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 GTA San Andreas .LOD Mod

 Brings Quality in .LOD World
 
-BLITZ-  
Posted: Friday, Feb 3 2012, 16:13
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Typical behaviour for someone with your condition
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This has to do with the game, wiengine, the camera codes, scripts, the model, the view camera that are working only on some parameters, limits and so on. Editing timecyc files so much you may hit one of those things something similar to GTA easter eggs [You're not allowed to be here].

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nWo51289  
Posted: Friday, Feb 10 2012, 11:28
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I wasn't going to hijack fastman92's thread but have you tried this out? San Andreas EXE Limit Adjuster

You can increase the ide/ipl limit using this and its not as buggy as SALA
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-BLITZ-  
Posted: Friday, Feb 10 2012, 15:30
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For now is too late to start using that future when the mod is doing just fine, although are you sure you can add new ide, ipl objects above 18386 id ? Plus, for the game to recognize new objects I need to add .col as well otherwise the game crashes.

I've been through a lot of problems with the mod and yesterday I manage to fix about everything, thanks to my backup. It was a good idea to keep a backup of the mod before I started to add new objects in .lod world.

I'm sorry to say it but the following problems came from adding too many .lod objects and boxes with COL II tool to fix new added .lod objects because some of them where disappearing on certain angles. Because of too many, the game was crashing at some specific points of the map, so I need it to delete everything and use the backup in order to put the original file back.

Now I still need to do some tweaks, adding other objects and when I will finish with my list I will try to add what I didn't manage to add using the .asi
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nWo51289  
Posted: Tuesday, Feb 14 2012, 17:24
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Ah ok, thought you were having a big problem and couldn't move forward with your LOD mod. Anyway yes you can increase the ide+ipl limits with that tool to be able to use any id from 18386 up to 19999, its based on SALA but instead of being a hook, it patches the exe which makes it hell of a lot more stable.
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-BLITZ-  
Posted: Thursday, Feb 16 2012, 14:21
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The mod is finished. I just need now to update the front page, make the installer, upload it and wait until Moddb will aprove. So this week or in this weekend it will be released.
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69_black_69  
Posted: Thursday, Feb 16 2012, 14:30
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Just Beacuase
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That's a great news, BLITZ.
I'll be sure to download it.
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oksa8  
Posted: Thursday, Feb 16 2012, 14:41
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Just call me Oksu
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Damn, I really appreciate your hard work on this mod, as it's first of it's kind and you got it all working by doing lots of experimenting... icon14.gif

This is a damn good reason to install GTA:SA back again!
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-BLITZ-  
Posted: Thursday, Feb 16 2012, 14:54
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It's important to read what it will be in page one. Very tricky with P.O. series. I'm not refering that it will be hard, is just need to pay attention to not wake up with some white objects, that's all.
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Jacko427  
Posted: Thursday, Feb 16 2012, 15:27
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About that tricky with PO trees, does this mod require PO trees?
Having like 512x512 and 1024x1024 textures for almost any txd file and then PO, it's overkill because of too over exaggerated polies.
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ivars  
Posted: Thursday, Feb 16 2012, 18:15
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Proud member of L3git Tactics!
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Great job BLITZ, I just hope it will be worth installing. facedesk.gif
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methodunderg  
Posted: Thursday, Feb 16 2012, 18:47
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Best news I've heard all morning (I've only been up for 30mins lol) moto_whistle.gif
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Jacko427  
Posted: Thursday, Feb 16 2012, 19:18
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QUOTE (methodunderg @ Thursday, Feb 16 2012, 18:47)
Best news I've heard all morning (I've only been up for 30mins lol)  moto_whistle.gif

You gotta be kidding, unitill I saw your flag xD sigh.gif
What time is it in your country?
Here it's 20:25.


OT, what should I say? It's good news xD
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methodunderg  
Posted: Thursday, Feb 16 2012, 19:31
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It is now 8.31AM, I'm from New Zealand lol.
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d3jan  
Posted: Thursday, Feb 16 2012, 21:24
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Prime
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Great news BLITZ biggrin.gifD
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JF-Mir2  
Posted: Friday, Feb 17 2012, 07:55
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I AM NOT INSANE!
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Awesome! biggrin.gif After this, can we know how much percentage have you done with SRT3?
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-BLITZ-  
Posted: Friday, Feb 17 2012, 09:08
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You refer to SRt3 Lod ?
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methodunderg  
Posted: Friday, Feb 17 2012, 10:21
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I think he means for SRT3 overall..

How come the 1st page says "13-17.02.2012" for Release Date; and ModDB, says 19th .. ?
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JF-Mir2  
Posted: Friday, Feb 17 2012, 10:38
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I AM NOT INSANE!
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QUOTE (methodunderg @ Friday, Feb 17 2012, 18:21)
I think he means for SRT3 overall..

yep! smile.gif
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-BLITZ-  
Posted: Friday, Feb 17 2012, 11:57
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I haven't said anything about continue Srt3. I made this .lod mods after I found out in all this time, that is possible and the game will run if I will change it's objects. I though the game will not work, it will crash or limits.

As I said, Srt3 still remains for 2013 or when ever it will happend. I can't afford any new PC in this year or in the next years from how my status is right now. I don't know the precise answer here. I say this random.

Med Editor and wordpad is something else.
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RemixPLrc96  
Posted: Friday, Feb 17 2012, 19:40
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Snitch
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QUOTE
Release Date: 17-20.11.2012


Between 17-20 NOVEMBER 2012 O_o

Oh God why? nervous.gif
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