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Pages: (3) [1] 2 3   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 GTA IV: Assassin's Creed Modern Times Rage Mod

 > LOCKED: Conversion From Another Game
 
ShakingASS  
Posted: Monday, Feb 20 2012, 02:47
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QUOTE (GTAForums Mod Showroom Procedure)
[4.5] Conversions
Conversions should be seen as a last resort. If for some reason the original author is unable to convert the model, or is unwilling due to lack of time/personal life, then the model may be converted under and ONLY under the following condition;

The original author of the model MUST, THEMSELVES, publicly state that he/she allows it. This is not open for debate / discussion, this is final. Anyone caught posing as an original author will be permanently banned, no exceptions.

If the original author is unavailable, or can't be contacted, the conversion may not be released.
•[4.5.1] Tuning/Ricing/Pimping - Improving/editing another author's work and re-releasing it requires the same level of verification as a conversion, and requires a post from the original author.
   
•[4.5.2] Original GTA content - Converting these between games is allowed, in moderation. It's a common practice, everyone who has gta installed has access to these vehicles, and getting Rockstar's permission simply won't happen. No point in trying to stop access to something you already have. However, converting excessive amounts of content will detract from interest in scratch-made content. It can also cause issues with Rockstar: if GTAIV's content could be installed into the much cheaper and older San Andreas - GTAIV sales could suffer - and future GTAs will be more likely to contain anti-modding protection. Modding currently encourages people to buy the PC version in order to install mods, which makes us a friend of Rockstar. Let's try to keep it that way.
   
•[4.5.3] Content from websites - As long as it's under a suitable licence granting it's free use, then it's allowed. Make sure to follow allow requirements of that licence. If no license is provided with the content, include a link to where it was originally obtained.
   
•[4.5.4] Models that require permission from a corporate entity, like EA Games, are NOT allowed for conversions (with the R* exception listed above). Failure to meet the above criteria will result in, at minimum, a locked topic and verbal warning.



user posted image
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Really need a team for this project.

Team:
nkjellman
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ShakingASS  
Posted: Monday, Feb 20 2012, 02:49
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Reserved.
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nkjellman  
Posted: Monday, Feb 20 2012, 02:51
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Well, Ill say that if your after modern and using Assasin's Creed, you should resemble the city after Paris in France.
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ShakingASS  
Posted: Monday, Feb 20 2012, 02:57
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Of course like i told you in pm.
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nkjellman  
Posted: Monday, Feb 20 2012, 03:39
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QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:57)
Of course like i told you in pm.

Sometimes using models from other games saves you time and ends up looking better.

Kinda like how for my Chicago map, there are tracks in NFS The Run I can hook together, and then make the area around them. I hope I can find a way to port them to GTA IV. They cover the area around the city and the part of the city I wan't to do. Hopefully they will be portable. Ive seen tracks from other NFS games ported to GTA IV. But then ofcourse there are buldings and objects Ill use that are in GTA IV's LC.
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ShakingASS  
Posted: Monday, Feb 20 2012, 03:45
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QUOTE (nkjellman @ Monday, Feb 20 2012, 03:39)
QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:57)
Of course like i told you in pm.

Sometimes using models from other games saves you time and ends up looking better.

Kinda like how for my Chicago map, there are tracks in NFS The Run I can hook together, and then make the area around them. I hope I can find a way to port them to GTA IV. They cover the area around the city and the part of the city I wan't to do. Hopefully they will be portable. Ive seen tracks from other NFS games ported to GTA IV. But then ofcourse there are buldings and objects Ill use that are in GTA IV's LC.

It's pretty easy to port them for me.
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nkjellman  
Posted: Monday, Feb 20 2012, 04:04
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QUOTE (ShakingASS @ Monday, Feb 20 2012, 03:45)
QUOTE (nkjellman @ Monday, Feb 20 2012, 03:39)
QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:57)
Of course like i told you in pm.

Sometimes using models from other games saves you time and ends up looking better.

Kinda like how for my Chicago map, there are tracks in NFS The Run I can hook together, and then make the area around them. I hope I can find a way to port them to GTA IV. They cover the area around the city and the part of the city I wan't to do. Hopefully they will be portable. Ive seen tracks from other NFS games ported to GTA IV. But then ofcourse there are buldings and objects Ill use that are in GTA IV's LC.

It's pretty easy to port them for me.

Cool. EA will be credited ofcourse. Their map for Chicago would work perfictly. Its very close to the real thing. Anyone who can port models from NFS The Run to GTA IV will be a HUGE help. If you can help that would be wonderfull. Maybe you could even teach me something along the way. Sorry if Im hijacking the topic to Chicago, from Paris.

