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Design Your Own Mission

Pages: (4) 1 [2] 3 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 The Splinter Cell

 My 2nd mission pack
 
ThaBoY  
Posted: Friday, Jan 27 2012, 20:01
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Mi Na Badman
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Here's the 2nd mission of The Splinter Cell.

We don't know, you're alone

It think the previous one was better.
Because it has more cutscenes and stuff.
But there's nothing to say about it.

So play and have fun.
Feedback 'd also be appreciated.

Good Luck

There's a little SA bug in it.
You can't just walk on the stairs.
You need to jump before you can walk on it
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Doublepulse  
Posted: Friday, Jan 27 2012, 22:18
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So I played both missions, and I thought both of them were pretty good.

-I don't really have a problem with the 100 percent accuracy (most of the time), but I don't really know if M4 is really a good choice of weapon to use. The distance is pretty large and the enemy can see you from farther away I think.You could use a variety of different weapons.

-Great use of objects in both missions, I took your idea of the crates, the enemies standing still give you a hint that it could be a time to use your guns.

-I would like to see how interesting it is if you placed the silence pistol else where, so the player can find it. If the player starts with just a knife, and other interesting equipment is scattered throughout the map. It would feel rewarding if the player found it. I would only recommend putting "Stealth" Equipment (Knife, Silence pistol, Thermal or NV Goggles) for the player to find though.

-As for the weather in the first mission, I am neutral.. I could care less about the weather, it was interesting, even though I do not think it fit.

-While I like the idea you are placing 1 area in multiple parts, you could of actually fit both of those missions to one mission. smile.gif. It would be like Part 2 of the same mission. At the end of the missions though, you should close it with a cutscene saying "To be continued.." Sometimes it feels weird just letting the mission hang, but it is up to you.

Overall, I like where this is going. I liked the second mission better, strangely because I was impressed how long the mission took with just 7 objectives and because it felt flexible with knife and shooting, I could do either of them. biggrin.gif

Ratings:
Mission 1: 9.0/10
Mission 2: 9.2/10

This post has been edited by Doublepulse on Friday, Jan 27 2012, 22:23
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ThaBoY  
Posted: Friday, Jan 27 2012, 22:48
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Thanks for your feedback Doublepulse biggrin.gif
Really apreciate it.

- I took the M4 just because actors use it very good. But I was thinking about more weapons too. So I 'll add it in the next mission.

- thanks, it was hard to place all of the crates perfectly but it seems that it worked out smile.gif

- That's a very nice idea. I think I 'll add that if Sam gets a new mission. I already know a perfect place for it.

- I still don't understand what's wrong with that weather. It's just to keep the shadows.

- I was just browsing for the perfect interior for that mission. But there wasn't a good one so I just made one by myself smile.gif

- Here you wrong. If you look at the mission statics at dyom site. Then you 'll see that both of them have 100 objects. So I can't put them in 1 mission.

- I don't really care that there isn't a last sentence saying that. But cuz all your advise was good, I 'll do it in the next missions.


Glad you liked my missions.
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Doublepulse  
Posted: Friday, Jan 27 2012, 23:11
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QUOTE (ThaBoY @ Friday, Jan 27 2012, 22:48)
- I still don't understand what's wrong with that weather. It's just to keep the shadow.

Yea, I know why you put it. I will have to take a look again to see how well it looks. The shadows are there, looks more like for cosmetic, but after playing it, I was also trying to see if they created shadows in the interiors. I can see it really did what it was suppose to in the second mission because that interior is originally really bright!

What was the weather and time settings you set for that mission?

I know it is easy creating just the regular "shadows" like you did, but I found it difficult trying to create the "stealth shadow". The shadow that is used in stealth missions where NPCs cannot see you. You know you are in one of those shadows if you hear CJ breathing really deep.


When I was designing my mission, I seem to notice those "stealth shadows" were only really available at certain times in the interiors.. So I would use 8:00 to try an create that shadow.. problem is it was in broad daylight.

Ahh I do not even know if I am making sense anymore myself..haha!
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ThaBoY  
Posted: Friday, Jan 27 2012, 23:23
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I used the "black and white" weather.
And 11:00 as the time for the mission.

But I don't think you can create the stealth shadow by yourself.
It ssomething for madd dogg's cuz of "The Rhyme Book" mission.

But it 'd be great if we could use that as object.
And you can make it bigger and smaller like checkpoints.
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-S-hark21  
Posted: Saturday, Jan 28 2012, 00:38
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Great shot !
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I have played the second mission and here's my feedback.

1. The weather. I already say it on the previous post.

2. Why there's explosive barrel? I thought it was silenced situation? Just curious.

3. You forgot to hide the Splinter Cell, after being teleported. wink.gif

4. Now, you can kill the enemy easily. Because they have a little health and much low accuracy. I think it's 50 right?

5. Good job replacing the object. I really like it.

Rating : 9/10
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ThaBoY  
Posted: Saturday, Jan 28 2012, 09:59
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1.IT'S JUST TO MAKE THE INTERIOR DARK
How can you even think about the weather if you're in an interior? And do you know how bright that interior is with with other types of weather?

