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 [WIP|IV|MAP] Codename: Clockwork Mount

 Mountainous Map for GTAIV
 
steel89ita  
Posted: Thursday, Feb 2 2012, 12:37
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Map Designer
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user posted image


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DOWNLOAD THE BETA1 HERE:
http://www.mediafire.com/?nth89t9qmu1xcgm



Hello!
This is my first project for GTAIV:
A Mountainous map full of roads and dirt tracks,
with the wish to create something that blends with the whole Liberty City map.


Thanks for the help to:

LegizLegiz - Paths.img NODs (Car Paths)
Terreur69Terreur69 - Radar.img tips to create the WTDs for the radar


CURRENT LAYOUT [v.0.0.3]
[Click to enlarge]
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[Screenshots taken from the v.0.0.5]

CHANGE LOG:
v.0.0.1 First Alpha
- Basic Map and road Creation
- 7 Materials
- No additional objects

Version Screenshots:
http://www.gtaforums.com/index.php?showtop...st&p=1061061320

v.0.0.2
- Some Road curves and height edited
- Map Geometry changed according to the map placement
- Added Rails according to the curve direction and "danger"

Version Screenshots:
http://www.gtaforums.com/index.php?showtop...st&p=1061073910
http://www.gtaforums.com/index.php?showtop...st&p=1061075744
http://www.gtaforums.com/index.php?showtop...st&p=1061080135
http://www.gtaforums.com/index.php?showtop...st&p=1061090468


v.0.0.3
- Dramatically changed terrain design of Mountains and Hills, corrected shapes and heights
- Added additional dirt tracks and changed some other
- Edited many curves and bends to be more "natural" and better for the gameplay
- Reduced Road and Dirt Tracks width a bit
- Changed material and collision for the dirt tracks
- Added connection Bridge
- Added some trees

Version Screenshots:
http://www.gtaforums.com/index.php?showtop...st&p=1061124175
http://www.gtaforums.com/index.php?showtop...st&p=1061129919


v.0.0.5 - Actual Version W.I.P.
- Reassigned collisions: Added Grass, Rock and Sand collisions to the Map
- Changed some procedural materials
- Added blended materials for grass and rocks
- Changed and created some new textures
- Fixed the Rails texture
- Added Specular and Bump Maps for Roads, Dirt Tracks and Guard Rails



This post has been edited by steel89ita on Thursday, Dec 20 2012, 08:53
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stilldre  
Posted: Thursday, Feb 2 2012, 12:43
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StillDre Productions
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Cool biggrin.gif what program u used to build this map?
I guess CityScape biggrin.gif btw u should make some tunnels and less bridge legs.

This post has been edited by stilldre on Thursday, Feb 2 2012, 12:50
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Shotgunfan345  
Posted: Thursday, Feb 2 2012, 12:44
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cool keep it up biggrin.gif
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WpeRek  
Posted: Thursday, Feb 2 2012, 13:30
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WoW, cool map, and screens. icon14.gif icon14.gif
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LeitoPL  
Posted: Thursday, Feb 2 2012, 13:58
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That's reminds me of the old NFS Hot Pursuit. Awesome turn.gif
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Rob.Zombie  
Posted: Thursday, Feb 2 2012, 15:12
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Nice job. Can't wait to use it. Looks like a perfect map for drifting. Also can you take some screenshots without enb?
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Garju67  
Posted: Thursday, Feb 2 2012, 16:11
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Nice keep going icon14.gif
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Exxon  
Posted: Thursday, Feb 2 2012, 16:41
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The Obvious Child
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That looks sick wow.gif

You only need to resize it a bit, the roads look small compared to the car icon14.gif
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GTARandom  
Posted: Thursday, Feb 2 2012, 16:43
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GTA player since 2001
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Awesome , awesome! Textures match perfectly.

