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III Era Protagonist Remake In my own style
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69_black_69  |
Posted: Thursday, Feb 9 2012, 15:37
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Just Beacuase

Group: Members
Joined: Jan 24, 2010


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Thank you for your suggestion vvheris. I have tried to reduce polys on his ears before, looks way too f*cked up  . But i'll give it a try again. Practices makes perfect. Reason why i'm not adding another hair planes because i think the characteristic of Claude's hair is only on his front hair. But yeah, if i'm after realistic looking of him, i'll add more of that.  @Hustla_XV: oh, thanks. @badboy: I'm always practicing new stuff, that's why i get better, i think. @yurban We'll see about that. This post has been edited by 69_black_69 on Thursday, Feb 9 2012, 15:43
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LT_vVheris  |
Posted: Thursday, Feb 9 2012, 16:23
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Artist

Group: Members
Joined: Feb 18, 2007


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well, the hair planes could make it look a little more like hair, less like a plastic or i dont even know what  , you dont actually need them to stand out as much as the front hair  also, you could render ambient occlusion of detailed mesh parts such as ears and take it to lower polygon mesh texture, should look pretty much same This post has been edited by LT_vVheris on Thursday, Feb 9 2012, 16:25
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69_black_69  |
Posted: Thursday, Feb 9 2012, 17:46
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Just Beacuase

Group: Members
Joined: Jan 24, 2010


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| QUOTE (LT_vVheris @ Thursday, Feb 9 2012, 17:40) | You would not believe what ambient occlusion can do, you can render details to low poly mesh, and it will look pseudo 3d even without bump/normal maps. Ofcourse effect is not the same, but it would do the job... Also, nice Mike model | Yep, i know it. Already using it on my Ramona Flowers model (the one i posted on Character PPC). And thanks. Created based on Michael Fassbender, tweaked it to look like in GTA Advance Artwork.
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69_black_69  |
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Just Beacuase

Group: Members
Joined: Jan 24, 2010


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@zmudziak: Thanks. The problem is that i'm already liking it. But, hey! I'm still tweaking it. Maybe it'll change your mind. @Yellowjacket: Actually, i pictured him like that too (by looking his artwork). But you know, because there are only a few of mike's face references, so i modeled him based on some of my favorite actor, and tweaked it to match with his artwork. Thanks. @Alfred: Maybe it because GTA advance isn't as famous as another 3d GTA. Reasons why he's having a facial hair? Maybe what yellowjacket said  Seriously, i'm liking his beard. But i'm trying to make it more less visible.
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