2. The barrels are there like in the "The Splinter Cell Conviction". There are traps to take out multiple enemies, in SA we only have the barrels and that rocket to blow up. And I just like blowing things up.

3. I know, but I thought nobody 'd notice blush.gif

4. nope. Like in the previous mission, they have 500 health and 100 accuracy. Except the ones near explosives.

5. Thanks, I like it too biggrin.gif
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ThaBoY  
Posted: Monday, Jan 30 2012, 12:52
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Here's the 3rd mission of The Splinter Cell.

Finding Kobin

Please forget everything I said about stealth in the previous missions.
This time you're on your own.
You have to find out if you need stealth or action with an SMG monocle.gif

Continue your mission agent
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abishai.kochara  
Posted: Tuesday, Jan 31 2012, 12:37
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Well, i had a lot of expectations on these missions pal but you've made minor mistakes which decrease the entertainment factor,
anyways awesome missions and good job,
you probably did a lot of hard work, some of which was unnecessary or could be replaced.
Good use of the objects and areas, good areas you've chosen for the missions! They really suit the theme.
The missions can be improved and they're hardcore missions which will take you a lot of time to complete. In the missions,
the weather really annoyed me and then, the gaurds, they should have had route points and less accuracies or should've been less in number. They should've been placed at long distances and the number of those guys in groups should've been less. The headshots where off which cut down the realism factor and seeing the number of enemies I was really terrified! The accuracies are not a problem but the health is. Also keep in mind that the missions you're making are stealth missions not shootouts. In the splinter cell games and in stealth games as well, the gaurds are at specific spots and patrols with the workers or henchmen chatting in some corners, thats where the stealth is! Killing the gaurds and sneaking in without being noticed. Your missions don't give people a chance to use stealth seeing the number of people and at the distances they are placed. Try to stick more to stealth next time and don't place an army of enemies at a spot, an army of enemies at spot and a gaurd who's patrolling are the difference between stealth and action. Good missions overall but you should keep these points in mind. Good job and good work! Waiting for the next missions and hoping that they'll be improved!
Good work and good luck!

This post has been edited by abishai.kochara on Tuesday, Jan 31 2012, 13:58
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ThaBoY  
Posted: Tuesday, Jan 31 2012, 15:46
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Thanks AK.
I assume that you're mostly talking about mission 1.
Well in mission 1, You should go around the back of that factory/warehouse/or whatever it is. It's not very clear but I thought it was understandable.
Then there're less guards shooting at you than in front of the factory.

I still don't understand what's wrong with the weather....
It's the best weather to create shadows, so.....

In mission 3 there's a big shootout. It wasn't supposed to be like that, but actors didn't follow their routes, they started to shoot immediately. I don't know why....
But it's a nice mission so I just let it be like that.

Thanks for your feedback and I 'll try to improve it colgate.gif
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abishai.kochara  
Posted: Tuesday, Jan 31 2012, 16:08
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Yep, I know that, I've played a splinter cell game. What I meant to say is that there should be gaurds patrolling and some workers, your missions are good as they are, no doubt. Just a few things to be improved and splinter cell will be remade in san by you!
I realize that those missions would've taken a lot of hard-work, time and planning and it all payed off. You're cool and your missions are cool! I'm waiting for the next missions, wonder when we're going to catch Kobin, I think we'll probably catch him, i don't expect any twists here but one thing- its really crazy that Sam can't break that door or pick the lock. Also I was talking about all the missions.

I am thinking that these missions will offer the splinter cell gameplay and experience and san andreas, hence the above expectations. Guide me if I'm wrong.
Good missions and good job!
Good work and good luck!
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ThaBoY  
Posted: Tuesday, Jan 31 2012, 16:41
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Which Splinter Cell did you played.
Cuz I've The Splinter Cell Conviction and I'm trying to make my missions like that one.
But I know what you're sayin' cuz I also have 3 Splinter Cell games for PS2 and they're totally different from the last one.

Planning? Me? Haha, I don't have any planning skills friend biggrin.gif
But it needed a lot of hard work and time to create the missions, that's true.

QUOTE
You're cool and your missions are cool!


Thanks biggrin.gif
Happy to hear that cool.gif
Thanks again biggrin.gif

But about the twists, don't think that....
I'm full of suprises.... ph34r.gif

But you aren't totally right about the lock-pick thing.
In the normal SC games you can pick the doors but in the last one (convicton), you can't.
At least I can't pick locks at the moment.
But I 'll add it for sure in the next missions, good idea icon14.gif

QUOTE
I am thinking that these missions will offer the splinter cell gameplay and experience and san andreas, hence the above expectations. Guide me if I'm wrong.


