Writing (Very Good) There are a 2 typing mistakes found. Both of them is writen 'you' instead of 'your'. You gotta check this twice, ThaBoy. Otherwise, very good. Nice used of words.
Presentation (Very Good) All of the cutscenes is well accurated. The information in the cutscenes is very useful for a players as it contain a tips.
Length (Excellent) It can be done in 10 - 12 minutes. This mission consists of driving and get to the checkpoint in stealth mode.
Difficulty (Hard) We'll role as Sam Fisher, known as Splinter Cell, must get to the warehouse that full of guards outside. As a stealth mission, we're given a knife and silenced while the enemies have a different types of weapon. They have a high accuracy that may kill us in no time without a covering. So, we need to plan our strategy and learn their movement.
Variety (Very Good) There are plenty kind of weapons and actors used in this mission. The objects used are same; that is crates.
Overall, this mission is good for someone who loved a stealth mission. The enemies' routes are pretty hard to learn since they have a lot of guards guarding the warehouse. It may buy us a lot of times to determine our next step. Besides, a crates is placed correctly for us to hide from the sight of the enemies. Good job, ThaBoy. Last words, nice mission, keep it up, and don't give up.
Sam Fisher is retired from his job, being a Splinter Cell. But when he is enjoying his vacation in San Andreas, Dr. Grimsdottir called him. She has a job and Sam is the only person good enough for it. Sam accepts the job under one condition: This is the last time. He has to find and interrogate a man called Kobin. Kobin says it's way bigger than Sarah. The President of Georgia, Nikoladze, declared war to the U.S. He wants to release a virus called ND133 in America with the help of Suhadi Sadono. And then there's still the JBA, a terrorist group that is very active recently. The only way to stop them is to win their trust. The fate of America lies in your hands. You are the Splinter Cell…
Samuel "Sam" Fisher
He is a veteran of the U.S. Navy's SEAL Team, the JSOC's DevGRU, and the CIA's Special Activities Division.
Colonel Irving Lambert
Irving Lambert is the leader of the Black Arrow's team, and thus Sam Fisher's "handler". He is also the man who spearheaded Black Arrow's infamous "Splinter Cell" program.
Anna "Grim" Grimsdóttír
A nna Grimsdóttír (known as 'Grim' to her friends) is the technical operations manager at Black Arrow, a skilled hacker. Her role is to provide Sam Fisher with technical support in the field, as well as to analyze and interpret much of the electronic data.
Drug runner, arms dealer.Andriy Kobin built a notorious reputation for himself and remains feared in various criminal underworlds
President Caldwell is instated as the first female president of the United States.
The Georgian president who declared war to the U.S.
An Indonisian guerilla leader. He works together with Nikoadze.
Sadono's right hand. He executes Americans for fun.
More characters to come
Note: There's a tiny little mod that makes these missions even more fun. It's called "Mark And Execute". It allows you to mark enemies with "M" and kill them with "N". Something Doublepulse noticed though, the enemies 'll start shooting at you when you mark them. So use this mod with care.
Wow, I'm shocked with the logo and headers. Too nice and great. And yes, just like you, I loved the splinter cell too. Hope it's great to play. But, did you want to make it as exactly as the original game?
I will be curious how well you are going to pull this off man. I don't if you heard that Nitesh and I are working on a mini series soon called "In the Lion's Den" (Not trying to advertise lol ). Well that is also taking stealth elements and going to be a little like Splinter Cell.
If you create your missions before me, I will be definitely be using this mission pack as a good example for mine, if you use the stealth features well. I wish you luck. I am not even done with my first mission for my series and I am already having a lot of trouble making the mission fit my intentions.
