IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
  Reply to this topicStart new topicStart Poll

 need help exporting wdd from 3dmax

 error in open iv at the time of opening
 
aacclapd  
Posted: Saturday, Jan 14 2012, 11:36
Quote Post


Map Modder
Group Icon
Group: Members
Joined: Jan 6, 2012

es.gif

XXXXX



hello, i was editing the cop model diccionary m_y_cop.wdd in 3d max and i exported it with gims and then to open iv with openformats, but at the time of opening the preview of the modded file in open iv i get an error. with spark iv can be opened but i get no meshes, it's all a mess of triangulated objects and nothing comparing to the thing i wanted. can someone help me? confused.gif if it is usefull i collapsed the added objects to the default objects. this means that i didn't add no object in the hierarchy, i just collapsed it to the existing object so it could be imported but anyway fails.

This post has been edited by aacclapd on Saturday, Jan 14 2012, 11:47
PM
  Top
 

 
GooD-NTS  
Posted: Monday, Jan 16 2012, 08:33
Quote Post


OpenIV lead developer
Group Icon
Group: Members
Joined: May 3, 2008

ru.gif

Member Award




QUOTE (aacclapd @ Saturday, Jan 14 2012, 15:36)
hello, i was editing the cop model diccionary m_y_cop.wdd in 3d max and i exported it with gims and then to open iv with openformats, but at the time of opening the preview of the modded file in open iv i get an error.

What error do you got?
Users WebsitePMMSNICQXbox Live
  Top
 

 
aacclapd  
Posted: Tuesday, Jan 31 2012, 18:56
Quote Post


Map Modder
Group Icon
Group: Members
Joined: Jan 6, 2012

es.gif

XXXXX



when i import it to open iv i dont get error, the error is at the opening time . in spark iv imposible to see any geometry, is all a mess of textures and nothing more. i was thinking that it could be because of some skeleton or something but useless.
i tried to reimport the modded model to 3dmax and all is fine ( even the hierarchy),but in open iv o spark iv not.



This post has been edited by aacclapd on Tuesday, Jan 31 2012, 18:59
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG