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 [III(mobile)|WIP] Gang Wars

 with new features and feeling
 
HippieCommunist  
Posted: Sunday, Apr 1 2012, 20:18
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PWR2DPPL
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Joined: Jan 25, 2003

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XXXXX



hey thanks alot for that biggrin.gif icon14.gif

if u want u can pm me any mod request and ill give it a try over the weekend, keep this community kicking friend! cookie.gif cookie.gif cookie.gif
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HippieCommunist  
Posted: Thursday, May 10 2012, 19:56
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PWR2DPPL
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another update:

- Go to the gunshop owners to buy RC bandits, they cost 3, 000$ each (Sprint to buy 1 buggy)
*to activate a buggy you must Duck (hold sprint) and double tap in center (Aim [RMB] on PC)
*available during missions

- Enter the blue marker to buy a Safehouses / Property (press Sprint to buy a business while not on a mission)
*each invested property will start generating cash
*bought businesses markers will blip for every economic change
*each business will have different chances and starting/withdraw conditions (small businesses are more risky)
*to withdraw cash from a business press Sprint (risking the business to debts, possible during missions)
*a business can develop a debt and start 'sinking' (pay the debt by pressing Sprint to invest in business renewal, possible during missions)
*theres a tiny chance that a business can go under (bankruptcy)

- Hated gangs will attempt to take over your bought safehouses
*press Sprint to buy a crib
*if the player dies/time runs out the safehouse will be lost!
*health/weapon/garage activated once safehouse bought (Colt45 in portland, Uzi in staunton, Ak47 in SSV)

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+0.7
-added the RC bandit buggy ability
-reballanced some stuff
-added the safehouse purchasing
-added businesses
-ducking now reloads the current weapon
-buying only 1 bullet/fire gang car fixed
-Joey's mission rewards fixed
-fixed small bugs
-added the aiming fixed weapon.dat

This post has been edited by HippieCommunist on Thursday, May 10 2012, 19:58
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HeliPilot  
Posted: Wednesday, Jul 4 2012, 00:32
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GTAIII Mobile Mods
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Thanks for the awesome mod.
This is the best mod for GTA3 so far.
I have it installed on my PC, iPhone 4S and iPad 2.
Makes GTA3 re-playability endless.

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HippieCommunist  
Posted: Wednesday, Jul 4 2012, 01:06
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PWR2DPPL
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biggrin.gif

thanks friend!
"re-playability endless" - exactly the point!
get the latest version 999 (i call it pre-release)

you very much welcome...

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HeliPilot  
Posted: Thursday, Jul 5 2012, 23:49
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GTAIII Mobile Mods
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It gets better and better with every release. smile.gif
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HippieCommunist  
Posted: Monday, Jul 9 2012, 18:39
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PWR2DPPL
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just for you mate:
CODE

+1.0
- ducking mechanism simplified to 'run' smoother (less unwanted ducking)
- switching to 'unarmed' when reloading fixed (short hold Sprint to reload colt/uzi/Ak47/m-16)
- bigger truck cash  mission distance/range (you can drive a bit further from the truck)
- added around 40 mission spots (random)
- gang mission changes/fixes/adjustments
- sudden turf rampages fixed
- texts added/changed
- less gang hate from owning assets
- bomb distances/timming adjusted
- ability to blow the swat/ambulance (with a pre-set bomb, like in the vanilla intro)
- better bodyguards (and mission contacts, not losing limbs/always running)
- annoying colombians hideout gate now opens when driving near the stadium (on foot or in any car)
- probably more
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HeliPilot  
Posted: Tuesday, Jul 10 2012, 07:58
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GTAIII Mobile Mods
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AWESOME, AWESOME, AWESOME.

