IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules Attention:

The Mod Showroom is only for posting previews/downloads of completed or near finished mods.
All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials

Pages: (3) 1 [2] 3   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [WIP]GTa V Player To GTa Sa

 First convertion
 
Convetors  
Posted: Sunday, Jan 8 2012, 23:20
Quote Post


Suddently its Me !
Group Icon
Group: Members
Joined: Aug 4, 2010

XXXXX



QUOTE (Junior123456789 @ Sunday, Jan 8 2012, 23:06)
Why don't you try to re-do UVW Mapping?

Well caus THAT MAKE ME SICK !!! getting this from here and taking it to there
devil.gif devil.gif angry.gif i Just hate it but if there is no hope then it well defenitly be a "re-do UVW Mapping"
Users WebsitePM
  Top
 

 
ShakingASS  
Posted: Monday, Jan 9 2012, 06:54
Quote Post


Rollin Clufs
Group Icon
Group: BUSTED!
Joined: Sep 11, 2011

us.gif

XXXXX



QUOTE (ManDog @ Sunday, Jan 8 2012, 04:01)
QUOTE (ShakingASS @ Saturday, Jan 7 2012, 22:43)
Hope a IV version us this be made.Higher Polys also and HD.

STFU about converting things to IV, every motherf*cking topic u've wanted it to be converted to IV, well no. Not gonna happen just cuz u want to.

Why always SA this SA that IV is such better it's personal choice and i think fits in IV but whatever can't even ask for to have a IV version fine with me i get you don't like IV.But also his decision to say to me if he can or not.Don't want others to answer for someone's work.

Any ways lets get on topic here.Anything new?

This post has been edited by ShakingASS on Monday, Jan 9 2012, 07:03
PM
  Top
 

 
Junior123456789  
Posted: Monday, Jan 9 2012, 19:49
Quote Post


'V'
Group Icon
Group: Members
Joined: Jan 12, 2010

ba.gif

XXXXX



If that don't work, then ask Coin God for some help, he is awesomne rigger smile.gif
Users WebsitePM
  Top
 

 
Frank.s  
Posted: Tuesday, Jan 10 2012, 18:44
Quote Post


IV Scripter, Modeler.
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




Convetors, i used to get the uvw mapping bug too, this is how to fix it.

1) Collapse the stack, no modifiers should be applied.
2) Select all of the objects verts.
3) Hit the "Break" button so all the verts get broken-up.
4) Select the whole object.
5) Add a "Unwrap UVW" modifier and hit the "Edit..." button to open the "Edit UVWs" window.
6) Move every vert exactly 1.0 (can be + or - on the X or Y axis) use the button on the left of the X coordinate box which allows all verts to be moved together at once.
7) Collapse the stack.

Done. There are parts of that that might be skippable however when i do the whole lot it fixes the UVW bug that you have. icon14.gif

This post has been edited by Frank.s on Tuesday, Jan 10 2012, 18:48
PM
  Top
 

 
Beckettisdead  
Posted: Tuesday, Jan 10 2012, 19:47
Quote Post


F.N.G
Group Icon
Group: Members
Joined: Jan 10, 2012

ci.gif

XXXXX



An Early GTA V Character for SA , Good Job , But you must still working on it. cool.gif
Users WebsitePMPlayStation Network
  Top
 

 
Convetors  
Posted: Tuesday, Jan 10 2012, 22:23
Quote Post


Suddently its Me !
Group Icon
Group: Members
Joined: Aug 4, 2010

XXXXX



QUOTE (Frank.s @ Tuesday, Jan 10 2012, 18:44)
Convetors, i used to get the uvw mapping bug too, this is how to fix it.

1) Collapse the stack, no modifiers should be applied.
2) Select all of the objects verts.
3) Hit the "Break" button so all the verts get broken-up.
4) Select the whole object.
5) Add a "Unwrap UVW" modifier and hit the "Edit..." button to open the "Edit UVWs" window.
6) Move every vert exactly 1.0 (can be + or - on the X or Y axis) use the button on the left of the X coordinate box which allows all verts to be moved together at once.
7) Collapse the stack.

