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[WIP]GTa V Player To GTa Sa First convertion
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Frank.s  |
Posted: Tuesday, Jan 10 2012, 18:44
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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Convetors, i used to get the uvw mapping bug too, this is how to fix it. 1) Collapse the stack, no modifiers should be applied. 2) Select all of the objects verts. 3) Hit the "Break" button so all the verts get broken-up. 4) Select the whole object. 5) Add a "Unwrap UVW" modifier and hit the "Edit..." button to open the "Edit UVWs" window. 6) Move every vert exactly 1.0 (can be + or - on the X or Y axis) use the button on the left of the X coordinate box which allows all verts to be moved together at once. 7) Collapse the stack. Done. There are parts of that that might be skippable however when i do the whole lot it fixes the UVW bug that you have. This post has been edited by Frank.s on Tuesday, Jan 10 2012, 18:48
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Convetors  |
Posted: Tuesday, Jan 10 2012, 22:23
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Suddently its Me !

Group: Members
Joined: Aug 4, 2010

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| QUOTE (Frank.s @ Tuesday, Jan 10 2012, 18:44) | Convetors, i used to get the uvw mapping bug too, this is how to fix it.
1) Collapse the stack, no modifiers should be applied. 2) Select all of the objects verts. 3) Hit the "Break" button so all the verts get broken-up. 4) Select the whole object. 5) Add a "Unwrap UVW" modifier and hit the "Edit..." button to open the "Edit UVWs" window. 6) Move every vert exactly 1.0 (can be + or - on the X or Y axis) use the button on the left of the X coordinate box which allows all verts to be moved together at once. 7) Collapse the stack.
Done. There are parts of that that might be skippable however when i do the whole lot it fixes the UVW bug that you have. |
Thnks MAn im working on it right now !!  so update will be soon  i even managed to make him more like ned luke This post has been edited by Convetors on Tuesday, Jan 10 2012, 22:27
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oksa8  |
Posted: Tuesday, Jan 17 2012, 20:17
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Just call me Oksu

Group: Members
Joined: Sep 30, 2010



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Just curious, is this replacing player model or ped? If player model, how you're going to handle clothes? If ped, then why not to make it usable through CLEO-script?
ShakingASS
Sorry to say this, but you are really getting on my nerves. I really can't stand people who keep on complaining about how people do their work, even if it's looking stunning. There's nothing wrong with IV, it's a great game, I know it. But still, most people prefer San Andreas over IV, as IV is somehow lacking the true GTA-feeling that most people are used to. But, if someone wants to spent several hours just to rig one model from older game engine to newer one, then he's the one deciding it, not you. Convetors might someday rig it for IV too, but telling him to do it all the time doesn't really help the progress.
Had to get some pressures off, I don't know why but I think you're an asshole
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ShakingASS  |
Posted: Thursday, Jan 19 2012, 01:31
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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| QUOTE (oksa8 @ Tuesday, Jan 17 2012, 20:17) | Just curious, is this replacing player model or ped? If player model, how you're going to handle clothes? If ped, then why not to make it usable through CLEO-script?
ShakingASS
Sorry to say this, but you are really getting on my nerves. I really can't stand people who keep on complaining about how people do their work, even if it's looking stunning. There's nothing wrong with IV, it's a great game, I know it. But still, most people prefer San Andreas over IV, as IV is somehow lacking the true GTA-feeling that most people are used to. But, if someone wants to spent several hours just to rig one model from older game engine to newer one, then he's the one deciding it, not you. Convetors might someday rig it for IV too, but telling him to do it all the time doesn't really help the progress.
Had to get some pressures off, I don't know why but I think you're an asshole | Well it would be great but yes let him decide.
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Kiona O  |
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GTA 4 LIFE

Group: Members
Joined: Jan 20, 2012


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Nice work, but I think that this isn't a character for which will be playing in GTA V.
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