Thanks for all the hard work on this mod. smile.gif

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HippieCommunist  
Posted: Saturday, Jul 14 2012, 01:06
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PWR2DPPL
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version 1.1 is in testing, it has some cool random sh*t in it cool.gif

and most work is massive filtering of ideas
suicidal.gif
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icelaglace  
Posted: Saturday, Jul 14 2012, 01:30
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See futures in balls
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Member Award




QUOTE (HippieCommunist @ Saturday, Jul 14 2012, 01:06)
version 1.1 is in testing, it has some cool random sh*t in it cool.gif

and most work is massive filtering of ideas
suicidal.gif

Gimme nao mate; NAO! <3
Any change log soon ? smile.gif
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HippieCommunist  
Posted: Saturday, Jul 14 2012, 11:50
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PWR2DPPL
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coolest of ice! inlove.gif this calls for a release! biggrin.gif

CODE
+1.1
- random mission giver (press HORN in taxi to take you there)
- gang missions starting positions relocated (diablos/yakuzas/yardies/colombians to not interfere with vanilla missions)
- all vanilla missions models were adjusted to the gang missions (enemies/friends are based on you last gang missions)
- vanilla missions were randomized  (contact location/racing/cars/peds, almost no mission left untouched)
- completing any hoods mission will set the friendly mission models to HOODS (default at start before you pick sides)
- completing 15 vigilante missions will set the friendly mission models to CRIMINALS! (with Patriot cars)
- purchased cars will not change color when using pay'n'spray
- bodyguards will resume following you after death/canceling a mission
- faster taxi rides when holding the submission-key (alot faster on PC)
- faster reload
- standing too close to bomb delay fixed
- dog food factory owner randomized from the start
- minor tweaks & text fixes

+1.11
- enemy spawner adjusted
- fire fighter missions marker for detected fires stays
- small portland missions tweak
- removed Mule from random cars list



This post has been edited by HippieCommunist on Saturday, Jul 14 2012, 17:20
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rokuchan  
Posted: Sunday, Jul 15 2012, 07:06
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Crackhead
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Are there any free safehouses?
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HippieCommunist  
Posted: Sunday, Jul 15 2012, 10:29
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rokuchan -
on mobiles there's auto-save each time you press Home/Sleep or start/end a mission smile.gif
2-3 gang missions and you can afford portland. also, home gang attacks are a lot more intense! (as you can lose money, attacks are rare)

more questions, ill explain anything... turn.gif
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rokuchan  
Posted: Monday, Jul 16 2012, 07:28
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Crackhead
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QUOTE (HippieCommunist @ Sunday, Jul 15 2012, 10:29)
rokuchan -
on mobiles there's auto-save each time you press Home/Sleep or start/end a mission  smile.gif
2-3 gang missions and you can afford portland. also, home gang attacks are a lot more intense! (as you can lose money, attacks are rare)

more questions, ill explain anything...  turn.gif

My autosaves dont load, oh well ill just play untill i get the money
EDIT: nevermind, they started working. icon14.gif

This post has been edited by rokuchan on Thursday, Jul 19 2012, 04:01
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Kyragas13  
Posted: Thursday, Jul 26 2012, 19:51
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Player Hater
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New Video (version 1.21) Gameplay (PC)



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HippieCommunist  
Posted: Saturday, Jul 28 2012, 19:35
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PWR2DPPL
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whoa! amazing... thanks alot for keeping this mod in the loop inlove.gif

@rokuchan - cool, let me know if you have any more probs with it smile.gif
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0909090  
Posted: Tuesday, Aug 7 2012, 19:32
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I'm the real deal, fool. Oh yeah.
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One of the best mods for GTA III I have ever seen ..awesome work icon14.gif
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HippieCommunist  
Posted: Tuesday, Aug 7 2012, 19:34
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PWR2DPPL
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hey thank you very much bud! orly.gif
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HippieCommunist  
Posted: Monday, Sep 3 2012, 12:03
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PWR2DPPL
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version 1.33 is out, details HERE
(lots of changes/fixes)
smile.gif

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Samsnake  
Posted: Friday, Sep 21 2012, 23:20
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Immortalz 4 Life!
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This mod is great. Congrats and keep it up.
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HippieCommunist  
Posted: Saturday, Sep 22 2012, 09:40
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PWR2DPPL
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thanks man!

updated:

+1.4
- skip trip on taxi rides
- friendly car replaced with limo taxi ride
- bodyguards healed every gang mission
- all the 9 coffee stands appear now
- added another gang/civil mission
- fixed some more stuff
- respect meter now shows the nearest noodles stand
- added some more AI in existing missions

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