Done. There are parts of that that might be skippable however when i do the whole lot it fixes the UVW bug that you have. icon14.gif

Thnks MAn im working on it right now !! biggrin.gif so update will be soon biggrin.gif i even managed to make him more like ned luke

This post has been edited by Convetors on Tuesday, Jan 10 2012, 22:27
Users WebsitePM
  Top
 

 
Junior123456789  
Posted: Thursday, Jan 12 2012, 21:18
Quote Post


'V'
Group Icon
Group: Members
Joined: Jan 12, 2010

ba.gif

XXXXX



Awesome, hope to see more screens of updated Ned!!
Users WebsitePM
  Top
 

 
Arman Ossi Loko  
Posted: Sunday, Jan 15 2012, 21:48
Quote Post


Grand Theft Auto 2012/San Bugojno
Group Icon
Group: Members
Joined: Dec 25, 2011

bz.gif

XXXXX



Download link, release date? Anything.
Users WebsitePM
  Top
 

 
Convetors  
Posted: Tuesday, Jan 17 2012, 16:48
Quote Post


Suddently its Me !
Group Icon
Group: Members
Joined: Aug 4, 2010

XXXXX



QUOTE (Arman Ossi Loko @ Sunday, Jan 15 2012, 21:48)
Download link, release date? Anything.

Well im not sure so you gonna expect som More time tounge.gif Srry ccaus of my studying days
Users WebsitePM
  Top
 

 
oksa8  
Posted: Tuesday, Jan 17 2012, 20:17
Quote Post


Just call me Oksu
Group Icon
Group: Members
Joined: Sep 30, 2010

sf.gif

Member Award




Just curious, is this replacing player model or ped? If player model, how you're going to handle clothes? If ped, then why not to make it usable through CLEO-script?


ShakingASS

Sorry to say this, but you are really getting on my nerves. I really can't stand people who keep on complaining about how people do their work, even if it's looking stunning. There's nothing wrong with IV, it's a great game, I know it. But still, most people prefer San Andreas over IV, as IV is somehow lacking the true GTA-feeling that most people are used to. But, if someone wants to spent several hours just to rig one model from older game engine to newer one, then he's the one deciding it, not you. Convetors might someday rig it for IV too, but telling him to do it all the time doesn't really help the progress.

Had to get some pressures off, I don't know why but I think you're an asshole
Users WebsitePM
  Top
 

 
ShakingASS  
Posted: Thursday, Jan 19 2012, 01:31
Quote Post


Rollin Clufs
Group Icon
Group: BUSTED!
Joined: Sep 11, 2011

us.gif

XXXXX



QUOTE (oksa8 @ Tuesday, Jan 17 2012, 20:17)
Just curious, is this replacing player model or ped? If player model, how you're going to handle clothes? If ped, then why not to make it usable through CLEO-script?


ShakingASS

Sorry to say this, but you are really getting on my nerves. I really can't stand people who keep on complaining about how people do their work, even if it's looking stunning. There's nothing wrong with IV, it's a great game, I know it. But still, most people prefer San Andreas over IV, as IV is somehow lacking the true GTA-feeling that most people are used to. But, if someone wants to spent several hours just to rig one model from older game engine to newer one, then he's the one deciding it, not you. Convetors might someday rig it for IV too, but telling him to do it all the time doesn't really help the progress.

Had to get some pressures off, I don't know why but I think you're an asshole

Well it would be great but yes let him decide.
PM
  Top
 

 
CurtisWS  
Posted: Thursday, Jan 19 2012, 13:13
Quote Post


Rat
Group Icon
Group: Members
Joined: Aug 9, 2010

XXXXX



QUOTE (Convetors @ Saturday, Jan 7 2012, 13:43)
QUOTE (Frank.s @ Saturday, Jan 7 2012, 13:38)
As you can guess, it still needs work. You should fix the uvw mapping first then make it look more like Ned (if possible). smile.gif

that bug wasnt there its just after the exporting and importing it show i dont know whats the probleme

