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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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GTA San Andreas .LOD Mod Brings Quality in .LOD World
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-BLITZ-  |
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Typical behaviour for someone with your condition

Group: Members
Joined: Apr 4, 2008


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Yeah, update not version.
Trees ? I broke the game ending up in LS Hills. Country, Desert, Las Venturas, San Fierro had trees, remain only with Los Santos. Limit adjuster doesn't help because I broke the game, well actually I like to say broke because I hit the game-of-the-game limit and Limit Adjuster crashes with other maps limiter tools. This can happend only if someone will make a draw distance limiter, making all the Non-lods fulling working in both worlds.
Issue is that above 4000 IPLs added only for trees, is logic to crash. Problem is that in STREAM.IPL - gta3.img what's there are non-lod stuff and if I put something there it works, no problem, but if I transform into a LOD they don't appear in the game even so Med Editor can see them, that's why you see only LOD objects in data/maps/IPLs. So for LOD is maps/IPL but I broke the limit and for non-LOD are in STREAM.IPL
After adding so many missing objects in Lod mod I think I used a lot of IPLs and it's possible that I could make, not sure only working in Las Venturas and San Fierro and possible Desert.
I will give a shot by deleting all the trees in game from STREAM.IPL and add on maps/IPL hopping that somehow deleting them give space for what I will add. No worries, new IPLs can work in both worlds.
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fastman92  |
Posted: Thursday, Apr 19 2012, 14:12
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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| QUOTE (-BLITZ- @ Tuesday, Apr 17 2012, 08:25) | | Does anybody willing to post the info that fastman92 did about how many DFF, TXD, COL, etc the game has. I can't find it, searching around for minutes already. |
Is fastman92 inactive for a long time? http://www.gtaforums.com/index.php?showtop...st&p=1061149201But you can specify only this: | CODE | | 0 - 19999 (20000) - DFF models defined within IDE files |
Different IDs are automatically assigned when file list of files from IMG archives is loaded. By now i am doing something else. I fully understood format of Painkiller's PAK archives and i'm gonna make a Painkiller's PAK Editor. Painkiller's graphics and physics is far better than GTA SA's. Though modding is not developed and there's a lot of things to do in order to launch it. EDIT: See the PAK format. I described it already. This post has been edited by fastman92 on Thursday, Apr 19 2012, 17:01
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Jacko427  |
Posted: Thursday, Apr 19 2012, 22:46
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Gangsta

Group: BUSTED!
Joined: Jul 27, 2011

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Judging Painkiller's graphics and physics is not that right, I mean they are both very different games. GTA SA's graphics and physics may not be the greatest but the game is really great. The gameplay is very fun and nice to play the game, storyline is original and missions are great to do. I love the GTA SA atmosphere, their textures, their something, anything. GTA SA is the best GTA game ever made, no matter what. I started playing GTA SA back in 2006, I never got bored actually, I always sh*t in my pants because of screwing around the map, running over people, eploding sh*t and all and many many more things to do. There is no ending in this game, even if you have completed it 100%, still no end to a book, what f*cking book? There is no f*cking book lol GTA SA....the best of all times.
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fastman92  |
Posted: Thursday, Apr 19 2012, 22:59
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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| QUOTE (methodunderg @ Thursday, Apr 19 2012, 22:16) | | So your leaving GTA:SA modding in favour of Painkiller? |
I'm not leaving. You can expect new projects for GTA SA soon. However i will work on Painkiller as well. In short - i will work on GTA SA and Painkiller. Plus i again more knowledge on reverse rengikeering of Painkiller that will help me in GTA SA. GTA SA is good because of many available abilities: free roam mode, varied vehicle types, random traffic, ammunition, 3rd person view, trailers, diving in water, swimmung, explosions. However Painkiller's engine is made better than GTA SA's without any doubt and has a lot of modding potential. It's very optimized. On GTA SA with no Enbseries i get up to 80 FPS. In Painkiller on highest settings i mostly get 400-650 FPS. Up to about 850 FPS. That is because Painkiller's engine works with zones and doesn't extra models that wouldn't be visible on scene anyway. It ena les mappers to create no matter how huge levels and they will still be rendered very fast if zones are set up properly. This post has been edited by fastman92 on Thursday, Apr 19 2012, 23:17
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JF-Mir2  |
Posted: Tuesday, Apr 24 2012, 23:49
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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Pretty impressive. So this means we won't have trouble in installing PO now? And what's your estimated release date?
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