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 Assassin's Creed 3

 
Blackadder.  
Posted: Monday, Jun 11 2012, 10:32
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Look at it again, the branches might not be bending to a significant degree but they definitely flex a bit as Connor moves across them.
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buzbegone  
Posted: Monday, Jun 11 2012, 12:16
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It doesn't really matter anyway because the game isn't due to be released for another 4 months. Plenty of time to spit and polish.
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tuareg  
Posted: Monday, Jun 11 2012, 13:54
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Or better yet it doesn't matter because this looks like GOTY already.
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Mokrie Dela  
Posted: Monday, Jun 11 2012, 14:21
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QUOTE (tuareg @ Monday, Jun 11 2012, 13:54)
Or better yet it doesn't matter because this looks like GOTY already.

yeah it does look good, don't get me wrong. I'll have a closer HD fullscreen look later on at the branch thing.

My biggest problem with the game is the guys name (the one name i cant stand). I'll still get it and probably love it as much as II (the best one so far) but i wish they chose a different name. I'm worried the game will be too "american" if that makes sense. I'm worried it'll be dumbed down, merely a manhunt with little story behind it.

I'm also curious as to how it ties in to the previous' stories.
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thatstupidbug  
Posted: Monday, Jun 11 2012, 20:17
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i have a couple of questions:

1) I know nothing about the USA in that period of time... there were cities with big, tall buildings? Because i've read in a preview that "trees are the buildings now" (or something similar), and i don't really like it.

2) our hero is sourrounded by enemies, and they attack one by one. But this time, enemies have guns, so why they don't shoot a single bullet? i'm confused
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darthYENIK  
Posted: Monday, Jun 11 2012, 21:14
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The game will include two major cities. New York and Boston. And although the buildings were generally smaller in this time period, probably an average of 3-4 storeys, there should be enough to satisfy your climbing needs. There wont be any giant buildings hundreds of feet high, like giant palaces or the Pantheon. They added climbing trees, as well as many of the buildings being "enterable", to supplement the lack of these large buildings. The trees will probably mostly be featured and important in the frontier where there are no buildings. You have to remember, this wasn't a country built on ancient civilizations, with thousands of years of infrastructure, like the Holy Land or Italy or Constantinople. These cities aren't more than a hundred years old in that time.

I'm hoping for a Philadelphia DLC.
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GTAvanja  
Posted: Monday, Jun 11 2012, 22:41
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AC was always more about the authenticity of the atmosphere to me. It would be pretty stupid to make tall buildings in AC3 setting.
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tuareg  
Posted: Tuesday, Jun 12 2012, 08:18
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QUOTE (thatstupidbug @ Monday, Jun 11 2012, 20:17)
1) I know nothing about the USA in that period of time... there were cities with big, tall buildings? Because i've read in a preview that "trees are the buildings now" (or something similar), and i don't really like it.

Maybe you should watch the E3 gameplay videos?
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AceRay  
Posted: Tuesday, Jun 12 2012, 08:42
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QUOTE (thatstupidbug @ Tuesday, Jun 12 2012, 09:17)
2) our hero is sourrounded by enemies, and they attack one by one. But this time, enemies have guns, so why they don't shoot a single bullet? i'm confused

Guns were really, really sh*tty in those days, you could only fire once before you had to reload for 30 seconds.
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Mokrie Dela  
Posted: Tuesday, Jun 12 2012, 12:00
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QUOTE (AceRay @ Tuesday, Jun 12 2012, 08:42)
QUOTE (thatstupidbug @ Tuesday, Jun 12 2012, 09:17)
2) our hero is sourrounded by enemies, and they attack one by one. But this time, enemies have guns, so why they don't shoot a single bullet? i'm confused

Guns were really, really sh*tty in those days, you could only fire once before you had to reload for 30 seconds.

true, but if your mates were being kicked the crap out of, you would fire.... Perhaps they could do it with a "fire warning" (like in brotherhood's da vinci tank mission) - if you see the "warning" and press dodge, he'd dodge the shot, or maybe use the nearest enemy as a shield...
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locolow2011  
Posted: Tuesday, Jun 12 2012, 22:50
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Honestly in my opinion the game still looks like a work in progress so i hope they fix some of the issues i have seen.

For example take a close look at the dude on the left at 3:56 and then look at the one on 4:08



I mean, what the hell was he doing? Waiting for Connor to kill all of his friends so then he could run?

Also a lot of the attack movements look very glitchy but its not that big of a deal.
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El_Diablo  
Posted: Wednesday, Jun 13 2012, 01:01
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ok I'm a little late for analyzing the gameplay trailer so I apologize if this has been discussed already but I'm not searching through 20 pages.

anyway, the gameplay video is awesome.
AC3 is shaping up to be pretty incredible.

BUT... it made me worry about a couple of things.
I'm worried about this outdoor free-running aspect; across the trees and such.
this gameplay video they provided is clearly being played by someone who's very familiar with that level / mission. but for everyone else, the first time you see a mission, how are you going to know where to go? how do you know how to get around?

