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 [WIP|IV|MAP] Codename: Clockwork Mount

 Mountainous Map for GTAIV
 
Exxon  
Posted: Sunday, Feb 5 2012, 14:27
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QUOTE (EverLost123 @ Sunday, Feb 5 2012, 14:00)
QUOTE (Exxon @ Sunday, Feb 5 2012, 09:52)
^ True, I guess.

Last post:

-snip-

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To me is just saturation.

Also, but the right is just ENB (old one, though) wink.gif
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icelaglace  
Posted: Sunday, Feb 5 2012, 15:15
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Actually I agree with you guys, ENB is just a mod. It's better to create a good looking map without it.
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EverLost123  
Posted: Sunday, Feb 5 2012, 15:17
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QUOTE (icelaglace @ Sunday, Feb 5 2012, 13:15)
Actually I agree with you guys, ENB is just a mod. It's better to create a good looking map without it.


Looks who's here , mister ICE...

This post has been edited by EverLost123 on Sunday, Feb 5 2012, 15:31
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Blaster_nl  
Posted: Sunday, Feb 5 2012, 15:32
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QUOTE (icelaglace @ Sunday, Feb 5 2012, 17:15)
Actually I agree with you guys, ENB is just a mod. It's better to create a good looking map without it.

I was like 'OK' when I read it, some random guy agrees

That i saw it's you, icelaglace, iCE creator.

cool.gif

EDIT:
Not sure if sarcastic though? hard to tell sometimes

This post has been edited by Blaster_nl on Sunday, Feb 5 2012, 15:34
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icelaglace  
Posted: Sunday, Feb 5 2012, 16:21
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Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys tounge.gif)
Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.

To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.

But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D
Great job from the creator.

@EverLost123

It's not because i'm mostly posting on other threads that I can check some progress around here you know?
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Blaster_nl  
Posted: Sunday, Feb 5 2012, 16:29
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QUOTE (icelaglace @ Sunday, Feb 5 2012, 18:21)
Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys tounge.gif)
Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.

To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.

But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D
Great job from the creator.

@EverLost123

It's not because i'm mostly posting on other threads that I can check some progress around here you know?

I'm glad we share the same opinion.

About the coronas, 'back in the day' with ivsa beta 1, lights were made with zmod. Settings and placement were bad cause of it.
Now with beta 2 all lights are redone using openiv resources, they are similar to LC lights now,
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EverLost123  
Posted: Monday, Feb 6 2012, 00:12
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QUOTE (icelaglace @ Sunday, Feb 5 2012, 14:21)
Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys tounge.gif)
Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.

To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.

But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D
Great job from the creator.

@EverLost123

It's not because i'm mostly posting on other threads that I can check some progress around here you know?

I think you dindt get it , let me give you a refresh

https://www.facebook.com/photo.php?fbid=312...&type=1&theater sneaky2.gif

This post has been edited by EverLost123 on Monday, Feb 6 2012, 00:14
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steel89ita  
Posted: Wednesday, Feb 8 2012, 20:58
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Ok, regarding the Enb Discussion, I really think that if set in the right mode, It really gives Rage a new feeling, spectacular, and I can't wait to try icenhancer 2.0!
Back to the topic,

I had to spend 4 days to realise how to place the new export correctly and avoid placement errors.
I started again with 2 objects, I made my tests, and finally I found a way to correctly place them.
So I did the same thing to my map and.. voilà!

The map is really funny now, the roads are a bit larger (I could try to still reduce them some points)
and the gameplay through the roads is good (at least for me).
There are still some collision problems in some places, but less then the first alpha.

Another thing is that,
I don't know if this map will be playable on every pc,
I Have the config in the signature and can't try it on other PCs!

Here the screenshots from the Alpha v.0.0.2 (You can see the Change Log on the first Page):

user posted image
user posted image
user posted image
user posted image

[Screenshots taken from the v.0.0.2 Alpha]

This post has been edited by steel89ita on Thursday, Feb 9 2012, 12:32
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Garju67  
Posted: Wednesday, Feb 8 2012, 21:05
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Very nice ! biggrin.gif
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mascotefera  
Posted: Wednesday, Feb 8 2012, 21:23
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I thought it was L3EVO (2012 NY) v1.2
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Alwintheboy  
Posted: Wednesday, Feb 8 2012, 22:46
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The newer pictures link is dead sad.gif

edit:

Never mind, i just copied the link and open it with another window.
Such a beautiful and amazing pictures! cookie.gif

This post has been edited by Alwintheboy on Wednesday, Feb 8 2012, 23:33
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steel89ita  
Posted: Thursday, Feb 9 2012, 12:33
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Ok, images uploaded to another site, you should see them now on my previous post! biggrin.gif
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Alwintheboy  
Posted: Thursday, Feb 9 2012, 16:14
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QUOTE (steel89ita @ Thursday, Feb 9 2012, 21:33)
Ok, images uploaded to another site, you should see them now on my previous post! biggrin.gif

Will you add a bridge to connect the Clockwork Mount to Liberty City?
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Blaster_nl  
Posted: Thursday, Feb 9 2012, 17:34
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QUOTE (Alwintheboy @ Thursday, Feb 9 2012, 18:14)
QUOTE (steel89ita @ Thursday, Feb 9 2012, 21:33)
Ok, images uploaded to another site, you should see them now on my previous post! biggrin.gif

Will you add a bridge to connect the Clockwork Mount to Liberty City?

Judging from the size of the map, it doesn't fit next to LC.
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steel89ita  
Posted: Thursday, Feb 9 2012, 19:24
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Yes, I will try to add a bridge and keep the style of the game in this place:

user posted image

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noelgamo  
Posted: Thursday, Feb 9 2012, 20:01
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Great move using IV textures. biggrin.gif it looks great man
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nkjellman  
Posted: Thursday, Feb 9 2012, 21:47
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Really nice work. If you put trees down you should use the ones aready ingame. I can't wait to play your map. It also appears you havent messed up the skyline also.
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Tori_95  
Posted: Thursday, Feb 9 2012, 22:21
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QUOTE (steel89ita @ Thursday, Feb 9 2012, 19:24)
user posted image


that needs more reflections, metal look i mean

good mod, i love the map, cannot wait much more for the release haha
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EverLost123  
Posted: Thursday, Feb 9 2012, 22:33
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Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things

Awesome work bringing such a giant map WITH IV Map.

Personally , its alot boring having IV with many map mods

IV for IVSA
IV for VCRAGE
IV for IIIRAGE
IV for ........................ that occupies many GB/s in the HDD.
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nkjellman  
Posted: Thursday, Feb 9 2012, 22:58
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QUOTE (EverLost123 @ Thursday, Feb 9 2012, 22:33)
Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things

Awesome work bringing such a giant map WITH IV Map.

Personally , its alot boring having IV with many map mods

IV for IVSA
IV for VCRAGE
IV for IIIRAGE
IV for ........................ that occupies many GB/s in the HDD.

Lol, tell me about it. GTA IV modding will fill up your HD.
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