Fight Club - Brother vs. Brother. Weapons (or lack there of) are determined before the fight. The brawls are done in the clubhouse cage, in alleys outside bars, or on the rooftops of LC. Winner goes on.
Destruction Derby- Straight forward. Can be done in two ways. One is the dirt ring in Broker, where the goal is to stall or flip the opposing players' cars. It can also be done at the docks in Alderney, where the goal is to dump the opposing players' cars into the water (stalling or flipping still counts as well). Both games determine the winner by last man standing.
Bike Jousting- Two brothers, two hogs, two sawed-off shotguns. Need I say more?
Bowling- Simple game of bowling using the Simple Native Trainer and the two objects.ini files provided. Use the assault shotgun for maximum stopping power.
http://www.mediafire.com/?wcyjl9n293645zc - Rename the files to two different objects.ini files and place in EFLC directory.
Official Game Modes- The brothers can be found rocking the official game-mods, mostly Deathmatch, Team Deathmatch and Race.
Cat and Mouse- Two waypoints are determined; a starting point and a rendezvous point. One player (the mouse) is given a slower vehicle and the rest (the cats) are given faster ones. The goal for the mouse is to get to the rendezvous before being stalled or flipped. The goal for the cats is to stop the mouse before it gets to the rendezvous. Weapons are not allowed, only ramming. The mouse is given a head start, which is determined based on the distance that must be covered and the types of vehicles the cats are using.
Cat and Mouse Race- Just like cat and mouse but instead with 2 teams. Each team consists of 1 mouse and the rest are cats. The objective is to get your team's mouse across the finish line before the other team can. Mice are given a head start. No weapons. Can be done in free roam or using Race/GTA Race (with some limitations).
Relay Race - ...
Boat Derby- Similar to above. A square arena is setup in the water using docks spawned with SNT. The goal is to either push the opposing players' boats over the dock to the other side or to flip/stall them anywhere. Winner is again determined by last man standing.
Run and Go Seek- One player (the runner) is given 60 seconds to run away from the group (the seekers). The objective is for the seekers to then hunt down the runner. The runner cannot use any vehicles or weapons; just avoidance strategies and techniques. Seekers may use vehicles and weapons but no explosives. After the runner is killed and his time is noted he joins up with the seekers and a new player is selected as a runner. Whoever lasts the longest as the runner is the winner. This game requires a stopwatch/timer of course.
Fight Club AI - A fight club similar to what is found in TBOGT single player. Each player fights an assortment of AI through 8 different rounds. Your night is over when you die. Whichever player makes it to the highest round is the winner. Rounds increase in difficulty (more peds and peds with weapons)
Ped Bowling- Done at the airport runway, 10 peds are spawned as bowling pins in the shape of a 10-pin bowling setup. A small car or airtug is used as the bowling ball. Two lines are placed down as start and stop points (object spawning). You must start at line 1 and ditch the car (the bowling ball) before line 2. The number of peds that
die determines your score. You get two tries like real bowling and spare/strike rules apply for scoring.
Car Football (soccer)- Simple game of automobile football. "Nets" can be something like two intersections parallel to each other with a straight road separating them or they can be made with SNT objects at the airport or docks. The "ball" is a small empty vehicle, something like a Blista or Airtug works well. Player vehicles can be anything but everyone should use the same thing. If you ruin your vehicle you must run back into your net before spawning a new one... no airbrake

. The game starts with the the "ball" placed in the middle between both nets. Each team starts off at their net. After a count down the game starts. No shooting or killing,
only ramming. Can be played up to a certain score or time. After each goal is scored the car is placed in the middle, teams start at their own nets, but the team that got scored on gets a 3 second head start (to simulate possession).
Dogfights- 1 on 1 fights between annihilators and buzzard. First to X score wins.
Last updated March 9, 2012[/center]
Graphics, Textures, Visuals and EffectsThe bottom 5 mods in this section need to be installed in this order if you are using all of them. Overwrite "yes".- injectSMAAAdds anti aliasing to the game.
https://sites.google.com/site/mrhaandi/inje...mrhaandi_1.2.7zInstall: Copy contents from d3d9 and paste into main EFLC directory.
- Realizm IVImproves all game textures with a higher quality, higher resolution and more realistic set. Significantly improves the visual quality of buildings and ground surfaces. ONLY USE pc/data/maps and pc/textures, as the other folders are modified for use with a different patch.
http://www.gta4-mods.com/misc/realizmiv-v62-f3314Install: Copy pc/data/maps and pc/textures into EFLC directory. I advice you test the game after installing this.