Eather way, were both planning on using models from other games to make a real city.
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ShakingASS  
Posted: Monday, Feb 20 2012, 04:24
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QUOTE (nkjellman @ Monday, Feb 20 2012, 04:04)
QUOTE (ShakingASS @ Monday, Feb 20 2012, 03:45)
QUOTE (nkjellman @ Monday, Feb 20 2012, 03:39)
QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:57)
Of course like i told you in pm.

Sometimes using models from other games saves you time and ends up looking better.

Kinda like how for my Chicago map, there are tracks in NFS The Run I can hook together, and then make the area around them. I hope I can find a way to port them to GTA IV. They cover the area around the city and the part of the city I wan't to do. Hopefully they will be portable. Ive seen tracks from other NFS games ported to GTA IV. But then ofcourse there are buldings and objects Ill use that are in GTA IV's LC.

It's pretty easy to port them for me.

Cool. EA will be credited ofcourse. Their map for Chicago would work perfictly. Its very close to the real thing. Anyone who can port models from NFS The Run to GTA IV will be a HUGE help. If you can help that would be wonderfull. Maybe you could even teach me something along the way. Sorry if Im hijacking the topic to Chicago, from Paris.

Eather way, were both planning on using models from other games to make a real city.

It's ok you really should get MSN man i could teach you over team viewer.
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StunterDan  
Posted: Monday, Feb 20 2012, 04:41
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Pics look nice but how are you going to do it ? Like San Andreas IV ? Look for a good Team and let them do the work again?
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ShakingASS  
Posted: Monday, Feb 20 2012, 04:44
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I never let them do by them self.I been working hard on this mod and deserve some help from the community.I am serious as i was in other mod i am looking for people who actually will help.Last mod no one was helping they do 1 thing then stop.Besides my problem on other mod was stupid IDE and IPL.Like i stated long ago i relearned everything then cought back up with modding fast again.I remembered some sercets and ect while learning again.IV is easy for me i am use to how IV works.

This post has been edited by ShakingASS on Monday, Feb 20 2012, 04:47
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nkjellman  
Posted: Monday, Feb 20 2012, 05:35
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Well, Im helping out with EFLC stuff like I am with almost every Rage TC lol. Its nice to help the teams out in any way I can and get info before the rest of the world does.

Anywho, this will be good. I have played the map, and its a nice map Ill admit. The pics make it look smaller. There are two or three towns aready in the map. Anyways I hope this doesnt get added to my long TC graveyard list that goes back to 2008.
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ShakingASS  
Posted: Monday, Feb 20 2012, 05:39
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It won't i am committed my favorite games of series to have in IV.
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stilldre  
Posted: Monday, Feb 20 2012, 10:23
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I hate to be an ass, but your textures are to tiled biggrin.gif
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gtasadude  
Posted: Monday, Feb 20 2012, 10:47
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I also wish people would stop ruining their screenshots with awful ENB settings... good luck with the map but the ENB settings you are using just kill the lighting entirely.
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ItsAllAboutGTA  
Posted: Monday, Feb 20 2012, 11:43
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How bout the IV to SA project ? Will you stop it ?
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MadJC  
Posted: Monday, Feb 20 2012, 11:52
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Well, i liked Istanbul/ Konstantinopel from Revelations much more than Rome from Brotherhood. But of course it is your decision!
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nkjellman  
Posted: Monday, Feb 20 2012, 18:02
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In my opinion the map looks nice with the extra sunny original timecyc. Shaking if it's ok with you could I do that?
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ShakingASS  
Posted: Monday, Feb 20 2012, 18:03
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@ItsAllAboutGTA
My other project was taken over without asking me i don't care about it no more.People kept saying of your map which doesn't exist look at this how do i have maps in IV huh?I am real modeler......

@MadJC
I might have all map they are'nt big maps.

@gtasadude
Excuse me i fixed the enb series it's my own config.

@nkjellman
Like i said maybe but i have a taste of realism.
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nkjellman  
Posted: Monday, Feb 20 2012, 18:09
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QUOTE (ShakingASS @ Monday, Feb 20 2012, 18:03)
@ItsAllAboutGTA
My other project was taken over without asking me i don't care about it no more.People kept saying of your map which doesn't exist look at this how do i have maps in IV huh?I am real modeler......

@MadJC
I might have all map they are'nt big maps.

@gtasadude
Excuse me i fixed the enb series it's my own config.

@nkjellman
Like i said maybe but i have a taste of realism.

Forgot to ask, could I take screenshots?

To be honest, I think the current map creates a great Midevil environment. You should leave it in its Midevil form, release, then make it modern, and release.
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BooMario  
Posted: Monday, Feb 20 2012, 18:09
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the map is so nice but a new weather, more colorful will look better.
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