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GTA Modification Forums
Adding New Audio Zone (auzo) = Weapon Aiming Bug Does anyone know why? Available fix?
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Midnightz  |
Posted: Saturday, Jan 14 2012, 17:22
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Populus vult decipi.

Group: Members
Joined: Feb 5, 2007


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Regarding GTA San Andreas on PC: Whenever I add an audio zone, CJ is unable to aim his weapons. If I remove the audio zone, the bug disappears. Somehow adding a new audio zone breaks a game limit or gets mixed up with something else...? | CODE | auzo NEWMAP, 58, 1, 2924.1, -2927.7, 1.0, 22.0 end |
It doesn't matter what name I give the new zone or the number of characters used (less than 8), or if I add it to a new IPL file or use the existing Audiozon.ipl file. The coordinates used or the track used doesn't seem to matter either. I have tried using both known methods of adding an auzo to IPL. Type 1 works without the weapon bug but Type 2 triggers the bug. I have also tried disabling it and enabling it only through scripting too. The bug persists. The only noticeable bug is the weapon aiming problem, everything works perfectly otherwise. Does anyone know why this is happening? Is there some other file I need to edit to prevent this or define the new zone? Thanks in advance, -Midnightz This post has been edited by Midnightz on Saturday, Jan 14 2012, 17:45
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AB0333  |
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Kume, brate, hodza, pope, sestro

Group: Members
Joined: Jul 29, 2009


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Hey, I don't know solution for your bug, I mean, it's reasonable to have bugs like that. That's like placing cars or peds in main.scm on a dynamic object (they will fall down through it), eg. the black block with yellow borders, its name is with DYN_CARRIER_SFS or something like that. Sorry, idk. Btw, do you have a link to tut, or is there a tut about audio zones? I would like to know how to do that. Thanks.
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AB0333  |
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Kume, brate, hodza, pope, sestro