- VisualIVChanges most visual effects in the game. Better reflections on the road, buildings and cars. Better shadows, changes the time cycle and the sky colors/effects. Upgrades effect textures (such as light rays from headlights) to higher definition.
http://www.gtaforums.com/index.php?showtopic=415952&st=0or
- RealityIV
If you find you don't like Visual IV you can try this: Reality IV. It does much of the same thing but has a duller feel where as VisualIV is more vibrant. *Use only one or the other*
http://www.gta4-mods.com/misc/realityiv-16...cycle-mod-f7929Install: ONLY INSTALL ONE OF THE ABOVE! Copy contents from EFLC into EFLC directory. I once again advice you to test the game after installing this.
- DKT RoadsHigh quality roads with more realistic colors, textures and lines.
http://www.mediafire.com/?uczamvc5zf2bfj2Install: Copy file into pc/data/cdimages
- TreesModIVImproved outdoor vegetation (trees, shrubs, etc).
http://www.gta4-mods.com/misc/treesmodiv-f3606Install: Copy file into pc/data/maps/props/vegetation
Game Model Improvements- TweakAllPedsConverts all player/ped models into higher detailed versions. Replaces IV peds only.
http://www.gta4-mods.com/misc/tweak-all-th...-tap-mod-f12176Install: Copy componentspeds.img into pc/models/cdimages
- New Weapon ModelsReplaces most of the IV weapons with new models. EFLC weapons are all unchanged but one. Includes: Butterfly Knife, Beretta M9, Golden Desert Eagle, MP5K, SPAS-12, Remington 870 w/ Wood Panel, SCAR-H, AK47 (new) a couple new snipers I don't know the names of and a new flashed micro-uzi. The TLAD automatic pistol is changed to a Lost MC variant that bares our logo.
http://www.mediafire.com/?1f5jq1115ibj9c5Install: weapons.img into pc/models/cdimages. Copy weapons_e1.img into TLAD/pc/models/cdimages
- Smokey's Car ColorsEvery car you see in free roam is "spawned" by the game due to the presence of a player in that area at some point in time. This will change the colors of the cars spawned by your presence in that area into a more realistic and natural color palette.
http://www.mediafire.com/?cuk6l81tv9014p2Install: Copy carcols.dat into common/data
- Nude HookersTake those X's off
http://www.gtaforums.com/index.php?showtopic=399408&st=0Install: You will have to edit "componentpeds.img" using SparkIV. For more details look here:
http://www.gtaforums.com/index.php?showtopic=384933 ScriptsTo use the next few mods, you will need Hazard's Scripthook and Scripthook.net
http://www.gtaforums.com/index.php?showtopic=392325- Equip GunPuts a gun from your inventory on your back
http://www.gtagarage.com/mods/show.php?id=13570Install: Copy equipgun.cs into scripts (create folder in "EFLC" if it does not exist)
- Vehicle ShopsAdds several vehicle shops to the map, including a heli and a boat shop. Approach the salesperson and a menu will appear. Scroll with Num 2 and 8. Num 5 changes color. Num 9 confirms the selection.
I have edited all the shops to make sense as to the vehicles they sell; there is a shop that sells only our MC vehicles too.
http://www.mediafire.com/?iig6eeqccyx600bInstall: Copy either TLAD or TBOGT files into scripts. I recommend switching in the right version anytime you switch games. It won't cause crashes or anything if you don't however, as long as you don't select a TLAD car in TBOGT or vice-versa.
- Fuel ModVehicles can run out of fuel. Can be filled up at any gas station using Num 5 near a tank.
http://www.mediafire.com/?dr7wwjmz1494aw6Install: Copy files into scripts
- Instant CoffeeAllows you to f*ck the closest female ped. Doesn't always work right and others can't always see it, but still pretty funny.
- Throwing KnifeToss a knife (while holding one) at the closest or targeted ped with Num 1
- TrunkPull a random item out of the nearest trunk and hold it, walk around with it and throw it. I've pulled out all sorts of things; soda, beer, bricks, garbage cans, even a full hot dog stand once. Umbrella attached and all.
- Vehicle InjuryGives player damage when involved in vehicle collisions. Damage is scaled to the severity of the collision.
http://www.mediafire.com/?ctbqkkto958t66tInstall: Copy instantcoffee.cs, knife.cs, trunk.cs, and vehicleinjury.cs into scripts
- Smoking and Advanced SittingAllows you to pull out a cig and light it up.