Made in CityScape by the looks of it (bridge legs)
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Blaster_nl  
Posted: Thursday, Feb 2 2012, 16:49
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Cool, but stop using enb and use visual iv instead.
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Exxon  
Posted: Thursday, Feb 2 2012, 17:09
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The Obvious Child
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QUOTE (Blaster_nl @ Thursday, Feb 2 2012, 16:49)
Cool, but stop using enb and use visual iv instead.

Why? ENB looks better cool.gif
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69_black_69  
Posted: Thursday, Feb 2 2012, 17:26
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Damn, that's awesome. Love that foggy screenshot.

But show it without enb, please.
If it's still looking good without any visual enhancement mod, then icon14.gif .
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Alwintheboy  
Posted: Thursday, Feb 2 2012, 17:53
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Oh my god! Very nice map! cookie.gif

QUOTE
That looks sick wow.gif

You only need to resize it a bit, the roads look small compared to the car icon14.gif


I think that a narrower road fits this mountain more tounge.gif

This post has been edited by Alwintheboy on Thursday, Feb 2 2012, 17:56
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Blaster_nl  
Posted: Thursday, Feb 2 2012, 18:40
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QUOTE (Exxon @ Thursday, Feb 2 2012, 19:09)
QUOTE (Blaster_nl @ Thursday, Feb 2 2012, 16:49)
Cool, but stop using enb and use visual iv instead.

Why? ENB looks better cool.gif

Nah, it just plays with you because the effects are so overwhelming.

Still, truth it, most people (more then 80%) play without enb, so the screens give a wrong expression, and those people will be disappointed

Trust me, with the right timecyc it's better without.
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EverLost123  
Posted: Thursday, Feb 2 2012, 19:29
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I Read Cockwork Mouth, problem?

Besides that, good map ,good textures, good ENB, good car, everything seems to be good in this mod smile.gif
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Exxon  
Posted: Thursday, Feb 2 2012, 20:05
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The Obvious Child
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QUOTE (Blaster_nl @ Thursday, Feb 2 2012, 18:40)
QUOTE (Exxon @ Thursday, Feb 2 2012, 19:09)
QUOTE (Blaster_nl @ Thursday, Feb 2 2012, 16:49)
Cool, but stop using enb and use visual iv instead.

Why? ENB looks better cool.gif

Nah, it just plays with you because the effects are so overwhelming.

Still, truth it, most people (more then 80%) play without enb, so the screens give a wrong expression, and those people will be disappointed

Trust me, with the right timecyc it's better without.

I really believe you, but I think ENB looks better.
For example, it makes cars have realistic reflections, instead of what IV has.
Also, the clouds look better. And, the sunflare is very nice. Something that SA has, but IV doesn't turn.gif

But those people can see it's ENB, right?
They probably know that, so they can't really be disappointed.
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Tori_95  
Posted: Thursday, Feb 2 2012, 20:15
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THATS SO PERFECT AND RANDOM!!! So great my friend, what program are you using?
Im learning a bit of 3ds max so i hope i can help with basic modelling and such
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xXaerooff2Xx  
Posted: Thursday, Feb 2 2012, 20:22
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Powala z nóg!
Last screen... Well what i have to say? Perfect job.
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Frank.s  
Posted: Thursday, Feb 2 2012, 20:47
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The base terrain looks great, can't wait to see it with vegetation + trees + details. icon14.gif
Any collission bugs? If the seperate objects are large then they might cause the collision to become weirdly bumpy. Chop it up into enough small peices and that sometimes fixes the problem. (i've seen that collision bug on a lot of maps made using CityScape so thats one reason i'm asking)

QUOTE (Tori_95)
So great my friend, what program are you using?
It seems to be modeled in Autodesk CityScape, i suspected that when i first saw it and GTARandom said that the bridges look like CityScape ones too however the author hasn't said for certain what programs he used.
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buzzbass  
Posted: Thursday, Feb 2 2012, 21:21
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Nice smile.gif

This post has been edited by buzzbass on Thursday, Mar 15 2012, 17:32
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