I mean, I've tried pausing the video before he starts free-running on the tree branches and I can't figure out where the "line" is, so to speak. the "line" being the path that you could take from one tree to the next. the guy playing obviously knows because it's someone who has worked on the game. but I'm a little concerned about how this is going to translate for the rest of us playing for the first time.

aside from the tree in the latter half of the video that is dead and bent over (acting like a ramp) it's not clear how you're supposed to figure out where to start free-running or how to advance. it already looks unrealistic, like most of those branches could not possibly support his weight; especially as he swings and catches one branch from the previous.
and then, once he's near the fort area, he takes this seemingly arbitrary route around the side to get in undetected. but I was looking at the radar map in the corner and around the environment in front of him and I couldn't figure out where the hint was. if the route he took was the ideal/secretive route, then I couldn't see how the average player (encountering that mission for the first time) would have found it.

these are my concerns.
I'm not sure how well I articulated them but I think someone must get it and share my concern.
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buzbegone  
Posted: Wednesday, Jun 13 2012, 01:56
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Of course new gameplay elements will be a pain to get used to especially the basic free running which was easy to pick up and plot out where you actually want to climb and ascend. There will be some tutorials on roaming the trees and what to look for when you want to pull off a certain move eg. Swinging 90° from those hanging pots which was added upon in Revelations but in this case, tree maneuvering.
In the long run, we'll be thankful for the trees being there and it's not like that's all that we'll be scaling.
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papanesta  
Posted: Wednesday, Jun 13 2012, 06:49
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QUOTE (darthYENIK @ Monday, Jun 11 2012, 21:14)
There wont be any giant buildings hundreds of feet high, like giant palaces or the Pantheon.

Oh there will be, but they'll be in the Desmond sections. wink.gif
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gta_fan28  
Posted: Wednesday, Jun 13 2012, 08:43
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QUOTE (El_Diablo @ Wednesday, Jun 13 2012, 09:01)
ok I'm a little late for analyzing the gameplay trailer so I apologize if this has been discussed already but I'm not searching through 20 pages.

anyway, the gameplay video is awesome.
AC3 is shaping up to be pretty incredible.

BUT... it made me worry about a couple of things.
I'm worried about this outdoor free-running aspect; across the trees and such.
this gameplay video they provided is clearly being played by someone who's very familiar with that level / mission. but for everyone else, the first time you see a mission, how are you going to know where to go? how do you know how to get around?

I mean, I've tried pausing the video before he starts free-running on the tree branches and I can't figure out where the "line" is, so to speak. the "line" being the path that you could take from one tree to the next. the guy playing obviously knows because it's someone who has worked on the game. but I'm a little concerned about how this is going to translate for the rest of us playing for the first time.

aside from the tree in the latter half of the video that is dead and bent over (acting like a ramp) it's not clear how you're supposed to figure out where to start free-running or how to advance. it already looks unrealistic, like most of those branches could not possibly support his weight; especially as he swings and catches one branch from the previous.
and then, once he's near the fort area, he takes this seemingly arbitrary route around the side to get in undetected. but I was looking at the radar map in the corner and around the environment in front of him and I couldn't figure out where the hint was. if the route he took was the ideal/secretive route, then I couldn't see how the average player (encountering that mission for the first time) would have found it.

these are my concerns.
I'm not sure how well I articulated them but I think someone must get it and share my concern.

I think there will be tutorial or a guide about the new features especially the new free running system. Besides this is new AC3 it's gameplay it's a bit different from AC2 and that's why Ubisoft should put a hints or tutorial guide on new features. And you don't have to worry if you're are familiar with AC series. You will get used to it.
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TUBBSthezombie  
Posted: Wednesday, Jun 13 2012, 09:19
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QUOTE (thatstupidbug @ Monday, Jun 11 2012, 12:17)
i have a couple of questions:

1) I know nothing about the USA in that period of time... there were cities with big, tall buildings? Because i've read in a preview that "trees are the buildings now" (or something similar), and i don't really like it.

2) our hero is sourrounded by enemies, and they attack one by one. But this time, enemies have guns, so why they don't shoot a single bullet? i'm confused

1) It's the American Revolution. The cities are really young compared to previous cities in the AC series (Italy, Instanbul, etc). I think the tallest building was maybe 4 or 5 stories tall.

2) Muskets were notoriously inaccurate and took 45 to a full minute to load the things if you were experienced in the weapon. With the inaccurate nature if you circle an enemy and fire you're more likely to hit either nothing or a fellow Redcoat. You also have to take into account that i'm sure the British might not have encountered an assassin like Connor before. So inexperience plays a factor too.

One thing i'd suggest for anyone that doesnt know much about the American Revolution is read up a bit on it. Its actually a really exciting and interesting period.
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Mokrie Dela  
Posted: Wednesday, Jun 13 2012, 10:23
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QUOTE (El_Diablo @ Wednesday, Jun 13 2012, 01:01)
ok I'm a little late for analyzing the gameplay trailer so I apologize if this has been discussed already but I'm not searching through 20 pages.

anyway, the gameplay video is awesome.
AC3 is shaping up to be pretty incredible.

