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[WIP|IV|MAP] Codename: Clockwork Mount Mountainous Map for GTAIV
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icelaglace  |
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See futures in balls

Group: Members
Joined: May 4, 2011



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Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys  ) Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that. To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want. But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D Great job from the creator. @EverLost123 It's not because i'm mostly posting on other threads that I can check some progress around here you know?
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (icelaglace @ Sunday, Feb 5 2012, 18:21) | Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys ) Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.
To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.
But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D Great job from the creator.
@EverLost123
It's not because i'm mostly posting on other threads that I can check some progress around here you know? | I'm glad we share the same opinion. About the coronas, 'back in the day' with ivsa beta 1, lights were made with zmod. Settings and placement were bad cause of it. Now with beta 2 all lights are redone using openiv resources, they are similar to LC lights now,
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EverLost123  |
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Wololo

Group: Members
Joined: Apr 29, 2010



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| QUOTE (icelaglace @ Sunday, Feb 5 2012, 14:21) | Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys ) Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.
To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.
But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D Great job from the creator.
@EverLost123
It's not because i'm mostly posting on other threads that I can check some progress around here you know? |
I think you dindt get it , let me give you a refresh https://www.facebook.com/photo.php?fbid=312...&type=1&theater This post has been edited by EverLost123 on Monday, Feb 6 2012, 00:14
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steel89ita  |
Posted: Wednesday, Feb 8 2012, 20:58
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Map Designer

Group: Members
Joined: Jan 6, 2012


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Ok, regarding the Enb Discussion, I really think that if set in the right mode, It really gives Rage a new feeling, spectacular, and I can't wait to try icenhancer 2.0! Back to the topic, I had to spend 4 days to realise how to place the new export correctly and avoid placement errors. I started again with 2 objects, I made my tests, and finally I found a way to correctly place them. So I did the same thing to my map and.. voilà! The map is really funny now, the roads are a bit larger (I could try to still reduce them some points) and the gameplay through the roads is good (at least for me). There are still some collision problems in some places, but less then the first alpha. Another thing is that, I don't know if this map will be playable on every pc, I Have the config in the signature and can't try it on other PCs! Here the screenshots from the Alpha v.0.0.2 (You can see the Change Log on the first Page):    [Screenshots taken from the v.0.0.2 Alpha] This post has been edited by steel89ita on Thursday, Feb 9 2012, 12:32
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Blaster_nl  |
Posted: Thursday, Feb 9 2012, 17:34
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Alwintheboy @ Thursday, Feb 9 2012, 18:14) | | QUOTE (steel89ita @ Thursday, Feb 9 2012, 21:33) | Ok, images uploaded to another site, you should see them now on my previous post! |
Will you add a bridge to connect the Clockwork Mount to Liberty City? | Judging from the size of the map, it doesn't fit next to LC.
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steel89ita  |
Posted: Thursday, Feb 9 2012, 19:24
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Map Designer

Group: Members
Joined: Jan 6, 2012


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nkjellman  |
Posted: Thursday, Feb 9 2012, 22:58
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (EverLost123 @ Thursday, Feb 9 2012, 22:33) | Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things
Awesome work bringing such a giant map WITH IV Map.
Personally , its alot boring having IV with many map mods
IV for IVSA IV for VCRAGE IV for IIIRAGE IV for ........................ that occupies many GB/s in the HDD. | Lol, tell me about it. GTA IV modding will fill up your HD.
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