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GTA Modification Forums
IMG Limit Adjuster Adjusts number of IMG archives possible to load (defined in default.da
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fastman92  |
Posted: Tuesday, Mar 13 2012, 17:35
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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I have .asi plugins from Alexander Blade crashing sometimes too. I guess it happens because of opening gta_sa.exe by these plugins. | QUOTE | | 1. is it possible to make IMG limit adjuster work with other V1 gta_sa.exe files ? |
Of course it's possible, just a matter of more time spent on finding addresses for other gta_sa.exe - one day of work for each exe. It must be done carefully since if I put invalid offset by mistake it will crash and i won't know why it happens. I have other way to check GTA SA version without looking at the size of gta_sa.exe. | CODE | case PByte($400088)^ of $CA: EXE_version := GTA_San_Andreas_v1_0_US_HOODLUM_No_CD_Fixed_EXE; $D0: EXE_version := GTA_San_Andreas_v1_01_EURO_No_CD_Fixed_EXE; else MessageBoxA(NULL,'Sorry, but this version of gta_sa.exe is not supported'+#13+ 'Supported EXEs:'+#13+ ' 1. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:'+#13+ ' EXE size: 14 383 616 bytes'+#13+ ' 2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE:'+#13+ ' EXE size: 15 806 464 bytes'+#13+ ' http://fastman92.tk'+#13+ ' (C) fastman92 2011', 'SA Multi version Limit Adjuster error!',MB_OK); ExitProcess(NULL); end; |
I can do it for other version, tell me what version is this. Also i am making IMG Limit Adjuster for GTA Vice City. Should be available in next two weeks. It will be convenient to have many GTA VC IMG archives when IMG Manager by XMan comes out. Anyone can include IMG Limit Adjuster in his project and i advise to do as long as i am credited. Almost every IDE should have separate IMG archive like in GTA IV. | QUOTE | | PS: it would be great if you could find a way to get past the current 18999 ID/Collision limit |
Not 19999? It's practically impossible to be hacked because there are too many references. I want to break the limitation of gta_sa.exe 2.0 that gta3.img cannot be modded. Can anyone send me gta_sa.exe 2.0? I have no lack in finding it on Google. This post has been edited by fastman92 on Tuesday, Mar 13 2012, 19:03
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Gforce  |
Posted: Tuesday, Mar 13 2012, 19:04
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Group: Members
Joined: Sep 17, 2003