BUT... it made me worry about a couple of things.
I'm worried about this outdoor free-running aspect; across the trees and such.
this gameplay video they provided is clearly being played by someone who's very familiar with that level / mission. but for everyone else, the first time you see a mission, how are you going to know where to go? how do you know how to get around?

I mean, I've tried pausing the video before he starts free-running on the tree branches and I can't figure out where the "line" is, so to speak. the "line" being the path that you could take from one tree to the next. the guy playing obviously knows because it's someone who has worked on the game. but I'm a little concerned about how this is going to translate for the rest of us playing for the first time.

aside from the tree in the latter half of the video that is dead and bent over (acting like a ramp) it's not clear how you're supposed to figure out where to start free-running or how to advance. it already looks unrealistic, like most of those branches could not possibly support his weight; especially as he swings and catches one branch from the previous.
and then, once he's near the fort area, he takes this seemingly arbitrary route around the side to get in undetected. but I was looking at the radar map in the corner and around the environment in front of him and I couldn't figure out where the hint was. if the route he took was the ideal/secretive route, then I couldn't see how the average player (encountering that mission for the first time) would have found it.

these are my concerns.
I'm not sure how well I articulated them but I think someone must get it and share my concern.

the previous games had this to some extent but not too bad.

they always had white blankets on spot to start your free running sequence. Most of the time what route you took didnt matter, you'd still get there, and once one a roof, you can change direction easily.

But i share your concern, having thought about it. The only thing i can think is that the tree-running (see what i did there tounge.gif) would be slightly scripted, giving you a nudge in the right direction, after all all you do is hold RT to free run.

In 2 and B and R you had balconies and hanging baskets - the latter for example in R, you could hold and swing round a corner, or press A/X to jump over a large gap. sometimes in missions and chases i'd get confused by that but the routes always seems at least a little thought out.

I'd wager that, if there's not any scripting to push you in the right direction, the branches etc will be positioned so that you can easily go one way round a tree, or take a slightly different route but still end up in the same direction. i think there'll be a lot of room for error.

Starting the sequence though? I imagine they'll have something similar to white blankets - a cut down or felled tree, a stump or a ledge, something you'll see and think "thats the starting spot"
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tms_junk  
Posted: Wednesday, Jun 13 2012, 13:18
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Im really impressed with the gameplay video there, did anyone else think it seemed more aggressive and violent than passed titles? Not a bad thing by any means, im hoping this Connor will be more of a bad ass, Ezio was an assassin of course but he was basically a good guy. If Connor was a bit more blood thirsty that could add an interesting change of pace to the other games in the series.

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darthYENIK  
Posted: Wednesday, Jun 13 2012, 18:19
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QUOTE (papanesta @ Tuesday, Jun 12 2012, 22:49)
QUOTE (darthYENIK @ Monday, Jun 11 2012, 21:14)
There wont be any giant buildings hundreds of feet high, like giant palaces or the Pantheon.

Oh there will be, but they'll be in the Desmond sections. wink.gif

Think there is a viewpoint on top of the Empire state building? Is there hay in New York? tounge.gif
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El_Diablo  
Posted: Wednesday, Jun 13 2012, 21:57
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QUOTE (gta_fan28 @ Wednesday, Jun 13 2012, 01:43)
And you don't have to worry if you're are familiar with AC series. You will get used to it.

I'm plenty familiar with the series.
played 100% of every installment since the first.

I'm not worried that I wouldn't get used to it, I'm just worried that the outdoor free-running is going to feel unnatural compared to the urban free-running.
just watching the gameplay trailer makes me feel like I'm watching "Crouching Tiger Hidden Dragon: The Game." it really strikes me as weird that we're expected to run across thin/brittle tree branches in the middle of winter and trust them to support our movement as though they were made out of steel or concrete.

I dunno.
maybe I'm overreacting.

QUOTE (Mokrie Dela @ Wednesday, Jun 13 2012, 03:23)
But i share your concern, having thought about it. The only thing i can think is that the tree-running (see what i did there tounge.gif) would be slightly scripted, giving you a nudge in the right direction, after all all you do is hold RT to free run.

I agree that "tree-running" is probably going to encompass less control than free-running anywhere else; like the way you described being "nudged" along.
I'm sure that will be the case.

but this doesn't really alleviate my concern as much as it compounds it.
because the outdoor segments that have free-running are going to have to be heavily "scripted" if that's the case. I don't know how you would create a realistic/natural looking forest while still making sure that all the trees string together to create another level for platforming.

the segments of trees that are capable of supporting free-running are going to have to be placed in such a way that creates a path.
but in a natural forest the trees are arbitrarily placed and at completely different stages of growth/height/weight. the odds that you could find a line to take by running through the tops of them (or that they would even support you) are slim to none.
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