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Pages: (5) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [IV/EFLC] Maple Valley Raceway

 FM3 Circuit for Liberty City
 
nkjellman  
Posted: Wednesday, Feb 15 2012, 22:43
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QUOTE (stilldre @ Wednesday, Feb 15 2012, 13:55)
QUOTE (nkjellman @ Wednesday, Feb 15 2012, 01:41)
Maybe Stilldre will consider it for Seacrest County.

@Stilldre: You should add trees to the map. They easly add a lot of detail.

Trees is for later, no need extra models now all over the map since isn't exported yet. Retexturing and modelling bay buildings for circuit.
As for SC i think Marston wouldn't fit at all, imo Johny or some kinda of cop biggrin.gif

A cop. I don't think any main GTA characters would fit well. SC is more about cars not bikes. One character I could see for SC is Brucie. I think he would fit well. Not Mori though. Hes an annoying little oarnge migit. A new character would be good too, probaly better because SC isnt in the GTA universe.
But if you wan't I can help get SC on EFLC so you can have the benifit of Nitro.

This post has been edited by nkjellman on Wednesday, Feb 15 2012, 22:46
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stilldre  
Posted: Wednesday, Feb 15 2012, 23:45
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QUOTE (nkjellman @ Wednesday, Feb 15 2012, 23:43)
QUOTE (stilldre @ Wednesday, Feb 15 2012, 13:55)
QUOTE (nkjellman @ Wednesday, Feb 15 2012, 01:41)
Maybe Stilldre will consider it for Seacrest County.

@Stilldre: You should add trees to the map. They easly add a lot of detail.

Trees is for later, no need extra models now all over the map since isn't exported yet. Retexturing and modelling bay buildings for circuit.
As for SC i think Marston wouldn't fit at all, imo Johny or some kinda of cop biggrin.gif

A cop. I don't think any main GTA characters would fit well. SC is more about cars not bikes. One character I could see for SC is Brucie. I think he would fit well. Not Mori though. Hes an annoying little oarnge migit. A new character would be good too, probaly better because SC isnt in the GTA universe.
But if you wan't I can help get SC on EFLC so you can have the benifit of Nitro.

Yeah that will be good, would like to have it on eflc. As for character idk nothing for it for moment, maybe creating one will be nice.
Planning to get circuit done by the end of the week, after that i'll see what i can came up for sc map.
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nkjellman  
Posted: Thursday, Feb 16 2012, 01:40
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QUOTE (stilldre @ Wednesday, Feb 15 2012, 23:45)
QUOTE (nkjellman @ Wednesday, Feb 15 2012, 23:43)
QUOTE (stilldre @ Wednesday, Feb 15 2012, 13:55)
QUOTE (nkjellman @ Wednesday, Feb 15 2012, 01:41)
Maybe Stilldre will consider it for Seacrest County.

@Stilldre: You should add trees to the map. They easly add a lot of detail.

Trees is for later, no need extra models now all over the map since isn't exported yet. Retexturing and modelling bay buildings for circuit.
As for SC i think Marston wouldn't fit at all, imo Johny or some kinda of cop biggrin.gif

A cop. I don't think any main GTA characters would fit well. SC is more about cars not bikes. One character I could see for SC is Brucie. I think he would fit well. Not Mori though. Hes an annoying little oarnge migit. A new character would be good too, probaly better because SC isnt in the GTA universe.
But if you wan't I can help get SC on EFLC so you can have the benifit of Nitro.

Yeah that will be good, would like to have it on eflc. As for character idk nothing for it for moment, maybe creating one will be nice.
Planning to get circuit done by the end of the week, after that i'll see what i can came up for sc map.

To make your life easier, you should try and see if there is a way to import a Saints Row 2 or even better a Saints Row The Third character to 3D Max. This would be usefull, or even if there is any other game where you can customise your character (in high quality) like Test Drive Unlimited 2. However, Saints Row The Third has the highest quality, and most customisations.
Edit: Easy way. Make a maltiplayer character and make that be the main character.

