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X-Seti  
Posted: Friday, Mar 30 2012, 10:50
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Ahhi!!
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I am back today and I hope to get rolling with the mapping side of things. but I am sitting here just finishing on installing the right windows 7 drivers for my system.

I have got very tired of windows having to reinstall every 3 months where todays technology should be more robust.

I am making headway in making 3dsmax9 work on Ubuntu11.04, it's just a matter of getting the VRay32server.exe running on wine as a services before Max is ran for the licensing server checking.

Since I have been away I have seen some amazing work by Swoorup with the paths and radar and I hope to complement this with some new and interesting maps within SOL, I also want ideas for the maps I do not want to just map my ideas.

I have drawn up the final map plan that I will disclose soon a long with a story line.

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MegaMario1500  
Posted: Friday, Mar 30 2012, 20:45
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''In a few weeks or so''
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Sounds amazing! Looking foward to they both wink.gif
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X-Seti  
Posted: Saturday, Mar 31 2012, 18:01
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I will give you a date soon to when you can make a trailer for us as the mod is coming on very well.

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X-Seti  
Posted: Saturday, Mar 31 2012, 18:02
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Yes really and this goes out to anyone who might be reading this topic - who might want to contribute.

Drop us a line and let us know.
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MADCastro.2010  
Posted: Sunday, Apr 1 2012, 21:13
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Hey X-Seti, if you plan to make the mod with the storyline, i can try to write it for you. You can give me the details of characters, main missions, locations, etc...
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X-Seti  
Posted: Monday, Apr 2 2012, 11:12
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I was hoping to have a vote on the main Guy or Girl?, The old story line we had was not being finished.

We are starting over so this is your task if you wish to accept it.

Start your own thread and collect ideas M8.

The map is being made for current day so if you need save houses or anything you would like added to the map for a mission, ask us in your own topic.

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MADCastro.2010  
Posted: Monday, Apr 2 2012, 15:49
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QUOTE (X-Seti @ Monday, Apr 2 2012, 11:12)
I was hoping to have a vote on the main Guy or Girl?, The old story line we had was not being finished.

We are starting over so this is your task if you wish to accept it.

Start your own thread and collect ideas M8.

The map is being made for current day so if you need save houses or anything you would like added to the map for a mission, ask us in your own topic.

Fine. I will create the thread, however i came into a thought of the main character (maybe the main characters, haha). Do i create the thread in this part of the forum or in another? dontgetit.gif

Create it in this one m8. Call It GTA: SOL - Story Board



This post has been edited by X-Seti on Tuesday, Apr 3 2012, 08:21
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X-Seti  
Posted: Friday, Apr 6 2012, 08:54
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Ahhi!!
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Hello Team

This is an announcement from me to the team.

As some of you may have heard I lost my dev box last weekend.

The PSU and Motherboard are damaged. It's going to take some time before I can get my box working with the way things are for me right now.

So this is what I would like.

I have been watching this board this week to see what is happening in the other areas of the mod, I can not expect much in the way of progress since 90% of the team are away.

So what I would like is for someone else to pack the mod up with the latest files.

These files will be mostly the latest map with the coords put back as it was plus all the cool work with the hacks.

Splash screens changed plus anything else that might be needed and think of a name for the release and use the old Readme from 93.0 if this helps and upload this onto the team ftp.

I will move the file onto the hosting site.

Thanks
---------

Edit: April 07 2012

I have still not got any hardware to work on my devbox.

Now this is what we will have to do.

1. Work out what vehicles we want in the game, VC, LC, SA..
2. Finish the splash screens.
3. Fix the start game player location selection screen.
4. The jobs list needs to be looked at by those capable of fixing bugs.
5. Make sure others know what to do and tasks not left undone.
6. Make sure everyone has the latest updates.
7. Upload everything you want in the next release into the export folder on the TeamFTP.

Ok, I can pack the folder when we as a team agree to release to the public.

I see Max loader works and there has been some progress with the hacks.

I would like to see screen shot too.

Happy Easter everyone.
----------------------------

This post has been edited by X-Seti on Monday, Apr 9 2012, 22:59
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X-Seti  
Posted: Sunday, Apr 8 2012, 10:47
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Ahhi!!
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Update - Happy Easter to All!

I've been talking to Almost today and I have made him a Co Leader next to me for the Project.

I would like all team members to communicate more on this board and not to leave random messages on Skype as it can be annoying when you sign on and get flooded by messages that could have been answered on here. so from this we need more of a structure for team communication so its clear for everyone.