Group: Members
Joined: Jul 29, 2009


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No, I was talking about mapping too, I have only said that this bug isn't strange in situations like this. Also, on the CARRIER_SFS, you can't place a satchel or fire a bazooka! I know exactly what you mean, I'm only connecting my situations with yours.
Thanks for the tut!
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ZAZ  |
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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I worked again on Audiozon.ipl The bug occurs if i create a 4. audiozone of Type 2 | QUOTE | Type 1: CODE Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2
Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm EX: OTB, 24, 1, 817.121, -2.78276, 1001.62, 838.373, 12.6744, 1009.04
Type 2: CODE Name, ID, Switch, X, Y, Z, Volume
Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm Volume - The distance the sound will be heard EX: LOWRIDE, 13, 0, 1792.2, -1921.04, 12.3925, 75 | i can create a new audiozone of Type 2 if i delete an existing audiozone of Type 2 then it works bugfree
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ZAZ  |
Posted: Saturday, Jul 28 2012, 12:07
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (Midnightz @ Saturday, Jul 28 2012, 01:08) | I guess that means adding (not replacing) a new line breaks a game limit.
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Just for the Type 2 zone. Seems to be an extra programm block for this method the audiotracks for the missons "Beachmusic", "Lowrider" and AWARDS (Movie Star Kidappig) are working only for Type 2 zones they do fadings then, in/out when leave/enter the zone, which needs distance calculation from a point the other audiotracks won't do fadings Modyfing Type 1 zones worked fine as well as creating new ones i always used the smaller x,yz, values for the first 3 coord params the Game changes autom. to radio when player drives car but plays auzo music when radio is switcht off the audios are working with loudness suppression to have the effect of background sound Stadium event bkgd medley was the loudest GTASA\AUDIO\Streams includes *.ogg files for RADIO-music in vehicle BEAT and AMBIENCE for interiors, some missions and for cutscene, can be played with script | CODE | 67 Ambience track 37 Unused bkgd medley ---------Rock loudness : ++ 41 Ambience track 35 Stadium event bkgd medley------Rock loudness : +++ 52 Radio stream CH Playback FM ------ loudness : + 54 Radio stream CR KDST ------Rock loudness : +
34 Ambience track 28 Pleasure Domes bkgd medley-----Beat loudness : ++
17 Ambience track 12 Casino bkgd medley casinoPop loudness: ++ 66 Ambience track 36 Strip Club bkgd medley ---Disco loudness: ++ 28 Ambience track 13 Dance Club bkgd medley ---Disco loudness: ++ 29 Ambience track 13 Dance Club bkgd medley ---Disco loudness: ++ 28, 29 is same audiotrack
34 Ambience track 28 Pleasure Domes bkgd medley ---Beat loudness : ++
30 Favorite Radio Station Stream or User Tracks Player -- loudness +
5* Ambience track 6 Beach party bkgd song * - Type two only 10* Ambience track 5 Awards ceremony music * - Type two only 13* Ambience track 23 Low Rider Challenge bkgd song * - Type two only
37 Ambience track 10 20-second-Loop Muzak-type bkgd heard in unused diner interiors
5* Ambience track 6 Beach party bkgd song - Type two only 5-min.-Rocksong in endless-loop
13* Ambience track 23 Low Rider Challenge bkgd song - Type two only 5-min.-HipHopsong in endless-loop
10* Ambience track 5 Awards ceremony music - Type two only 30-sec.-song in endless-loop
| | QUOTE (spaceeinstein @ Saturday, Jul 9 2005, 15:39) | [SA|DOC] IPL Definitions There are a whole lots new categories Rockstar made for the IPLs in San Andreas
Auzo Creates an audio if you enter the zone.
Type 1: | CODE | | Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2 |
Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm EX: OTB, 24, 1, 817.121, -2.78276, 1001.62, 838.373, 12.6744, 1009.04
Type 2: | CODE | | Name, ID, Switch, X, Y, Z, Volume |
Name - Name of the zone ID - Sound played in this zone Switch - Makes it always on or always off. Can be forced using the main.scm Volume - The distance the sound will be heard EX: LOWRIDE, 13, 0, 1792.2, -1921.04, 12.3925, 75
| List of IDs by pdescobar| AUZO ID | What sound it plays | Description of sound in the unmodified audio streams |
|---|
| 4** | Ambience track 9 | St Mark's violin music | | 5* | Ambience track 6 | Beach party bkgd song | | 8 | Ambience track 31 | Unused loud hum | | 10* | Ambience track 5 | Awards ceremony music | | 12 | Ambience track 34 | Loud hum heard on ships | | 13* | Ambience track 23 | Low Rider Challenge bkgd song | | 15 | Ambience track 30 | Static sound heard on military bases | | 17 | Ambience track 12 | Casino bkgd medley | | 19 | Ambience track 4 | Quiet hum heard in Area 69 | | 20 | Ambience track 2 | Fan-like clicking heard in Abattoir | | 21 | Ambience track 1 | Quiet hum heard in 24-7s | | 23 | Ambience track 14 | Loud hum heard in Dam interior | | 24 | Ambience track 25 | Racing sounds heard in ITB lobby | | 25 | Ambience track 24 | Quiet hum heard in Planning Dept | | 26 | Ambience track 20 | Quiet hum heard in safe houses | | 28 | Ambience track 13 | Dance Club bkgd medley | | 29 | Ambience track 13 | Dance Club bkgd medley | | 30 | Favorite Radio Station | Stream or User Tracks Player | | 34 | Ambience track 28 | Pleasure Domes bkgd medley | | 36 | Ambience track 21 | Loud hum heard in Jet interior | | 37 | Ambience track 10 | Muzak-type bkgd heard in unused diner interiors | | 39 | Ambience track 29 | Quiet hum heard in police stations | | 41 | Ambience track 35 | Stadium event bkgd medley | | 44 | Ambience track 18 | Fast Food Joint bkgd sounds | | 48 | Ambience track 3 | Ammunation PA loop | | 50 | Ambience track 39 | Quiet hum heard in warehouses | | 51 | Ambience track 22 | Very loud hum heard in cargo plane? | | 52 | Radio stream CH | Playback FM | | 53 | Radio stream CO | K-ROSE | | 54 | Radio stream CR | KDST | | 55 | Radio stream DS | Bounce FM | | 56 | Radio stream HC | SFUR | | 57 | Radio stream MH | Radio Los Santos | | 58 | Radio stream MR | Radio X | | 59 | Radio stream NJ | CSR | | 60 | Radio stream RE | K-JAH West | | 61 | Radio stream RG | MasterSounds | | 62 | Radio stream TK | WCTR | | 64 | Ambience track 17 | Unused quiet hum | | 66 | Ambience track 36 | Strip Club bkgd medley | | 67 | Ambience track 37 | Unused bkgd medley |
Notes: Any ID value from 0-70 inclusive not listed above generated no background sound in my tests. * - Type two only ** - Disabled by default, can be reenabled This post has been edited by ZAZ on Saturday, Jul 28 2012, 18:10
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