In San Andreas, you have only 4 not very good stealth features: 1. Knife (Probably the best out of the four) 2. Silence Pistol (Pretty helpful when people keep the actor health realistic) 3. Patrol Routes ( If you do route points in good locations like hallways and in not complete open spaces, it can work, takes a lot of practice getting it right) 4. Dark locations ( In certain interiors, mainly Madd Doggs, you have those dark spaces that can hide you. You can tell if you are in one if you hear CJ breathing really heavy)
I know I missed thermal and night vision, I just do not know how effective they are in DYOM yet. We do not have many tools to use and I learned the more unique I tried to be with stealth, the more frustration I had with getting right . If you keep it simple by using knife kills and some Silence Pistols and keeping your intentions simple with each mission, you are more likely to succeed, like if you want the player to only focus on the knife, create the mission that encourages the knife, if it is Silence pistol, create it so it encourages that. I will give you my suggestions on what I did to improve stealth missions, that troubled me so much. Maybe you can do them better.
My first thing I did was, because of having pickups be at 9999 ammo, I wanted to limit the player with silence pistol. So 90% of the enemy actors carried silenced pistols with 100 percent accuracy. Some enemies carried UZI or Deagle to give the player a challenge if he got spotted, but also might give a choice to either use stealth or action. There were also no health/armor pickups at all.
I soon learned that most of the enemies carrying the pistols and there was no "disable enemy pickups" objective, it still made getting the silence pistol really easy..I did not always like having the enemy being at 2000 hp with no headshots because lack of realism. So What I did was create a little luck have the hp be around 100-500 and pick some actors without headshots and some with. That way the player will have to decide if he really wants to take a chance at shooting.
You could also have a part where the player starts with no weapons and he must observe route points to avoid being seen. I have tried that, it makes the mission a little harder, but choosing the right environment to create it in is even harder! I am not trying to discourage you from being unique, but helping you avoid the same problems I ran into. I ran into those problems when I tried putting all of those features listed above in one mission. Only use 1-2 per mission. All of those things work well in one "stage" of SC, but not SA.
Another good suggestion I have not tried, is maybe have a mission where you can make use of objects (planks,crates, fences) where the player can get above the enemies.
I am only giving you these suggestions early, so you can implement them in your missions . I wish you good luck man.
This post has been edited by Doublepulse on Wednesday, Jan 25 2012, 01:10
Thanks Doublepulse I 'll try to follow your suggestions
But I've found something for "too much stealth"
In the original games, 1 missions is in let's say between 5 and 10 parts. So I give you a mission in the begin, like take out that guy. Then you have too locate him, infiltrate the mansion, get past the guards, interrogate him, and take 'em out. So instead of putting it in one mission, I 'll put that in 4 or 5 missions so every part (locate, infiltrate, etc.) is another mission. So you can't shoot whole the time, you can't use your knife whole the time and you can't study routes the whole time.
This post has been edited by ThaBoY on Wednesday, Jan 25 2012, 21:42
Nice mission, nice introduction. It's pretty hard to pass, and I took like 8 - 10 minutes to beat this. Almost died when I got noticed. But, I wonder why you used the 'black-and-white' weather for this mission. It's a part of it?
I used SWAT skin and it'd be weird to see a SWAT member as secret agent. It really fits the theme and to keep the shadow. Cuz it takes some time to complete it (until noon or something) and a stealth mission at noon in the sun'd be weird
1. I don't really like the weather, it doesn't fit the situation. 2. The accuracy, the enemy accuracy is 100. If they saw us, they will shot us and they won't miss a shot. 3. The routes, the objects blocking them so, they also stay at the same place. 4. The guards are well place. I really like it. Just don't make to many guards in one place. Just make it like two.
Edit : Edited the BBcodes
This post has been edited by -S-hark21 on Thursday, Jan 26 2012, 04:46
• The weather. It wasn't really meant for the situation. • Difficulty. It took me some time to learn the routes & stuff. It was sort of easy. But when one of them saw me, I almost died. Which made me really think of what my next moves were gonna be. • Nice use of dialog. The cutscene angles were amazing. • Enemy placement. Most of them were not all in one place. Which made me look at all directions before I shot.
Why are you guys all against the "black and white" weather. It's just to keep the shadow and darkness.
@-S-hark21 I gave 100 accuracy to force the player to hide and think about their next move or attack. Thanks , I really thought about the place of every actor.
@Juan-R Like I said before, the accuracy was to force the player to hide and plan everything. Thanks for the compliments .I really like the 1st 4 cutscenes (Where Lambert shot the guy without a reason).
Looks like this mission is better then I thought
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