It also features advanced sit down features; it guides you and sits you down in real seats like as if you are a ped. Even works in tight areas such as in Burger Shot. No more floating as well. You can also pull out drinks and books while sitting down.
http://www.gtagarage.com/mods/show.php?id=13051Install: Copy smoking.cs into scripts
SoundsTo install, copy resident.rpf into pc/audio/sfx IF using the combination. If you want to use them individually you will need to download "SparkIV" and edit the resident.rpf image yourself. Read more here to find out how: http://www.gtaforums.com/index.php?showtopic=384933 - Rain and Thunder SoundsRealistic rain, lightning and thunder sounds
http://www.gta4-mods.com/misc/realism-seri...r-sounds-f11662- Weapon SoundsReal recorded weapons sounds. No more Hollywood BS.
http://www.mediafire.com/download.php?p85kjuw8dqgnd4i- Car SoundsImproves on the car sounds while maintaining a similar style to the default.
http://www.mediafire.com/?dqvybo865r6chta- Explosion SoundsImproves on the explosion sounds, a lot more glass-breaking and scrap flying sounds.
http://www.mediafire.com/?ucjt0tcdxfjcvi6- Combination of all 4My resident.rpf file, note that any other sound mods you have will be overwritten.
http://www.mediafire.com/?xo03y41pguos3ipMiscellaneous- SpeedometerAdds a speedometer around your HUD. Modify the .ini to suit your computer.
http://www.mediafire.com/?b2sf86eb7qj74o5Install: Too many options, use the readme files.
- First PersonAllows you to use first person view on foot and in any vehicle. Also features cruise control and "retro" view (classic overhead GTA).
http://www.gta4-mods.com/script/first-pers...ompatible-f9171Install: Copy files into EFLC directory.
- Realistic Driving and Flying (handling mod)Changes the handling of all vehicles significantly. There are two main choices: Realistic Driving EFLC 1.2 which changes all vehicles, or Realistic Driving 2.7 which keeps EFLC vehicles the same. Most vehicles have faster acceleration and higher top speed. Bikes are tougher to maneuver as it's more realistic.
http://www.gtagarage.com/mods/show.php?id=5529 (you don't need anything but vehicles.ide and the handling.dat of your choosing. don't use carcols if using smokey's car colors)
Install: Use the readme included as it's not a 1 or 2 line explanation.
- No Loading ScreensRemoves all the loading screens at the start of the game.
http://www.gtagarage.com/mods/show.php?id=19080Install: Copy files into common/data.
- My trainer w/ hotkeysJust my trainer.ini hotkey section and a list of the new hotkeys. I've reworked the hotkeys extensively; removing a lot of useless ones and bounded the active ones away from the main keys used in GTA.
http://www.mediafire.com/?t6v6c1guybh9ufeInstall: Replace the appropriate lines in your .ini
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ENB: ENB iCnhancer 2.0N Well, as I said, u need other timecycle.dat-files. u get them here (u can use this ENB, too, if ur PC is not that good/u dont like redskybug. i used it before):
ChinaGreenElvisENB 2.02 (for using or just for the timecyle-files.) you need all timecycles, that means the 1 for TLAD, the 1 for TBoGT and the 1 from "gta-main-files".
Texture: Better city Textures Treemod wont work with it, becaue it replaces the same file. a kind of treemod is in there,if its better than "treemod v.1.1"? idk, but the whole mod worth it
Handling: Realistic Driving EFLC 1.2Weapons TLAD-weapons (from frontpage) i use some others, too but i wont add these links here, because its a subjective way of thinking about those models.
But here's an example!Weaponinfo.xml: I edited the file just for my own for the Sniper: Sniper got higher range at mine. You can do it for urself, too, i can explain if needed.
Models: Tweak all the peds (from frontpage)HUD: HQ-icons megapackSound: Realistic Vehiclesound (from frontpage)Relistic Thunder&Rainsoundrecorded gunsounds TLADrecorded gunsounds IVRealistic subwaysoundExplosionsound (just take explo.)Realistic Helicoptersounds (NOT from Frontpage) Real sirensmusclecar doors (opening/closing)scripthook: Hazards scripthookscripthookmods:: Fuelmod (from frontpage)Real reloadothers: exaggerated bloodSimple Trainer 6.3 (but I edited my .ini).
This post has been edited by - The Lost Brotherhood - on Sunday, Sep 2 2012, 14:07