its because you welded all the vertices.
PM
  Top
 

 
Convetors  
Posted: Friday, Jan 20 2012, 11:45
Quote Post


Suddently its Me !
Group Icon
Group: Members
Joined: Aug 4, 2010

XXXXX



QUOTE (CurtisWS @ Thursday, Jan 19 2012, 13:13)
QUOTE (Convetors @ Saturday, Jan 7 2012, 13:43)
QUOTE (Frank.s @ Saturday, Jan 7 2012, 13:38)
As you can guess, it still needs work. You should fix the uvw mapping first then make it look more like Ned (if possible). smile.gif

that bug wasnt there its just after the exporting and importing it show i dont know whats the probleme

its because you welded all the vertices.

Wel since this model is fuk*d up im gonna make new one bette and slightly done so you may ignore the other pic im gonna upload new one wink.gif
Users WebsitePM
  Top
 

 
MinnieMan121249  
Posted: Friday, Jan 20 2012, 12:07
Quote Post


Group: Yardies
Group Icon
Group: Members
Joined: Jun 19, 2008

ja.gif

Member Award




Jesus christ people. Ever heard of "pelt mapping"? You can unwrap the model onto the texture with like a couple of clicks. -_-
Users WebsitePM
  Top
 

 
Kiona O  
Posted: Friday, Jan 20 2012, 17:04
Quote Post


GTA 4 LIFE
Group Icon
Group: Members
Joined: Jan 20, 2012

sv.gif

XXXXX



Nice work, but I think that this isn't a character for which will be playing in GTA V. smile.gif
PM
  Top
 

 
Convetors  
Posted: Friday, Jan 20 2012, 19:12
Quote Post


Suddently its Me !
Group Icon
Group: Members
Joined: Aug 4, 2010

XXXXX



QUOTE (MinnieMan121249 @ Friday, Jan 20 2012, 12:07)
Jesus christ people. Ever heard of "pelt mapping"? You can unwrap the model onto the texture with like a couple of clicks. -_-

Yeah ok i have the back up so NOW the model is bette stille not textured or skinned but Cool !!!
Pics coming soon will be in first page !
Users WebsitePM
  Top
 

 
lpgunit  
Posted: Saturday, Jan 21 2012, 06:34
Quote Post


It's L, as in Lpgunit, not I.
Group Icon
Group: Members
Joined: May 24, 2008

ph.gif

XXXXX



Mind if I take a look at your MAX project file?
Users WebsitePMYahooXbox Live
  Top
 

 
Convetors  
Posted: Saturday, Jan 21 2012, 13:47
Quote Post


Suddently its Me !
Group Icon
Group: Members
Joined: Aug 4, 2010

XXXXX



QUOTE (lpgunit @ Saturday, Jan 21 2012, 06:34)
Mind if I take a look at your MAX project file?

Som new !! screen shot of the HEAD

user posted image

user posted image
Users WebsitePM
  Top
 

 
BrianJohnsonsBrotherCarl  
Posted: Saturday, Jan 21 2012, 21:53
Quote Post


_
Group Icon
Group: Members
Joined: Oct 29, 2011

us.gif

XXXXX



This is awesome. Just the other day I was wondering if it would be possible to make a mod of Ned just by using the trailer. Looks to be so! Might I suggest using other pictures of him and screenshots from his demo reel to perfect his features. Don't forget his signature mole!
PMXbox Live
  Top
 

 
Convetors  
Posted: Saturday, Jan 21 2012, 23:41
Quote Post


Suddently its Me !
Group Icon
Group: Members
Joined: Aug 4, 2010

XXXXX



QUOTE (BrianJohnsonsBrotherCarl @ Saturday, Jan 21 2012, 21:53)
This is awesome. Just the other day I was wondering if it would be possible to make a mod of Ned just by using the trailer. Looks to be so! Might I suggest using other pictures of him and screenshots from his demo reel to perfect his features. Don't forget his signature mole!

bored.gif What signature !? sarcasm.gif
Users WebsitePM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (3) 1 [2] 3 

Topic Options Closed TopicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG