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zacmobob  
Posted: Monday, Feb 13 2012, 06:12
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great news, I'm sure with more frequent updates to gauge peoples interests you will get more of a following
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X-Seti  
Posted: Monday, Feb 13 2012, 08:58
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QUOTE (atfburner @ Monday, Feb 13 2012, 01:07)
QUOTE (X-Seti @ Thursday, Feb 9 2012, 16:10)
An Open Door policy will be in place where people can come and join in without commitment to being on a team where I will offer leadership like in any project or in time someone else can take leadership from me so the project can continue on.

This sounds more interesting, but how are you planning on achieving a current and
well organized job list which we can pick assignments when it is based on rules flexible
as these?

Also, when can we see exactly what you need doing.

When will the files be ready for everyone to explore through?

Personally im looking to add some parts in VC which you have already seen a little of
and probably a lot of stuff that i just want to dump on your project for someone else to
integrate as i don't have much time. Sounds harsh but it'll be worth it i promise!

Handling jobs.

I think the best way is to let you (Other members) choose what task or bug is to be fixed.

Post this on here to let others know what your working on (Picture and Description)

Once we get things in full swing - I can sort out a board, maybe here in the hosted mods section only if the board Admins would be kind enough to assist us, This would save a 230+ Page thread like last time.

I would like ideas on running the team, I want this to be an open forum where we all have our say.

I am talking to VC-0 about releasing the old SOL-Online content to show you what would have been, this would help me in the meantime as I am still working on the hacks, other then just using the old 51.9 exe (updated)

I really want to get the files out as soon as possible.

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Swoorup  
Posted: Monday, Feb 13 2012, 15:01
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X-seti you could add me on Skype. My id is *removed* without any underscores (Sorry had to do this, Spambots).
I am looking forward to work on the launcher smile.gif

This post has been edited by Swoorup on Monday, Feb 13 2012, 16:00
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X-Seti  
Posted: Monday, Feb 13 2012, 15:30
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Your added M8 - now remove your info please, you don't wan t to flash all of that to the world. smile.gif


This post has been edited by X-Seti on Monday, Feb 13 2012, 15:45
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atfburner  
Posted: Tuesday, Feb 14 2012, 00:33
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Im not trying to sabotage this thread, these mods Xseti knows are for SOL

As requested here's "what i'm doing"

user posted image user posted image user posted image user posted image user posted image user posted image user posted image

As for the ideas running a team, basically i need a job board for things to do personally> This lists who,
if any, is assigned to them. Like you mention, a mammouth page crawl to find this info out is not an option.

Once you get the bones of this new management system down people can start working coherently - ie fast!

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This post has been edited by atfburner on Tuesday, Feb 14 2012, 00:42
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ALMOST610  
Posted: Tuesday, Feb 14 2012, 00:47
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I like how that is done, it adds a more Nightlife feel to the City. Have you only done some buildings or have you gone over the Whole City and added them to appropriate places.
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X-Seti  
Posted: Tuesday, Feb 14 2012, 02:00
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user posted imageuser posted imageuser posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted image

Updates of my own, Exe hacking is going slow since I do not seem to have all the source however I am cleaning up the map files before I release them.

I am amazed at those images Atfburner, We have the moditorium.net board however I would like the bunk of the project communcations on this thread.

But we also need a bug tracker, I will look into this later today since it is 2am for me.

Edit: I am drawling over what could be done to Mainland Liberty just looking at that lighting.

Well done.

Edit: I should be trying to sleep, now I am thinking about just dumping the files on rapidshare or some other hosting company, I will talk to DECEiFER about using the old dev board, this has a bug tracker from the beta testers.

And you can clearly see what has to be done.



This post has been edited by X-Seti on Tuesday, Feb 14 2012, 02:12
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Stentrion  
Posted: Tuesday, Feb 14 2012, 10:08
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The work seems great X-seti. I would like to help with cars and texturing.
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atfburner  
Posted: Tuesday, Feb 14 2012, 11:04
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Can't we get this here, on gtaforums as a "hosted mod" i thought it used to be anyway?
Ideally we need to be able to separate out the work by thread subject because i can already see this one turning into pages upon pages.


ALMOST610
Its being tackled in layers and you can see huge difference everywhere even though i'm only about 30% done.

Thanks for the positive feedback you guys
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Stentrion  
Posted: Tuesday, Feb 14 2012, 11:20
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QUOTE (atfburner @ Tuesday, Feb 14 2012, 11:04)
Can't we get this here, on gtaforums as a "hosted mod" i thought it used to be anyway?
Ideally we need to be able to separate out the work by thread subject because i can already see this one turning into pages upon pages.


ALMOST610
Its being tackled in layers and you can see huge difference everywhere even though i'm only about 30% done.

Thanks for the positive feedback you guys

I think it deserves to be hosted more than Myraid Islands or Liberty City. All I see is a re-direction link.

@X-Seti: I pm'ed you due.
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LT_vVheris  
Posted: Tuesday, Feb 14 2012, 11:39
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From what im doing, i see that it would be nice if there is people who can model cars in 3/VC/SA style/resolition/quality.
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ALMOST610  
Posted: Tuesday, Feb 14 2012, 11:41
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I think X-Seti is waiting a little bit, he has only just started this after the VC-O & SOL Split.

