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 set an Ambulance with siren on

 with special horn ON
 
Ashwin the new boy  
Posted: Tuesday, Feb 7 2012, 12:33
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I am The Most Confused Person
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hi mates,
i want to know how to set an Ambulance to on its special horn,
there is a opcode but for checking only
CODE

0383:   car $7831 special_horn_on

i hope it may done by some mem address like these !
else tell me how to use these
CODE

0x427AAC - [4 bytes] - spawns with jingle/siren/horn on
0x591572 - [byte] - Phoenix engine animation (no use on other cars)
0x597F4A - [byte] - Hunter weapon
0x598302 - [byte] - Seasparrow weapon
0x58BCA8 - [byte] - Cuban exhaust
0x5945F1 - [byte] - Rhino cannon
0x5945D5 - [byte] - Fire truck water cannon
0x594611 - [byte] - Voodoo hydraulics
0x59C7E5 - [byte] - Stinger jump in animation
0x5A0316 - [byte] - police boat weapon


please tell me as soon as possible!
i am waiting ...........
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Ashwin the new boy  
Posted: Wednesday, Feb 15 2012, 09:18
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I am The Most Confused Person
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Joined: Nov 14, 2010

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sorry for Bump & double post,
but if you don't know how to turn on the ambulance horn,
then at lest tell me how those MEM addresses will work,
& if no one knows then why those address are written at Modding section ?
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Ashwin the new boy  
Posted: Friday, Mar 2 2012, 16:06
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I am The Most Confused Person
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Group: Members
Joined: Nov 14, 2010

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XXXXX



sorry Another bump,
but only to tell that i have solved the problem,

0x7E49C0 - [pointer] - Player's car pointer
+0x1A4 - [4 bytes] - alarm duration, time in milliseconds

this set alarm in vehicles as well as siren (if exist)
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