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 Perils of Liberty City

 A modification for GTA:LC
 
BEGINit  
Posted: Tuesday, Jan 24 2012, 15:45
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Pure evil?
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Just to keep at least a bit alive:

Thats it. I already have my missions plan. There will be 54 missions in total: 34 story missions and 20 side missions. Also new package, unique jump and rampage locations + 5 new collectables. Ant that's not all, but as I said - it's just to keep this alive.
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BEGINit  
Posted: Thursday, Jan 26 2012, 17:01
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Sorry for double post.

I faced a problem guys and don't really know how to solve it.
My text has vanished from the game. I mean the strings are all there in a script.
And GXT file is ok, no missing strings, not corrupted.
But the game doesn't show any text anymore (except for basic text like car names).
What happened? There are no dialogues, no text draws or such. It frustrating because I was using debug coordinate script to show me player coords and now I can't see them.
I do remember a few things I've done before noticing that there is no text anymore.
1. I added a text_box message in a mission.
2. I changed a color of menu text via GXT editor.
3. I turned of debug coords thread by removing 004f opcode (which I undone after what I've checked).
And thats it. Any suggestions?
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Mr. Myriad  
Posted: Friday, Jan 27 2012, 03:42
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I'm glad very much the mod is alive and hope for release this year. But i can't help you with your problem, one i can advice to you is to ask someone on GTAMaps.net to help to fix the problem, there're enough people who can help you. But, that's a russian forum, therefore it'd be good if you knew some russian language, or use translator.
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BEGINit  
Posted: Friday, Jan 27 2012, 15:32
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I've gotta correct myself. When I payed a closer attention I realised that the only text that isn't shown in a game anymore is the one that is in any GXT table but MAIN. But how come? I checked the script and every use_gxt_table code has a correct gxt name and every string under that name is also correct (unless I missed smth). GXT file looks ok. Any suggestions?
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Frank.s  
Posted: Friday, Jan 27 2012, 16:14
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I get missing text when i add gxt entries to any table so i edit the CRED001 etc. entries, this means that it's all in one list so i always have instant access to all new entries and also it removes the need for use_gxt_table becuase the CRED entries are all in the MAIN table, another thing, when replacing CRED entires means they're guaranteed to appear ingame.

Edit: Here you go BEGINit, GTALC gxt

This post has been edited by Frank.s on Saturday, Jan 28 2012, 19:06
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BEGINit  
Posted: Saturday, Jan 28 2012, 19:00
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Ok, maybe it's GXT that got corrupted somehow, because:
1. The script has original debug coord display (by space_einstein I believe) thread, but the coords are not displayed. The strings in this case are from the MAIN section, so not only custom tables are affected.
2. I replaced my scc with stripped.scm by space_einstein and the problem still exists, therefore I tend to think that there is smth not good with american.gxt. Since I don't have a copy of it and I checked the LC thread but didn't find separate files, maybe some has LC installed and could upload an american.gxt so I could try replacing it with mines?

WOW, THANKS Frank.s smile.gif

This post has been edited by BEGINit on Saturday, Jan 28 2012, 19:08
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Junior123456789  
Posted: Saturday, Feb 11 2012, 16:51
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Hey BEGINit is there any updates?
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BEGINit  
Posted: Sunday, Feb 19 2012, 11:57
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A few. Waiting for some models and stuff from others smile.gif
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Mr. Myriad  
Posted: Monday, Feb 20 2012, 04:50
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Good, glad this is not dead.
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SilentPL  
Posted: Monday, Feb 20 2012, 14:28
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QUOTE (BEGINit @ Sunday, Feb 19 2012, 12:57)
A few. Waiting for some models and stuff from others smile.gif

Good, did my suggestions about turret mode help? smile.gif
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BEGINit  
Posted: Tuesday, Feb 28 2012, 18:09
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No. But I deleted the first attacking bobcat and it worked. I wonder why confused.gif
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MinnieMan121249  
Posted: Tuesday, Feb 28 2012, 18:53
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Yo, you still need modelers? I can do models and textures :L
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SilentPL  
Posted: Tuesday, Feb 28 2012, 19:44
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QUOTE (BEGINit @ Tuesday, Feb 28 2012, 19:09)
No. But I deleted the first attacking bobcat and it worked. I wonder why confused.gif

Perhaps you kinda reached the limit of how much people can be in turret mode at once? I'm not sure if something like that exists in GTA, though.
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BEGINit  
Posted: Thursday, Mar 1 2012, 13:41
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QUOTE (SilentPL @ Tuesday, Feb 28 2012, 19:44)
QUOTE (BEGINit @ Tuesday, Feb 28 2012, 19:09)
No. But I deleted the first attacking bobcat and it worked. I wonder why confused.gif

Perhaps you kinda reached the limit of how much people can be in turret mode at once? I'm not sure if something like that exists in GTA, though.

If so then the limit is one biggrin.gif
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Frank.s  
Posted: Thursday, Mar 1 2012, 13:52
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P.M me the script and i can see if i can fix it. smile.gif

This post has been edited by Frank.s on Thursday, Mar 1 2012, 13:55
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BEGINit  
Posted: Saturday, Mar 3 2012, 16:20
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SilentPL probably right. I juct cant get the player and an actor to be on turret mode at the same time. I tried putting player first and then an actor later, but as sooon as I do that the player gets kicked out. Ill try to put actor first and then player. If this will be failure too, then appearantly it isn possible to do that.
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Mr. Myriad  
Posted: Saturday, Mar 3 2012, 23:36
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Very hope on the future progress. BEGINit, if you have something new, please show it.
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Mr. Myriad  
Posted: Saturday, Mar 31 2012, 01:10
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Beginnit, when will be update? I hope this mod isn't dead.
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MinnieMan121249  
Posted: Saturday, Mar 31 2012, 06:59
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I've been working on a player model for BEGINit for a while, and I hope he doesn't mind I show you guys how it's gonna look biggrin.gif
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ManDog  
Posted: Saturday, Mar 31 2012, 11:32
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I made one too tounge.gif ages ago. But i'm not good at clothes rigging for VC. It gets all bugged out. I never sent anyone it. Everyone who tries to open it, the file gets corrupted o.o
Here's a pic of it anyway:
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