IV: Assassin's Creed Modern Times Rage Mod > LOCKED: Conversion From Another Game
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ShakingASS  |
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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Topic Locked:| QUOTE (GTAForums Mod Showroom Procedure) | [4.5] Conversions Conversions should be seen as a last resort. If for some reason the original author is unable to convert the model, or is unwilling due to lack of time/personal life, then the model may be converted under and ONLY under the following condition;
The original author of the model MUST, THEMSELVES, publicly state that he/she allows it. This is not open for debate / discussion, this is final. Anyone caught posing as an original author will be permanently banned, no exceptions.
If the original author is unavailable, or can't be contacted, the conversion may not be released. •[4.5.1] Tuning/Ricing/Pimping - Improving/editing another author's work and re-releasing it requires the same level of verification as a conversion, and requires a post from the original author. •[4.5.2] Original GTA content - Converting these between games is allowed, in moderation. It's a common practice, everyone who has gta installed has access to these vehicles, and getting Rockstar's permission simply won't happen. No point in trying to stop access to something you already have. However, converting excessive amounts of content will detract from interest in scratch-made content. It can also cause issues with Rockstar: if GTAIV's content could be installed into the much cheaper and older San Andreas - GTAIV sales could suffer - and future GTAs will be more likely to contain anti-modding protection. Modding currently encourages people to buy the PC version in order to install mods, which makes us a friend of Rockstar. Let's try to keep it that way. •[4.5.3] Content from websites - As long as it's under a suitable licence granting it's free use, then it's allowed. Make sure to follow allow requirements of that licence. If no license is provided with the content, include a link to where it was originally obtained. •[4.5.4] Models that require permission from a corporate entity, like EA Games, are NOT allowed for conversions (with the R* exception listed above). Failure to meet the above criteria will result in, at minimum, a locked topic and verbal warning. |
    Really need a team for this project. Team: nkjellman
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nkjellman  |
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (ShakingASS @ Monday, Feb 20 2012, 03:45) | | QUOTE (nkjellman @ Monday, Feb 20 2012, 03:39) | | QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:57) | | Of course like i told you in pm. |
Sometimes using models from other games saves you time and ends up looking better.
Kinda like how for my Chicago map, there are tracks in NFS The Run I can hook together, and then make the area around them. I hope I can find a way to port them to GTA IV. They cover the area around the city and the part of the city I wan't to do. Hopefully they will be portable. Ive seen tracks from other NFS games ported to GTA IV. But then ofcourse there are buldings and objects Ill use that are in GTA IV's LC. |
It's pretty easy to port them for me. |
Cool. EA will be credited ofcourse. Their map for Chicago would work perfictly. Its very close to the real thing. Anyone who can port models from NFS The Run to GTA IV will be a HUGE help. If you can help that would be wonderfull. Maybe you could even teach me something along the way. Sorry if Im hijacking the topic to Chicago, from Paris. Eather way, were both planning on using models from other games to make a real city.
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ShakingASS  |
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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| QUOTE (nkjellman @ Monday, Feb 20 2012, 04:04) | | QUOTE (ShakingASS @ Monday, Feb 20 2012, 03:45) | | QUOTE (nkjellman @ Monday, Feb 20 2012, 03:39) | | QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:57) | | Of course like i told you in pm. |
Sometimes using models from other games saves you time and ends up looking better.
Kinda like how for my Chicago map, there are tracks in NFS The Run I can hook together, and then make the area around them. I hope I can find a way to port them to GTA IV. They cover the area around the city and the part of the city I wan't to do. Hopefully they will be portable. Ive seen tracks from other NFS games ported to GTA IV. But then ofcourse there are buldings and objects Ill use that are in GTA IV's LC. |
It's pretty easy to port them for me. |
Cool. EA will be credited ofcourse. Their map for Chicago would work perfictly. Its very close to the real thing. Anyone who can port models from NFS The Run to GTA IV will be a HUGE help. If you can help that would be wonderfull. Maybe you could even teach me something along the way. Sorry if Im hijacking the topic to Chicago, from Paris.
Eather way, were both planning on using models from other games to make a real city. | It's ok you really should get MSN man i could teach you over team viewer.
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