I 'll do the best I can.
But you're totally right on this one biggrin.gif

This post has been edited by ThaBoY on Tuesday, Jan 31 2012, 20:02
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abishai.kochara  
Posted: Tuesday, Jan 31 2012, 16:48
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Then we're party-rocking when the next missions come baby!
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Doublepulse  
Posted: Tuesday, Jan 31 2012, 21:23
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Yep strangely, Conviction was the one I liked the best, I have played the others like the first one, Chaos Theory, and some of Double Agent, but the controls were not all that great. Regardless of all the different opinions bashing it saying it really was not "Splinter Cell", I still think it did some good improvements and I had fun. In fact I actually was playing Conviction pretty recently . I was playing hunter with no gadgets and just pistols on realistic difficulty. That is pretty difficult. If you are curious which console, I actually play it on PC/Mac using the Onlive Service. Basically playing the game through an internet connection without any downloads. Anyway enough with the off-topic advertising tounge.gif. (My bad). PM me if you want more info though. Regardless whether you pay for the game, if you sign up. We could play together on there sometime biggrin.gif

So I played the third mission. It was really good with some challenge, even though I liked the first 2 better because of the open area. I found out it is a lot harder to escape someone with a combat shotgun vs M4.

-Im glad regardless of all the critics about the "weather", you still go forward with it. Some of the decisions have to be made yourself. It really does change the feeling of the interior and makes it slightly more bluish dark. It looks good for stealth.

-I think on some of the actors you forgot to add a loop route on them. But I cannot prove it otherwise.

- The SMG given to the player, offers a choice for action vs stealth, which is good! But I am not sure if giving it to the player as a pickup is a good idea. If you want your missions to be more encouraged by stealth, you can have the player be forced to pick up his enemies weapons to use if he needs to, I say this mainly due to the 9999 ammo on the pickup.

-Now on the second thought, the AI of the actors really makes you reconsider using the SMG. Even though it is an SA problem, I found out, when I used SMG, it completely destroyed the element of stealth. Regardless whether the next enemy has seen me or not.. and he was facing the other way, he would turn around and start shooting me. He heard the noise of the SMG. So it is really is an advantage just to kill the enemies with just the silence pistol.

This post has been edited by Doublepulse on Tuesday, Jan 31 2012, 21:26
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ThaBoY  
Posted: Tuesday, Jan 31 2012, 21:59
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Thanks for yor feedback doublepulse biggrin.gif
I don't know why but you always give your feedback a few minutes before I look at the missions section here monocle.gif

Thank you for the support with "the weather". It looks like you're the only one getting why I used that weather.

I added the loop route in my mission but they didn't "loop" the route. But I already know why they don't "loop" their route. It looks like you can only add loop route if you have more than 1 route point. I was designing for my other mission pack today and I noticed that the actor with 1 route point didn't "loop" his route but the ones with 2 or more did.

The be honest, I didn't test this mission with the SMG.
I designed it to be used with the silenced pistol and knife. But I failed like 5 times (untill I was on hitman level with the silenced pistol) so before I published it, I added the SMG so it would be more easy for the player.

But don't you think it's normal that if you use a SMG that everyone starts shooting at you. Just look at the SC, the greatest and most realistic stealth game I know. If you use a silenced pistol nobody 'll notice it but if you use you alternative weapon (except the one with the silencer) they 'll hear you and come to the place where the sound came from.

So you also have conviction on PC. Of coure I'm going to PM you, my internet is just very very very slow most of the time. So I'm not sure if we can play together. Or it 'll take ages till the game starts. But let's try biggrin.gif
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ThaBoY  
Posted: Monday, Feb 6 2012, 17:37
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Main post updated with all reviews
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Luka1998  
Posted: Monday, Feb 13 2012, 18:19
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Great job man!
Sometimes when I play this missions i forget what game I playing! Am I playing "Splinter Cell" or "GTA San Andreas"?
Continue with working on this storyline! biggrin.gif
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ThaBoY  
Posted: Monday, Feb 13 2012, 18:35
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Thanks man biggrin.gif

I'm working on the next mission at the moment.
I think it's ready in a half-hour. smile.gif

Thanks again biggrin.gif
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ThaBoY  
Posted: Monday, Feb 13 2012, 19:43
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Here's my new mission of The Splinter Cell.
I hope you 'll like it.

http://dyom.gtagames.nl/?act=show&id=17353

I'm turning away from the theme, so the next one 'll be more stealthy.

Enjoy

This post has been edited by ThaBoY on Monday, Feb 13 2012, 20:57
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ThaBoY  
Posted: Wednesday, Feb 15 2012, 12:57
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I thought about this mission pack today and I changed my mind.
This 'll be a mini-mission pack.

SA isn't made for stealth so it's getting harder and harder to make mission for this.
It 'll be 6 or 7 missions instead of a very long mission pack with chapters.
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