This post has been edited by nkjellman on Thursday, Feb 16 2012, 03:11
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TheFakeNerevarine  
Posted: Thursday, Feb 16 2012, 18:56
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This map mod seems really interesting, I like where you've placed it in the Liberty City map.
Good luck for this project! wink.gif
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Exxon  
Posted: Thursday, Feb 16 2012, 18:58
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... and try to finish it this time turn.gif
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stilldre  
Posted: Thursday, Feb 16 2012, 21:50
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QUOTE (Exxon @ Thursday, Feb 16 2012, 19:58)
... and try to finish it this time turn.gif

Lol u seem to be more dissapointed than i am, but don't worry u'll get ur desert after this circuit smile.gif

This post has been edited by stilldre on Friday, Feb 17 2012, 19:18
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stilldre  
Posted: Friday, Feb 17 2012, 19:22
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Have modelled an dirttrack and added rocks to surroundings. Next things to do are to texture some thing right and adding alpha shader to fade grass with dirt.
By sunday/monday i'll release it with trees and trafficlight for start/finish lines.
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Exxon  
Posted: Saturday, Feb 18 2012, 08:37
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I have to admit, it looks freaking awesome! biggrin.gif
And such an early release date, you're bloody quick! icon14.gif
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stilldre  
Posted: Sunday, Feb 19 2012, 20:54
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Some ingame testing, have few bugs i guess i release it by wednesday..
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This post has been edited by stilldre on Sunday, Feb 19 2012, 23:33
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ShakingASS  
Posted: Sunday, Feb 19 2012, 21:13
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Textures are bad but nice.
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stilldre  
Posted: Sunday, Feb 19 2012, 21:16
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QUOTE (ShakingASS @ Sunday, Feb 19 2012, 22:13)
Textures are bad but nice.

There is nothing wrong with them, they from Alan Wake. But i need to fix some of them are to streched.
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SkylineGTRFreak  
Posted: Sunday, Feb 19 2012, 21:20
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on the first pic with the Comet... the crane on the right... RDR? xD
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stilldre  
Posted: Sunday, Feb 19 2012, 21:24
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QUOTE (SkylineGTRFreak @ Sunday, Feb 19 2012, 22:20)
on the first pic with the Comet... the crane on the right... RDR? xD

Ye biggrin.gif
I think i need some good graphic mod.. Just reinstalled the game so everything is original biggrin.gif

This post has been edited by stilldre on Monday, Feb 20 2012, 00:02
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ShakingASS  
Posted: Sunday, Feb 19 2012, 21:26
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QUOTE (stilldre @ Sunday, Feb 19 2012, 21:16)
QUOTE (ShakingASS @ Sunday, Feb 19 2012, 22:13)
Textures are bad but nice.

There is nothing wrong with them, they from Alan Wake. But i need to fix some of them are to streched.

Ah i hope you successful at doing so.
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Exxon  
Posted: Sunday, Feb 19 2012, 21:36
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Those screens look awesome, if you ever need beta testers ... biggrin.gif
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stilldre  
Posted: Sunday, Feb 19 2012, 23:40
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Have changed graphics to Visual IV for EFLC.. After texture fixes i going to remake dirt track to a better one and add trees,
this mod is nearly finished so no need for testing i release when its complete biggrin.gif

This post has been edited by stilldre on Monday, Feb 20 2012, 20:54
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ShakingASS  
Posted: Monday, Feb 20 2012, 00:11
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I don't know man still looks bad quality on textures or you stil haven't fixed the stretched texture prob?
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nkjellman  
Posted: Monday, Feb 20 2012, 02:01
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Their not that bad.
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ShakingASS  
Posted: Monday, Feb 20 2012, 02:43
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QUOTE (nkjellman @ Monday, Feb 20 2012, 02:01)
Their not that bad.

They are look harder not even HD textures...
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nkjellman  
Posted: Monday, Feb 20 2012, 02:46
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QUOTE (ShakingASS @ Monday, Feb 20 2012, 02:43)
QUOTE (nkjellman @ Monday, Feb 20 2012, 02:01)
Their not that bad.

They are look harder not even HD textures...

The resolution needs to be higher, but other than that their good. I was looking at them on my iPod before.
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