It would be nice for a SOL Forum section on here, It would probably be best to try and build some attention again in this topic and then start that up.

Edit:

QUOTE
From what im doing, i see that it would be nice if there is people who can model cars in 3/VC/SA style/resolition/quality.


That is what I am doing, I will base all of mine on already existing III/VC/SA Cars but if I could make something brand new it would be good, but would be time consuming for me.
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Stentrion  
Posted: Tuesday, Feb 14 2012, 12:04
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QUOTE
I think X-Seti is waiting a little bit, he has only just started this after the VC-O & SOL Split.

I'm sure, that would require messing up with a lot of files and porting them separately.
QUOTE

It would be nice for a SOL Forum section on here, It would probably be best to try and build some attention again in this topic and then start that up.

I believe in the same thing. It would be great to have SOL hosted.
QUOTE (ALMOST610)

QUOTE
From what im doing, i see that it would be nice if there is people who can model cars in 3/VC/SA style/resolition/quality.


That is what I am doing, I will base all of mine on already existing III/VC/SA Cars but if I could make something brand new it would be good, but would be time consuming for me.

I volunteered for the job too. If you already have it, then you may continue. However if X-seti permits, then I can re-texture the cars, so that you can remodel them.

I could make a small starter script with random spawns and pickups.

Edit:
I think someone should design a few supporter graphics in form of avatars and signature bars for the mod.

This post has been edited by Stentrion on Tuesday, Feb 14 2012, 12:06
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AlfredNTheFettuc  
Posted: Tuesday, Feb 14 2012, 12:18
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For a VC mod, VC-style cars will fit. Keep in mind that cars in SA were much more detailed and in different style (less textures, more vertex paint to allow more colors).
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X-Seti  
Posted: Tuesday, Feb 14 2012, 12:33
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Stentrion welcome to the team, you had no need to ask.

You can assist in the vehicles, map textures and SCM if your upto the task.

Anything you want.

I am currently sorting everything out so I can release the mod cleanly.
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Stentrion  
Posted: Tuesday, Feb 14 2012, 12:33
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QUOTE (AlfredNTheFettuc @ Tuesday, Feb 14 2012, 12:18)
For a VC mod, VC-style cars will fit. Keep in mind that cars in SA were much more detailed and in different style (less textures, more vertex paint to allow more colors).

This may be a VC mod, but the aim is to make most of VC engine. So a complete re-texturing of cars and little re-modelling would make them stable to look for a particular era.

Edit:
Thanks X-seti. I will work on few custom scripts ATM. I will try for a few scratch models if possible. I had re-textured the Liberty city cars to look 90ish. I will re-work on them and convert them for SOL. Then somebody can remodel the dff, if they want to. I think ALMOST610 can do it better.

This post has been edited by Stentrion on Tuesday, Feb 14 2012, 12:41
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AlfredNTheFettuc  
Posted: Tuesday, Feb 14 2012, 12:41
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QUOTE (Stentrion @ Tuesday, Feb 14 2012, 13:33)
QUOTE (AlfredNTheFettuc @ Tuesday, Feb 14 2012, 12:18)
For a VC mod, VC-style cars will fit. Keep in mind that cars in SA were much more detailed and in different style (less textures, more vertex paint to allow more colors).

This may be a VC mod, but the aim is to make most of VC engine. So a complete re-texturing of cars and little re-modelling would make them stable to look for a particular era.

Whatever works the best then. Consistency is needed after all.
Now that I mention it, what era is this supposed to take place in? It'd be odd to see 1980's, 1990's and 2000's clash with each other, so it needs one timeline.
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ALMOST610  
Posted: Tuesday, Feb 14 2012, 12:47
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QUOTE (Stentrion @ Tuesday, Feb 14 2012, 23:04)
I volunteered for the job too. If you already have it, then you may continue. However if X-seti permits, then I can re-texture the cars, so that you can remodel them.

We can both work on them, X-Seti plans to include the III, VC & SA Cars, Plus I am going to try and make some more in general using Current Vehicles as a base and then Modifying the Hell out of them. I dont know if the cars are going to need Retexturing as that would take them out of there Original GTA Style. But we will have to see what X says About it.
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LT_vVheris  
Posted: Tuesday, Feb 14 2012, 13:26
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I believe we are going to do SA styled cars, [that also means modifying VC/3 cars] I also plan to remodel a few GTA 4 cars to fit other cars
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Stentrion  
Posted: Tuesday, Feb 14 2012, 13:48
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QUOTE (ALMOST610 @ Tuesday, Feb 14 2012, 12:47)
QUOTE (Stentrion @ Tuesday, Feb 14 2012, 23:04)
I volunteered for the job too. If you already have it, then you may continue. However if X-seti permits, then I can re-texture the cars, so that you can remodel them.

We can both work on them, X-Seti plans to include the III, VC & SA Cars, Plus I am going to try and make some more in general using Current Vehicles as a base and then Modifying the Hell out of them. I dont know if the cars are going to need Retexturing as that would take them out of there Original GTA Style. But we will have to see what X says About it.

In that case, if we need SA styled cars, then I'll do a bit of re-texturing to make them fit with SA environment. A little texturing would gives us a new base for trying the hell out for new models. I want to hear X-seti's opinion.
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