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| QUOTE (fastman92 @ Tuesday, Mar 13 2012, 17:35) | I have other way to check GTA SA version without looking at the size of gta_sa.exe.
| CODE | case PByte($400088)^ of $CA: EXE_version := GTA_San_Andreas_v1_0_US_HOODLUM_No_CD_Fixed_EXE; $D0: EXE_version := GTA_San_Andreas_v1_01_EURO_No_CD_Fixed_EXE; else MessageBoxA(NULL,'Sorry, but this version of gta_sa.exe is not supported'+#13+ 'Supported EXEs:'+#13+ ' 1. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:'+#13+ ' EXE size: 14 383 616 bytes'+#13+ ' 2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE:'+#13+ ' EXE size: 15 806 464 bytes'+#13+ ' http://fastman92.tk'+#13+ ' (C) fastman92 2011', 'SA Multi version Limit Adjuster error!',MB_OK); ExitProcess(NULL); end; |
I can do it for other version, tell me what version is this.
| Yeah i get that message when trying other SA exe files, you have inadvertently managed to also make this work fully with the "Spark" v1 gta_sa.exe although i don't get the "2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE" message, maybe i need to update. i had it in mind if you could make it work with all versions, which means the genuine exe files too, i can supply you with a genuine UK SA version if you require it.
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fastman92  |
Posted: Tuesday, Mar 13 2012, 19:06
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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I took it from different project. IMG Limit Adjuster is not made for 1.01 EDIT: IMG Organizer 3.0 is released. IMG organizer 3.0GTA IV has about 160 IMG archives. Standard GTA SA has only 6 IMG archives. All important files were put by R* into one big IMG archive - gta3.img. This script splits up gta3.img and gta_int.img into many small IMG archives such as countn2.img, countrye.img, gen_int1.img and more. It's inspired on GTA IV structure where almost every IDE file has separate IMG archive. And yet it's perfectly stable. It was confirmed if all exported & removed file are imported to proper IMG archives. It's impossible that some file was removed and cannot be found in any of created archive. On standard unmodified GTA SA gta3.img and gta_int.img will be shrunk to 2 KB in size. - - - - - - - - - - - - - - - - - - Downloadhttp://www.mediafire.com/?b23g95px3052h0e***** Installation - Make sure you have installed IMG Limit Adjuster 3.0 or newer created by fastman92: http://www.gtagarage.com/mods/show.php?id=19468 Without that you can be sure GTA SA will crash. - Script doesn't work with gta3.img or gta_int.img over 2 GB. - Backup your GTA SA. - Copy ALL! files from put_to_root_of_GTASA to GTA San Andreas directory. - Run IMG_organizer.bat as ADMINISTRATOR. It's especially important when using a script on Vista or Seven with UAC enabled. - Wait about 5 minutes until "Press any key to continue" will appear. - Open "data\gta.dat" in Notepad. Add the following line after IMG MODELS\CUTSCENE.IMG: IMGLIST DATA\IMAGES.TXT - Run GTA SA and test if it works. ***** Map editor (MEd) Remember IMGLIST keyword won't work in MEd. In that case you must put list from images.txt in gta.dat itself and it will work. Go here for more informations: http://www.gtaforums.com/index.php?showtop...st&p=1061147216Installing modsWanna know how to install mods in easy way when gta3.img and gta_int.img is split up? It's very easy. Just put to gta3.img what you had to put to gta3.img. Or put to gta_int.img what you had to put to gta_int.img. Run IMG_Organizer.bat again, wait less than 10 seconds That's all. Just Run IMG_Organizer.bat always after you put files in gta3.img or gta_int.img I hope it helps since installing mods could be problematic without knowing it. ***** Changes ** 3.0 - some buildings appeared white. Really nothing was missing in IMG archives - sequence of IMG archives defined inside images.txt was wrong. Any IMG archive with files exported from gta_int.img should be defined next to IMG archives with files exported from gta3.img. Fixed. ***** Informations: Date of release: 22-03-2012 (d-m-Y) Author: fastman92 Version: 3.0 For: GTA San Andreas Visit fastman92.tk If you want it to work with map editor (MEd) don't add IMGLIST DATA\IMAGES.TXT in gta.dat Instead, add this: | CODE | IMG anim\anim.img IMG models\paths.img IMG models\pedprops.img IMG models\radar.img IMG models\txd.img IMG models\weapons.img IMG models\vehicles.img
IMG data\maps\country\countn2.img IMG data\maps\country\countrye.img IMG data\maps\country\countryN.img IMG data\maps\country\countryS.img IMG data\maps\country\countryW.img IMG data\maps\country\counxref.img
IMG data\maps\generic\barriers.img IMG data\maps\generic\dynamic.img IMG data\maps\generic\dynamic2.img IMG data\maps\generic\multiobj.img IMG data\maps\generic\procobj.img IMG data\maps\generic\vegepart.img
IMG data\maps\leveldes\levelmap.img IMG data\maps\leveldes\levelxre.img IMG data\maps\leveldes\seabed.img
IMG data\maps\LA\LAe.img IMG data\maps\LA\LAe2.img IMG data\maps\LA\LAhills.img IMG data\maps\LA\LAn.img IMG data\maps\LA\LAn2.img IMG data\maps\LA\LAs.img IMG data\maps\LA\LAs2.img IMG data\maps\LA\LAw.img IMG data\maps\LA\LAw2.img IMG data\maps\LA\LaWn.img IMG data\maps\LA\LAxref.img
IMG data\maps\SF\SFe.img IMG data\maps\SF\SFn.img IMG data\maps\SF\SFs.img IMG data\maps\SF\SFSe.img IMG data\maps\SF\SFw.img IMG data\maps\SF\SFxref.img
IMG data\maps\vegas\vegasE.img IMG data\maps\vegas\VegasN.img IMG data\maps\vegas\VegasS.img IMG data\maps\vegas\VegasW.img IMG data\maps\vegas\vegaxref.img
IMG data\maps\interior\propext.img
IMG data\maps\interior\gen_int1.img IMG data\maps\interior\gen_int2.img IMG data\maps\interior\gen_int3.img IMG data\maps\interior\gen_int4.img IMG data\maps\interior\gen_int5.img IMG data\maps\interior\gen_intb.img IMG data\maps\interior\int_cont.img IMG data\maps\interior\int_LA.img IMG data\maps\interior\int_SF.img IMG data\maps\interior\int_veg.img IMG data\maps\interior\props.img IMG data\maps\interior\props2.img IMG data\maps\interior\savehous.img IMG data\maps\interior\stadint.img | This post has been edited by fastman92 on Friday, Apr 6 2012, 07:34
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Eminem Jeff  |
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Player Hater

Group: Members
Joined: Mar 4, 2011

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Is this tool contain stream adjuster like StreamMemFix ? because I only have ImgLimitAdjuster.asi But SRT3 mod have to download SAStreamMemFix.asi or San Andreas Limit Adjuster .asi to prevent textures disappearing and appearing.......... In readme. txt (SRT3 v1.7) said "* To make this mod to work correctly because you gona see the textures disappearing and appearing You have to Download: ?SAStreamMemFix. by Alexander and ASILOADER. SAStreamMemfix need ASILOADER to make it run. Already SAStreamMemfix has ASILOADER in the arhive, but I put a link for ASILOADER just in case of something wrong. * ASILoader Link - http://alexander.sannybuilder.com/Files/ASILoader.rar* SAStreamMemFix Link - http://alexander.sannybuilder.com/Files/SAStreamMemFix.rarOR Tool NR2: ?Or San Andreas Limit Adjuster by Sacky San Andreas Limit Adjuster Link - http://www.gtaforums.com/index.php?showtopic=295783IMPORTANT TO REMEMBER : This two tools does the same thing. The problem is the last versions are buggy. Sometimes can crash your game or just exit to desktop. I can't do anything about that. I play the same like how you gona play.Limit Adjuster can crash many times and much often. So somehow is best to use SAStreamMemoryfix. Both somehow has the same problem. More Info about them please visit their site." So I just need to install this mod without those asi files? And use your tool to run it then copy the ImgLimitAdjuster.asi to run gta sa? p.s Sorry I am not advance modder for gta sa just follow readme.txt to install every mod........... This post has been edited by Eminem Jeff on Tuesday, May 8 2012, 08:01
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