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GTA Modification Forums
IMG Limit Adjuster Adjusts number of IMG archives possible to load (defined in default.da
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fastman92  |
Posted: Saturday, May 19 2012, 11:54
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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| QUOTE (Eminem Jeff @ Tuesday, May 8 2012, 16:02) | I tried to install SRT3 v1.7 mod with your tool ,it worked in gta sa
And I tried to install Project_Oblivion_2010HQ mod with your tool ,it worked in gta sa too.......
The problem is when I install them both with your tool(First SRT3 V1.7 mod then Project_Oblivion_2010HQ mod) it crashed in loading screen (Around 50 or 60%)
In readme(Project_Oblivion_2010HQ mod) said"For the installation you need any IMG editor, but if you want to use the mod with SRT3 Continue V1.7, you must use only "Alci's IMG Editor 1.5" or "IMG Manager V.1.5".
Open archive GTA3.img (Games\GTA San Andreas\models) and replace the original files on the files from the Folder gta3img, from the archive with the mod. Then rebuild the archive after the change is required.
Note: if you want to use the mod with SRT3 Continue V1.7, then you must: 1. Install SRT3 first. 2. Next install Project oblivion.
then copy "gta_sa.exe", data and models folders into GTASA folder (For example: C:\Games\GTA San Andreas). Confirm the change "
How can I do to install both mods with your tools without errors?
P.s I had tried and tried many times by following your steps to install mods and keep failing and failing (like this situation) again............ |
Actually it's BLITZ's fault that he put filenames with different cases than original filenames. For example: BLITZ's name: CornerStore_LOD.dff Original name: cornerstore_lod.dff Of course GTA SA game is case insensitive and works. The problem comes when using IMG editors, including IMG Organizer where it finds names with case sensitivity to export & remove. I wrote my little PHP script to rename files back to original names: | CODE | <?php $originalFilenames = Array(); foreach (new DirectoryIterator('original') as $file) { if(!$file -> isDot()) $originalFilenames [] = $file -> getFilename (); } unset($file); $originalFilenamesLowered = array_change_key_case($originalFilenames, CASE_LOWER);
$iterator = new RecursiveIteratorIterator(new RecursiveDirectoryIterator('GTa San Andreas .Lod Mod\files'), RecursiveIteratorIterator::CHILD_FIRST); foreach($iterator as $file) { if(!$file -> isFile()) continue; $id = array_search(strtolower($file->getFilename()), $originalFilenamesLowered); if( $id !== FALSE ) { echo "<br/>".$file->getPathname()." -> ".$file->getPath().'\\'.$originalFilenames[$id]; rename($file->getPathname(), $file->getPath().'\\'.$originalFilenames[$id]); } } ?> |
Here is BLITZ's last version of DLC with fixed names: http://www.mediafire.com/?hwhq57wg8wp44iyValid to install along with IMG Organizer. This post has been edited by fastman92 on Saturday, May 19 2012, 13:17
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fastman92  |
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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Drathian  |
Posted: Thursday, Oct 11 2012, 05:18
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Player Hater

Group: Members
Joined: Sep 22, 2010

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These all work great for me, cept they don't work for sa-mp afaik FYI: cause samp statically gets the list of img's doesn't get it from gta.dat or default.dat. I love the tool. Only suggestion which i'm not certain sparkcs supports is an auto-rebuild of all the img files after the updates are done via IMG_Organizer.bat ; it does save small amounts of space and keep corruption down. Just in case anyone else trys fastman92's source is compatible with delphi but not lazarus (freepascal delphi clone). I noticed this when i attempted to add other exe's to the list via: | CODE | begin case PByte($400088)^ of $CA:; $D0:; $8A:; else MessageBoxA(0,PChar('Sorry, but this version of gta_sa.exe is not supported'+#13+ 'Supported EXEs:'+#13+ ' 1. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:'+#13+ ' EXE size: 14 383 616 bytes'+#13+ ' 2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE:'+#13+ ' EXE size: 15 806 464 bytes'+#13+Footer_comunique), 'SA Multi version Limit Adjuster error!',MB_OK); ExitProcess(0); end; |
While the check works fine, it seems adding other exes might need the address calls changed since i get a crash after start, i'm not about to attempt that, i'm not that good of coder. I was attempting to add the Hoodlum 1.0 eu, Hoodlum 1.0 eu patchfx fix, and the 1.1 eu edition. (I was also going to try gta_sa_compact.exe (uses $CA also) however I can't ever get it to run on windows 7-64x stupid directx error) Seems that the Hoodlum 1.0 us is still the most stable version. P.S. i don't think there ever was a cracked 2.0 (second edition) or 3.0 (steam) exe, but I can get the 2.0 with full security if you want it. This post has been edited by Drathian on Thursday, Oct 11 2012, 05:21
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HowardGees  |
Posted: Wednesday, Apr 3 2013, 22:06
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Player Hater

Group: Members
Joined: Apr 3, 2013

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Sorry,im New,and Brazilian I Have an Ask.My SA-MP Closes automatically after installing this mod. I think it's because of GTA3.IMGHow do I solve this?
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