If you have a Mod related question for another team member please post these questions in the right topic on this board.

Keeping this board active will in the end gain more outside interest for us with the public, think about it - an active project board might mean we get more help.

We have this board on GTAF for the benefit of the project, We can use Skype for group team chats only.

I want your feedback and those who are away from the team right now please keep in contact.

This post has been edited by X-Seti on Monday, Apr 9 2012, 22:50
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X-Seti  
Posted: Sunday, Apr 8 2012, 11:03
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Mapping is going to be on hold till I can get my PC back into working order.

I might delegate what I would like done to Mainland Liberty however the rest of the map is pretty much open season.
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X-Seti  
Posted: Monday, Apr 9 2012, 23:20
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Ahhi!!
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Update 10 Apr.

The computer I started Coding/ Modding with 9 years ago, I put back together today with some other parts I had laying around.

Thank Frak for Freecycle.

I never seem to throw stuff out and this drives my wife nuts more so with the junk I seem to collect.

I am back in a limited capacity retro as things seen to be where I am back to pretty much using the same hardware specs to when I first started working on State of liberty.

Umm for those who want to know what hardware I started of using.

AMD Crawhammer 3000+ 2.1Ghz
Nforce 3serise motherboard.
ATI Raidon 9600 (128Mb) GPU
2Gb Ram (DDR1) 200Mhz
160Gb SATA HD, 40Gb SDD HD taken from my devbox.

Amazing specs for 2004 but I can not complain.

Enough from me, I would like to know how everyone else is doing?

This post has been edited by X-Seti on Monday, Apr 9 2012, 23:24
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X-Seti  
Posted: Saturday, Apr 21 2012, 08:40
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have all the files been uploaded on to FTP or drop box for the next release?

@Ashwin

Could you pack all the files you want into a single zip file.

@Swoorup

How are we doing with the paths.

@Everyone else

How are we doing with the mod generally

@Me.

I have this weekend to get something released that will fix all the bugs in beta 93 apart from the LODs

Most of the mapping issues will have to wait till I am back in action.

I will be away for 2 weeks from Tuesday 24Apr, I have decided to take time away as I am waiting for the parts for the computer to come.

Almost and Elvis, Mods yours.

Feedback please.

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Ashwin the new boy  
Posted: Saturday, Apr 21 2012, 10:05
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QUOTE
Could you pack all the files you want into a single zip file.

I glad if i had Lots of files to be Included in This release!
Swim is not working With all,
& SCM have only a Vehicle Spawner & Temp thread!

but i am free today
you may give me any SCM work
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Swoorup  
Posted: Saturday, Apr 21 2012, 10:47
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Not quite good. The more I go deeper into them, the most hurdles and obstacles are being produced.
I have yet to look more of the functions, especially with some vehicle class. For example, there is a CAutoPilot class that stores numbers as node as 16 bit. I thought the 16bit indexes were limited to only path functions. But there are more of the structures thats needs to be increased

EDIT: CAutoPilot structure is held with CVehicle class. I discovered that it would take too much of work. Its looking Semi-impossible to increase the 2 bytes space.

This post has been edited by Swoorup on Saturday, Apr 21 2012, 15:24
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Indi  
Posted: Sunday, Apr 29 2012, 22:19
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Glad to see this getting picked back up!

I'd love to help out with something sometime, I'll be doing some programming work for school in a bit so maybe you'll be needing my help then or something.
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XEPOMAHT007  
Posted: Monday, Jun 11 2012, 08:57
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QUOTE (X-Seti @ Tuesday, Mar 27 2012, 09:04)
We have parts of LCS in the GTAIII map already.

Why not full LCS-mod on SOL?

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X-Seti  
Posted: Monday, Jun 11 2012, 13:28
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Good question.

Models from the LCS game, not the mod, but we could ask the LCS team for permission.
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Bondergomme  
Posted: Monday, Jun 11 2012, 17:09
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My contribution :

http://www.gtagaming.com/downloads/gta-san...icle-mods/14234


Need fix but I don't have the time. 'cause of school exam
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X-Seti  
Posted: Monday, Jun 11 2012, 23:11
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Thank you m8, we will put that to good use. smile.gif
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Andrev  
Posted: Sunday, Jul 15 2012, 10:48
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Will there be upstate? What about that unfinished bridge-like thingy at the beach in east Los Santos? It could be to connect LC and SA via road...
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