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 Perils of Liberty City

 A modification for GTA:LC
 
BEGINit  
Posted: Sunday, Jan 8 2012, 12:02
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Pure evil?
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Story:
Spring of 2000. A young man named Jack is about to be put behind bars because of an attempted bank robbery. But the last minute he's saved by his uncle Ray Machovski. In return he asks Jack - as a street thug - to help in an ivestigation of Rays missing coleague. Therefore Jack is forced to infiltrate mob, businesmen, politicians and other trash of Liberty City in order to help Ray who, just like any others, has secret agendas...

Overview:
Hello. Maybe you remember me from here. I want to present you my new project GTA: Perils of Liberty City. As you probably realised its a mod for a mod. A modification for GTA: Liberty City mod. I gotta admit I have some interesting ideas but the work is still in process. Although it won't be as big as Frosted Winter was, but knowing me here's what you can expect:

New story missions.
New side missions.
New collectables.
Variuos interesting sripting tweaks.
Map changes (including some new models).
New huds, menus screens, intro movies.
Other stuff.

The work began in september. So far I'd say about 50% is done. And if everything goes right, I will release the mod in Spring. But, unfortunatelly for some of my ideas I need a few new models and I'm not good at modelling. Therefore...

HELP WANTED


I need someone who could do a bit of modelling for VC. I'm not going to give difficult tasks, jus some small, but I believe kinda interesting tasks. So if some would be interested in helping to b benefit the mod, I would be very happy.


That's about it for now. Pictures are coming in the future. Looking forward to your replies and help offers smile.gif
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SilentPL  
Posted: Sunday, Jan 8 2012, 15:49
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Senior File Manager
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I'll definitely play it inlove.gif
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OmeXr  
Posted: Sunday, Jan 8 2012, 21:22
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GTAIII & Vice City
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wow, it looks really good. btw, i would support anything that uses 3era characters/maps.
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atfburner  
Posted: Monday, Jan 9 2012, 00:44
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Looks interesting.. ok im biting
Post what models you need making either here or pm

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nkjellman  
Posted: Monday, Jan 9 2012, 01:40
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Boss
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Wow man, I can't wait. Its only a year before GTA III so their are not very many map changes you would have to do. But just wondering. Who is the main character? Is it Claude?
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ManDog  
Posted: Monday, Jan 9 2012, 02:10
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Read the description Nk, it's claude's model but he named Jack.
I could help you Beginit. I have a lot of experience in peds smile.gif (Been editing and stuff since 2008)
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Mr. Myriad  
Posted: Monday, Jan 9 2012, 09:14
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I'm glad Beginit back! Dude, your idea is awesome as in the last time. I'm waiting for this now.
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BEGINit  
Posted: Monday, Jan 9 2012, 19:57
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I thank all of you. I'll pm my further "requests" smile.gif
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nkjellman  
Posted: Monday, Jan 9 2012, 22:26
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They should do something to make him look different. Or are they not there yet.
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Mr. Myriad  
Posted: Tuesday, Jan 10 2012, 01:30
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BEGINit, what are you thinking of doing autumn or winter(this would be better) instead of spring? Just spring in Liberty City is not good as we can see in gta lcs. This mod according to the teaser has to has rather dark atmosphere. Personally, when i saw that moment when Claude(i know you'll remove him) is going to beat triads its reminded me of Manhunt, likely because there were sounds in teaser of your mod like sounds from Manhunt.
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BEGINit  
Posted: Tuesday, Jan 10 2012, 07:03
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Pure evil?
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I'm not sure if I'm going to do a dark themed game. I did that trailer by using only a few cutsenes and then looked for some music. I didn't have much time and when I didn't find a music to fit the trailer I composed it myself. I saw it's dark feel but I decided to go with it. The game will be funnier biggrin.gif AND this time I try to be oriented to more action than in my previous mod smile.gif And yes, Claude will be removed.

This post has been edited by BEGINit on Tuesday, Jan 10 2012, 07:05
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Mr. Myriad  
Posted: Tuesday, Jan 10 2012, 12:30
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BEGINit, i hope this mod will be the same level of quality like Frosted Winter was (I love that story from FW!).
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Frank.s  
Posted: Tuesday, Jan 10 2012, 18:11
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The stuff you've showed looks promising, good luck with this. icon14.gif
Can't wait to see more of it.

BEGINit, do you have msn? I have some ideas+contributions for some missions and new map changes.
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BEGINit  
Posted: Tuesday, Jan 10 2012, 18:38
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I don't have msn. You may pm me smile.gif
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ludi911  
Posted: Tuesday, Jan 10 2012, 19:16
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Respect man you make mod and when you have it almost finished you post here
I'm tired of dead mods.
Awsome trailer very cinematic and mysterious
but i dont like the logo. blush.gif

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this is my version if you want to use it i can give you large png file.
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BEGINit  
Posted: Wednesday, Jan 11 2012, 18:23
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I believe I'll stick with my logo smile.gif But thanks for showing the interest smile.gif
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atfburner  
Posted: Saturday, Jan 14 2012, 17:47
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i know just as much about this as everyone else but just to let you all know the requests have been built.

Now we send encouragement and hope the release is not to far away biggrin.gif


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BEGINit  
Posted: Sunday, Jan 15 2012, 19:06
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Hi guys. I remembered that I had an issue with a mission some time ago. And I haven't figured it out yet. Maybe someone could help.
During a turret mission on a heli I'm suddenly kicked out of first person view, but NOT turret mode itself. What the hell? I mean still can shoot (very fast) but it looks riddiculous. Heres the short video:

So, what could be wrong? At that point no specific code is executed, the offset is almost copy paste from VC Phnom Pench 86. Another interesting thing is that after adding remove from turret comman the player gets trapped in turret mode on nothing. Player just stand in first person view. Very strange. Any suggestions.
BTW during this mission you have to shoot bunch of guys in turret modes on other cars.
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ManDog  
Posted: Friday, Jan 20 2012, 02:06
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Mein Kraft
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I'm no coder, at all. But is there some kind of 'delay' function you can use? like a kind of:
[delay=
;--37m
]

];
(This will not work at all though, it's just a suggestion.)
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Junior123456789  
Posted: Friday, Jan 20 2012, 12:40
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Some opcodes was changed in LC Mod, I think that's why the code don't work like in VC.
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